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Sentry Watchtower

Marksman tower

Sentry Watchtower

Physical damage · Unlocks at 64 stars on Steam; in-app purchase on iOS and Android

Sentry Watchtower is a Marksman tower that deals physical damage. It costs 100 gold to build and 670 gold in total to reach level IV, where it deals 174-218 damage with a very slow fire rate and global range. Its skills are Battle Momentum, Mortal Wound and Guardian Hound; its Ultimate, Triple Tap, is unlocked by Ultimate Sentinels in the Marksman tree of the Upgrades room. It unlocks at 64 stars on Steam; on iOS and Android it is an in-app purchase.

  • 100Gold to build
  • 670Gold to level IV
  • 174-218Damage at IV
  • GlobalRange at IV
Skills and Ultimate

At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.

Tower facts

Tower type

Marksman

Damage type

Physical

Unlock

64 stars (Steam)

Build cost

100 gold

Cost to level IV

670 gold

All skill levels

1,590 gold

Ultimate

Triple Tap

Selling

60% of the gold spent on it; all of it before the first wave

RatingsTower Room

  • Damage10.0
  • Attack speed1.0
  • Range10.0

Same tower type

LevelsCost and stats per level

  • Sentry Watchtower I

    Build 100 gold

    Damage 26-34 physical · Fire rate Very slow (6.93-7.1 s) · Range Global

  • Sentry Watchtower II

    Upgrade 140 gold

    Damage 65-80 physical · Fire rate Very slow (6.93-7.1 s) · Range Global

  • Sentry Watchtower III

    Upgrade 180 gold

    Damage 114-144 physical · Fire rate Very slow (6.93-7.1 s) · Range Global

  • Sentry Watchtower IV

    Upgrade 250 gold

    Damage 174-218 physical · Fire rate Very slow (6.93-7.1 s) · Range Global

It never shoots enemies within 150 of it. Each shot takes 6.93 to 7.1 seconds, depending on where the target is: it aims, holds the crosshair for 1 second, shoots and reloads. With Rapid Fire from the Upgrades room: 6.53 to 6.7 seconds.

SkillsLevel IV, bought with gold

  • Battle Momentum I

    150 gold

    Killing units with basic attacks gives the next attack 10% extra damage and 25% reduced cooldown.

  • Battle Momentum II

    150 gold

    Killing units with basic attacks gives the next attack 25% extra damage and 25% reduced cooldown.

  • Battle Momentum III

    150 gold

    Killing units with basic attacks gives the next attack 40% extra damage and 25% reduced cooldown.

  • Mortal Wound I

    200 goldCooldown 12 s

    Precise attack that applies bleeding to an enemy, dealing 128-160 true damage over 4 seconds.

  • Mortal Wound II

    200 goldCooldown 12 s

    Precise attack that applies bleeding to an enemy, dealing 256-304 true damage over 4 seconds.

  • Mortal Wound III

    200 goldCooldown 12 s

    Precise attack that applies bleeding to an enemy, dealing 384-464 true damage over 4 seconds.

  • Guardian Hound I

    180 goldCooldown 6 s

    Loyal watchdog that briefly blocks and attacks enemies under the tower's blind spot, dealing 3 bites of 22-30 physical damage (66-90 in all).

  • Guardian Hound II

    180 goldCooldown 6 s

    Loyal watchdog that briefly blocks and attacks enemies under the tower's blind spot, dealing 3 bites of 46-58 physical damage (138-174 in all).

  • Guardian Hound III

    180 goldCooldown 6 s

    Loyal watchdog that briefly blocks and attacks enemies under the tower's blind spot, dealing 3 bites of 68-88 physical damage (204-264 in all).

UltimateUnlocked in the Upgrades room

  • Triple Tap

    Ultimate Sentinels: 5 pointsCooldown 50 s

    Advanced mechanisms allow the marksman to shoot 3 quick shots that deal 10% extra damage each.

Upgrades roomBonuses for this tower type

  • Hawk Eye

    1 point

    Increases marksmen range by 10%.

  • Sharp Projectiles

    2 points

    Increases marksmen base damage by 10%.

  • Perfect Shots

    3 points

    Game text: "Increases marksmen base damage by 15% against blocked or stunned enemies." In battle it applies to the arrows and bolts of the Archer Garrison, Elven Elite Ranger and Cursed Crossbows; the Cursed Bolt and the Sentry Watchtower shots do not get it.

  • Rapid Fire

    3 points

    Increases marksmen attack speed by 10%.

  • Deadeye

    3 points

    Game text: "Each shot has a 12% chance of dealing double damage." In battle it works only for the Archer Garrison and Elven Elite Ranger; Cursed Crossbows and Sentry Watchtower shots never deal double damage. A Woodland Trick arrow that deals double damage also does so with its ricochets.

  • Exposed Vitals

    3 points

    Game text: "Marksmen attacks deal maximum damage to unarmored enemies." In battle it applies to the arrows and bolts of the Archer Garrison, Elven Elite Ranger and Cursed Crossbows; the Cursed Bolt and the Sentry Watchtower shots do not get it.

  • Ultimate Sentinels

    5 points

    Unlocks Ultimate ability for all marksmen towers.