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Hero levels

Heroes go from level 1 to 10. 120,000 XP reaches level 10, and every level after the first gives 4 upgrade points: 36 at level 10, the cost of a whole skill tree with one talent.

10hero levels

Where hero XP comes from

Heroes earn XP for the damage their attacks deal and each time they use a skill. Each skill's XP per use is listed on the hero's page.

XP and upgrade points by level

LevelTotal XPXP from the level beforeUpgrade pointsGems from the level before
100
21,0001,000420
34,5003,500870
410,5006,00012120
519,0008,50016170
630,00011,00020220
745,00015,00024300
864,00019,00028380
988,00024,00032480
10120,00032,00036640
Levels bought with gems

The level-up button in the Heroes room sells one or more levels at once: 1 gem per 50 XP the hero is missing up to the chosen level, rounded to the nearest 10 gems. From level 1 with no XP, level 10 costs 2,400 gems.

XP multipliers

The XP a hero earns in a battle is multiplied by the game mode, the difficulty and how far the hero is from the level expected for the campaign progress.

Game modeHero XP
Campaign×1
Iron Challenge×1
Hero Party×1.25
Blitz Challenge×1.25
Classic Rush×1.5

Spell Rush is played without heroes.

DifficultyHero XP
Casual×1
Normal×1
Veteran×1
Impossible×1.5

Expected hero level

A hero 2 or more levels below the expected level earns ×2 XP; 2 or more levels above, ×0.5. One level off in either direction changes nothing.

Highest campaign stage unlockedExpected hero level
1-21
3-42
5-73
8-94
10-115
12-136
147
15-168
17-189

Starting levels

A hero joins at its starting level with that level's XP and upgrade points.