100Gold to build
670Gold to level IV
174-218Damage at IV
GlobalRange at IV
At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.
Tower facts
Tower type
Damage type
Unlock
Build cost
Cost to level IV
All skill levels
Ultimate
Selling
Ratings
Same tower type
- Archer Garrison
Marksman tower
- Elven Elite Ranger
Marksman tower
- Cursed Crossbows
Marksman tower
Levels
Sentry Watchtower I
Build 100 goldDamage 26-34 physical · Fire rate Very slow (6.93-7.1 s) · Range Global
Sentry Watchtower II
Upgrade 140 goldDamage 65-80 physical · Fire rate Very slow (6.93-7.1 s) · Range Global
Sentry Watchtower III
Upgrade 180 goldDamage 114-144 physical · Fire rate Very slow (6.93-7.1 s) · Range Global
Sentry Watchtower IV
Upgrade 250 goldDamage 174-218 physical · Fire rate Very slow (6.93-7.1 s) · Range Global
Skills
Battle Momentum I
150 goldKilling units with basic attacks gives the next attack 10% extra damage and 25% reduced cooldown.
Battle Momentum II
150 goldKilling units with basic attacks gives the next attack 25% extra damage and 25% reduced cooldown.
Battle Momentum III
150 goldKilling units with basic attacks gives the next attack 40% extra damage and 25% reduced cooldown.
Mortal Wound I
200 goldCooldown 12 sPrecise attack that applies bleeding to an enemy, dealing 128-160 true damage over 4 seconds.
Mortal Wound II
200 goldCooldown 12 sPrecise attack that applies bleeding to an enemy, dealing 256-304 true damage over 4 seconds.
Mortal Wound III
200 goldCooldown 12 sPrecise attack that applies bleeding to an enemy, dealing 384-464 true damage over 4 seconds.
Guardian Hound I
180 goldCooldown 6 sLoyal watchdog that briefly blocks and attacks enemies under the tower's blind spot, dealing 3 bites of 22-30 physical damage (66-90 in all).
Guardian Hound II
180 goldCooldown 6 sLoyal watchdog that briefly blocks and attacks enemies under the tower's blind spot, dealing 3 bites of 46-58 physical damage (138-174 in all).
Guardian Hound III
180 goldCooldown 6 sLoyal watchdog that briefly blocks and attacks enemies under the tower's blind spot, dealing 3 bites of 68-88 physical damage (204-264 in all).
Ultimate
Triple Tap
Ultimate Sentinels: 5 pointsCooldown 50 sAdvanced mechanisms allow the marksman to shoot 3 quick shots that deal 10% extra damage each.
Upgrades room
Hawk Eye
1 pointIncreases marksmen range by 10%.
Sharp Projectiles
2 pointsIncreases marksmen base damage by 10%.
Perfect Shots
3 pointsGame text: "Increases marksmen base damage by 15% against blocked or stunned enemies." In battle it applies to the arrows and bolts of the Archer Garrison, Elven Elite Ranger and Cursed Crossbows; the Cursed Bolt and the Sentry Watchtower shots do not get it.
Rapid Fire
3 pointsIncreases marksmen attack speed by 10%.
Deadeye
3 pointsGame text: "Each shot has a 12% chance of dealing double damage." In battle it works only for the Archer Garrison and Elven Elite Ranger; Cursed Crossbows and Sentry Watchtower shots never deal double damage. A Woodland Trick arrow that deals double damage also does so with its ricochets.
Exposed Vitals
3 pointsGame text: "Marksmen attacks deal maximum damage to unarmored enemies." In battle it applies to the arrows and bolts of the Archer Garrison, Elven Elite Ranger and Cursed Crossbows; the Cursed Bolt and the Sentry Watchtower shots do not get it.
Ultimate Sentinels
5 pointsUnlocks Ultimate ability for all marksmen towers.
- Marksman tree in the Upgrades room
All 4 Marksman towers share these upgrades.


