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Tower upgrades

The Upgrades room has one tree for each tower type: Marksman, Barrack, Artillery and Mage. Each tree has 7 upgrades bought with upgrade points and applies to every tower of its type; its last upgrade unlocks the Ultimate of those towers.

4upgrade trees

Upgrade points come from campaign progress: 56 points once all 18 stages are completed.

Two branches per tree

After its first two upgrades each tree splits into two branches, each with a level III and a level IV upgrade, and both branches lead to the Ultimate. A tree holds one branch at a time: buying the other branch's level III upgrade swaps it in, and a level IV upgrade already bought moves to the new branch.

Marksman

Tier 1

  • Marksman towers

    4 towers

    Archer Garrison, Elven Elite Ranger, Cursed Crossbows and Sentry Watchtower.

Tier 2

  • Hawk Eye

    Increases marksmen range by 10%.

    • 1 Upgrade point

    Requires: Marksman towers

Tier 3

  • Sharp Projectiles

    Increases marksmen base damage by 10%.

    • 2 Upgrade points

    Requires: Hawk Eye

Tier 4

  • Perfect ShotsBranch A

    Game text: "Increases marksmen base damage by 15% against blocked or stunned enemies." In battle it applies to the arrows and bolts of the Archer Garrison, Elven Elite Ranger and Cursed Crossbows; the Cursed Bolt and the Sentry Watchtower shots do not get it.

    • 3 Upgrade points

    Requires: Sharp Projectiles

  • Rapid FireBranch B

    Increases marksmen attack speed by 10%.

    • 3 Upgrade points

    Requires: Sharp Projectiles

Tier 5

  • DeadeyeBranch A

    Game text: "Each shot has a 12% chance of dealing double damage." In battle it works only for the Archer Garrison and Elven Elite Ranger; Cursed Crossbows and Sentry Watchtower shots never deal double damage. A Woodland Trick arrow that deals double damage also does so with its ricochets.

    • 3 Upgrade points

    Requires: Perfect Shots

  • Exposed VitalsBranch B

    Game text: "Marksmen attacks deal maximum damage to unarmored enemies." In battle it applies to the arrows and bolts of the Archer Garrison, Elven Elite Ranger and Cursed Crossbows; the Cursed Bolt and the Sentry Watchtower shots do not get it.

    • 3 Upgrade points

    Requires: Rapid Fire

Tier 6

  • Ultimate SentinelsUltimate

    Unlocks Ultimate ability for all marksmen towers.

    • 5 Upgrade points

    Requires: Deadeye, Exposed Vitals

Barrack

Tier 1

  • Barrack towers

    3 towers

    Knights Order, Wildcat Huntresses and Gold Prospectors.

Tier 2

  • Thick Skin

    Increases units' health by 10%.

    • 1 Upgrade point

    Requires: Barrack towers

Tier 3

  • Rapid Deployment

    Reduces unit's respawn time by 2 seconds. On the Gold Prospectors it shortens the time between miners from 5 to 4.5 seconds instead.

    • 2 Upgrade points

    Requires: Thick Skin

Tier 4

  • Weapon TrainingBranch A

    Increases units' attack damage by 30%.

    • 3 Upgrade points

    Requires: Rapid Deployment

  • FortitudeBranch B

    Increases units' health by 10% and armor by 10%.

    • 3 Upgrade points

    Requires: Rapid Deployment

Tier 5

  • Lethal FocusBranch A

    Units' first attack on each enemy does double damage.

    • 3 Upgrade points

    Requires: Weapon Training

  • True GritBranch B

    Units receive 20% less damage while under 25% health.

    • 3 Upgrade points

    Requires: Fortitude

Tier 6

  • Ultimate DefendersUltimate

    Unlocks Ultimate ability for all barrack towers.

    • 5 Upgrade points

    Requires: Lethal Focus, True Grit

Artillery

Tier 1

  • Artillery towers

    4 towers

    Royal Catapult, Dwarven Culverin, Alchemist Shack and Ironbark Treant.

Tier 2

  • Heavy Load

    Increases the area of artillery attacks by 10%.

    • 1 Upgrade point

    Requires: Artillery towers

Tier 3

  • Concentrated Fire

    Increases artillery base damage by 10%.

    • 2 Upgrade points

    Requires: Heavy Load

Tier 4

  • OptimizationBranch A

    Game text: "Increases artilleries' attack speed by 10%." In battle, only the Alchemist Shack (3.74 to 3.65 seconds between throws) and the planted Ironbark Treant (4.03 to 3.73 seconds between hits) attack faster. The Royal Catapult and Dwarven Culverin keep their animation-set pace.

    • 3 Upgrade points

    Requires: Concentrated Fire

  • ShrapnelBranch B

    Game text: "Artillery attacks now ignore 75% of enemies' armor." The basic attacks of the Royal Catapult, Dwarven Culverin and planted Ironbark Treant, and the Perfected Formula blast, meet 75% of the armor instead of half; the Powerball blast, other skills and Ultimates still meet half.

    • 3 Upgrade points

    Requires: Concentrated Fire

Tier 5

  • Concussive BlastBranch A

    Game text: "Artillery attacks stun enemies for a brief moment." In battle, the basic attacks of the four artillery towers (the Ironbark Treant planted or uprooted) and the Perfected Formula blast stun enemies for 0.25 seconds; bosses are not stunned.

    • 3 Upgrade points

    Requires: Optimization

  • Deadly PrecisionBranch B

    Increases artillery basic attack range by 10% and damage at the center by 15%.

    • 3 Upgrade points

    Requires: Shrapnel

Tier 6

  • Ultimate DestructionUltimate

    Unlocks Ultimate ability for all artillery towers.

    • 5 Upgrade points

    Requires: Concussive Blast, Deadly Precision

Mage

Tier 1

  • Mage towers

    4 towers

    Scholar Mage, Sunray Master, Light Priestess and Arcane Forger.

Tier 2

  • Controlled Chaos

    Increases mages minimum damage by 15%.

    • 1 Upgrade point

    Requires: Mage towers

Tier 3

  • Mystic Masonry

    Reduces mage tower building and upgrading costs by 10%.

    • 2 Upgrade points

    Requires: Controlled Chaos

Tier 4

  • EruditionBranch A

    Reduces mage tower abilities costs by 15%.

    • 3 Upgrade points

    Requires: Mystic Masonry

  • Focused BlastBranch B

    Increases mages basic attack range by 10% and damage by 10%.

    • 3 Upgrade points

    Requires: Mystic Masonry

Tier 5

  • Hermetic StudyBranch A

    Reduces mage tower abilities cooldown by 20%. Applies to Scholar Mage, Light Priestess and Arcane Forger.

    • 3 Upgrade points

    Requires: Erudition

  • Shared KnowledgeBranch B

    Increases mages' basic damage by 4% for each mage tower built (up to 32%).

    • 3 Upgrade points

    Requires: Focused Blast

Tier 6

  • Ultimate ConjurersUltimate

    Unlocks Ultimate ability for all mage towers.

    • 5 Upgrade points

    Requires: Hermetic Study, Shared Knowledge

Trees and their towers

The Marksman tree applies to Archer Garrison, Elven Elite Ranger, Cursed Crossbows and Sentry Watchtower. One full path through it (both first upgrades, one branch and the Ultimate) costs 14 points.

UpgradePointsEffect
Hawk Eye1Increases marksmen range by 10%.
Sharp Projectiles2Increases marksmen base damage by 10%.
Perfect Shots (branch A)3Game text: "Increases marksmen base damage by 15% against blocked or stunned enemies." In battle it applies to the arrows and bolts of the Archer Garrison, Elven Elite Ranger and Cursed Crossbows; the Cursed Bolt and the Sentry Watchtower shots do not get it.
Rapid Fire (branch B)3Increases marksmen attack speed by 10%.
Deadeye (branch A)3Game text: "Each shot has a 12% chance of dealing double damage." In battle it works only for the Archer Garrison and Elven Elite Ranger; Cursed Crossbows and Sentry Watchtower shots never deal double damage. A Woodland Trick arrow that deals double damage also does so with its ricochets.
Exposed Vitals (branch B)3Game text: "Marksmen attacks deal maximum damage to unarmored enemies." In battle it applies to the arrows and bolts of the Archer Garrison, Elven Elite Ranger and Cursed Crossbows; the Cursed Bolt and the Sentry Watchtower shots do not get it.
Ultimate Sentinels5Unlocks Ultimate ability for all marksmen towers.

Upgrade points

The points available in the Upgrades room depend on the furthest campaign stage completed; points spent in the trees are taken from that total. 0 points after stage 1, 2 after stage 2 and 56 after stage 18, enough for one full path (14 points) in each of the four trees.

Furthest stage completedUpgrade points
1. Linirean Castle0
2. Arcane Academy2
3. Raided Farmlands4
4. Western Wall6
5. Silveroak Village8
6. Lozagon Tower10
7. Three-Side Ambush13
8. Fortress of Acaroth18
9. Path of Peril21
10. Abominable Lair24
11. Frostbite Nest27
12. Ha'kraj Village30
13. Stormcloud Halls35
14. Brightwick Town38
15. Castle Blackburn41
16. Golden Grove46
17. Paladin Enclave51
18. Vez'nan's Tower56
Classic Rush

The classic towers of Classic Rush have no tree in the Upgrades room: Classic Rush adds their classic upgrades stage by stage, from stage 3 to stage 16 (see Classic towers).