Skip to content
WikilyWIKILY
All games17 Wikis · pick your game
Sunray Master

Mage tower

Sunray Master

Magic damage · Unlocks at 36 stars

Sunray Master is a Mage tower that deals magic damage. It costs 110 gold to build and 760 gold in total to reach level IV, where it deals 9-16 damage with a very fast fire rate and long range. Its skills are Minor Elementals, Overcharge and Exoburst; its Ultimate, Radiant Smite, is unlocked by Ultimate Conjurers in the Mage tree of the Upgrades room. It unlocks at 36 stars.

  • 110Gold to build
  • 760Gold to level IV
  • 9-16Damage at IV
  • LongRange at IV
Skills and Ultimate

At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.

Tower facts

Tower type

Mage

Damage type

Magic

Unlock

36 stars

Build cost

110 gold

Cost to level IV

760 gold

All skill levels

1,100 gold

Ultimate

Radiant Smite

Selling

60% of the gold spent on it; all of it before the first wave

RatingsTower Room

  • Damage1.0
  • Attack speed10.0
  • Range4.0

Same tower type

LevelsCost and stats per level

  • Sunray Master I

    Build 110 gold

    Damage 1-3 magic · Fire rate Very fast (0.27 s) · Range Average (160)

  • Sunray Master II

    Upgrade 150 gold

    Damage 3-7 magic · Fire rate Very fast (0.27 s) · Range Average (170)

  • Sunray Master III

    Upgrade 220 gold

    Damage 5-13 magic · Fire rate Very fast (0.27 s) · Range Long (180)

  • Sunray Master IV

    Upgrade 280 gold

    Damage 9-16 magic · Fire rate Very fast (0.27 s) · Range Long (190)

The menu switches between Burst attack, the bolts of the damage line at one enemy, and Sunray attack: a 1-second ray hitting every 0.25 seconds for 3-5 / 7-12 / 13-21 / 20-32 magic damage (levels I to IV) within 55 and slowing by 20%, the next 0.5 seconds after one ends; never at flying enemies. Sunray attack fires one ray every 2.03 seconds, every 4.27 seconds once Overcharge is bought.

SkillsLevel IV, bought with gold

  • Minor Elementals I

    200 gold

    Summons 2 small Earth Elementals to fight enemies. The elementals have 100 HP and deal 3-5 physical damage. They have 15% armor, attack every 2 seconds and return 12 seconds after falling.

  • Minor Elementals II

    100 gold

    Summons 2 small Earth Elementals to fight enemies. The elementals have 140 HP and deal 4-6 physical damage. They have 20% armor, attack every 2 seconds and return 12 seconds after falling.

  • Minor Elementals III

    50 gold

    Summons 2 small Earth Elementals to fight enemies. The elementals have 180 HP and deal 5-7 physical damage. They have 25% armor, attack every 2 seconds and return 12 seconds after falling.

  • Overcharge I

    150 gold

    After firing a beam, the gem releases a blast of energy that deals 16-24 magic damage and slows enemies within 200 by 20% for 3 seconds.

  • Overcharge II

    150 gold

    After firing a beam, the gem releases a blast of energy that deals 32-48 magic damage and slows enemies within 200 by 30% for 3 seconds.

  • Overcharge III

    150 gold

    After firing a beam, the gem releases a blast of energy that deals 48-72 magic damage and slows enemies within 200 by 40% for 3 seconds.

  • Exoburst I

    100 gold

    Every 4th hit from the rapid fire bolts deals 40% extra damage and destroys 2% of the target's armor.

  • Exoburst II

    100 gold

    Every 4th hit from the rapid fire bolts deals 70% extra damage and destroys 3% of the target's armor.

  • Exoburst III

    100 gold

    Every 4th hit from the rapid fire bolts deals 100% extra damage and destroys 4% of the target's armor.

UltimateUnlocked in the Upgrades room

  • Radiant Smite

    Ultimate Conjurers: 5 pointsCooldown 40 s

    Showers the area with 4 solar beams, each dealing 36-64 magic damage to enemies within 75 and stunning them for 2 seconds.

Upgrades roomBonuses for this tower type

  • Controlled Chaos

    1 point

    Increases mages minimum damage by 15%.

  • Mystic Masonry

    2 points

    Reduces mage tower building and upgrading costs by 10%.

  • Erudition

    3 points

    Reduces mage tower abilities costs by 15%.

  • Focused Blast

    3 points

    Increases mages basic attack range by 10% and damage by 10%.

  • Shared Knowledge

    3 points

    Increases mages' basic damage by 4% for each mage tower built (up to 32%).

  • Ultimate Conjurers

    5 points

    Unlocks Ultimate ability for all mage towers.