120Gold to build
800Gold to level IV
8Soldiers
120Soldier HP at IV
At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.
Tower facts
Tower type
Damage type
Unlock
Build cost
Cost to level IV
All skill levels
Ultimate
Selling
Ratings
Same tower type
- Knights Order
Barrack tower
- Wildcat Huntresses
Barrack tower
Levels
Gold Prospectors I
Build 120 goldUp to 8 soldiers: 40 HP, 3-5 physical damage, no armor, regenerates 4 HP per second while idle, starting 2 s after it was last hit
Gold Prospectors II
Upgrade 160 goldUp to 8 soldiers: 60 HP, 4-7 physical damage, no armor, regenerates 5 HP per second while idle, starting 2 s after it was last hit
Gold Prospectors III
Upgrade 220 goldUp to 8 soldiers: 90 HP, 7-11 physical damage, no armor, regenerates 7 HP per second while idle, starting 2 s after it was last hit
Gold Prospectors IV
Upgrade 300 goldUp to 8 soldiers: 120 HP, 10-15 physical damage, no armor, regenerates 10 HP per second while idle, starting 2 s after it was last hit
Gold income
Gold Prospectors I
0.5 gold/s1-2 gold every 3 seconds, 0.5 gold per second on average. The 120 gold spent on it is earned back after 4 minutes of mining.
Gold Prospectors II
0.67 gold/s1-3 gold every 3 seconds, 0.67 gold per second on average. The 280 gold spent up to level II is earned back after 7 minutes of mining.
Gold Prospectors III
0.83 gold/s2-3 gold every 3 seconds, 0.83 gold per second on average. The 500 gold spent up to level III is earned back after 10 minutes of mining.
Gold Prospectors IV
1 gold/s2-4 gold every 3 seconds, 1 gold per second on average. The 800 gold spent up to level IV is earned back after 13 minutes 20 seconds of mining.
Gold Rush
+54-96 goldAfter every 50 seconds of mining, Gold Rush adds 54 to 96 gold, so the 800 gold spent up to level IV is earned back after about 5 to 7 minutes of mining.
Skills
Mad Spelunkers I
150 goldCooldown 20 sLaunches a mine cart that hits enemies, dealing 18-28 explosive damage and spawning 2 dwarves that fight on the path for 15 seconds. Each dwarf has 50 HP and deals 3-5 physical damage every second; the cart hits enemies within 80.
Mad Spelunkers II
150 goldCooldown 20 sLaunches a mine cart that hits enemies, dealing 40-60 explosive damage and spawning 2 dwarves that fight on the path for 15 seconds. Each dwarf has 65 HP and deals 4-7 physical damage every second; the cart hits enemies within 80.
Mad Spelunkers III
150 goldCooldown 20 sLaunches a mine cart that hits enemies, dealing 52-78 explosive damage and spawning 2 dwarves that fight on the path for 15 seconds. Each dwarf has 90 HP and deals 7-11 physical damage every second; the cart hits enemies within 80.
Tunnel Blast I
200 goldWhen dwarves resurface on the path, they deal 8-12 physical damage and stun enemies for 1 second.
Tunnel Blast II
200 goldWhen dwarves resurface on the path, they deal 20-30 physical damage and stun enemies for 1.5 seconds.
Tunnel Blast III
200 goldWhen dwarves resurface on the path, they deal 32-48 physical damage and stun enemies for 2 seconds.
Reserve Miners I
250 goldThe tower now generates gold even when fighting off enemies, at 100% of normal rate.
Reserve Miners II
100 goldThe tower now generates gold even when fighting off enemies, at 150% of normal rate.
Reserve Miners III
100 goldThe tower now generates gold even when fighting off enemies, at 200% of normal rate.
Ultimate
Gold Rush
Ultimate Defenders: 5 pointsAfter 50 s of miningAfter mining for 50 seconds, the miners hit a large vein that pays 18-24 gold every 0.5 seconds for 1.5 seconds.
Upgrades room
Thick Skin
1 pointIncreases units' health by 10%.
Rapid Deployment
2 pointsReduces unit's respawn time by 2 seconds. On the Gold Prospectors it shortens the time between miners from 5 to 4.5 seconds instead.
Weapon Training
3 pointsIncreases units' attack damage by 30%.
Fortitude
3 pointsIncreases units' health by 10% and armor by 10%.
Lethal Focus
3 pointsUnits' first attack on each enemy does double damage.
True Grit
3 pointsUnits receive 20% less damage while under 25% health.
Ultimate Defenders
5 pointsUnlocks Ultimate ability for all barrack towers.
- Barrack tree in the Upgrades room
All 3 Barrack towers share these upgrades.


