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Classic towers

The Classic Rush mode is played with 12 classic towers: four base towers (Archer Tower, Militia Barracks, Mage Tower and Dwarven Bombard) with three levels each, and 8 specialist towers built from a base tower's level III, two for each.

12classic towers

Classic upgrades by stage

Classic Rush adds the classic upgrades stage by stage, five for each tower type: none on stages 1-2, and each new level from the stage in the first column on. The tower pages give each tower's numbers before and after.

From stageMarksmanBarrackMageArtillery
3Selling after wave 1 returns 90% (was 60%)Soldier health x1.1Range x1.08Damage x1.1
5Range x1.1Soldier armor +10 pointsEach hit lowers armor by 3 points for goodRange x1.1
8Hits count armor 10 points lowerRespawn x0.8, rally range x1.2Prices x0.9Prices x0.9
11Range x1.1 againSoldier health up again (+20% over the base)Damage x1.15Big Bertha and Tesla X104 ability prices x0.75
1610% chance of double damageThe enemy a soldier fights takes 10% of each hit the soldier takesEach hit halves speed for 0.5 secondsBombs deal full damage across the blast (the Musketeer's Shrapnel Shot too); Tesla chain jumps deal full damage

The Barrack upgrade from stage 16 also covers the Sorcerer Mage's elemental, the reinforcements and every hero except Drakkan and Ashbite; Prince Denas (stage 18) does not get it. On stage 1, Classic Rush locks Marksman Tower, Adept Tower, Footmen Barracks and Dwarven Artillery, so only level I towers are built there.