Classic upgrades by stage
Classic Rush adds the classic upgrades stage by stage, five for each tower type: none on stages 1-2, and each new level from the stage in the first column on. The tower pages give each tower's numbers before and after.
| From stage | Marksman | Barrack | Mage | Artillery |
|---|---|---|---|---|
| 3 | Selling after wave 1 returns 90% (was 60%) | Soldier health x1.1 | Range x1.08 | Damage x1.1 |
| 5 | Range x1.1 | Soldier armor +10 points | Each hit lowers armor by 3 points for good | Range x1.1 |
| 8 | Hits count armor 10 points lower | Respawn x0.8, rally range x1.2 | Prices x0.9 | Prices x0.9 |
| 11 | Range x1.1 again | Soldier health up again (+20% over the base) | Damage x1.15 | Big Bertha and Tesla X104 ability prices x0.75 |
| 16 | 10% chance of double damage | The enemy a soldier fights takes 10% of each hit the soldier takes | Each hit halves speed for 0.5 seconds | Bombs deal full damage across the blast (the Musketeer's Shrapnel Shot too); Tesla chain jumps deal full damage |
The Barrack upgrade from stage 16 also covers the Sorcerer Mage's elemental, the reinforcements and every hero except Drakkan and Ashbite; Prince Denas (stage 18) does not get it. On stage 1, Classic Rush locks Marksman Tower, Adept Tower, Footmen Barracks and Dwarven Artillery, so only level I towers are built there.
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