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Gold Prospectors

Barrack tower

Gold Prospectors

Physical damage · Unlocks at 30 stars

Gold Prospectors is a Barrack tower. It sends up to 8 dwarven miners that deal physical damage. It costs 120 gold to build and 800 gold in total to reach level IV, where each soldier has 120 HP, deals 10-15 damage and has no armor. Its skills are Mad Spelunkers, Tunnel Blast and Reserve Miners; its Ultimate, Gold Rush, is unlocked by Ultimate Defenders in the Barrack tree of the Upgrades room. It unlocks at 30 stars.

  • 120Gold to build
  • 800Gold to level IV
  • 8Soldiers
  • 120Soldier HP at IV
Skills and Ultimate

At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.

Tower facts

Tower type

Barrack

Damage type

Physical

Unlock

30 stars

Build cost

120 gold

Cost to level IV

800 gold

All skill levels

1,500 gold

Ultimate

Gold Rush

Selling

60% of the gold spent on it; all of it before the first wave

RatingsTower Room

  • Damage1.0
  • Health2.5
  • Armor0.0

Same tower type

LevelsCost and stats per level

  • Gold Prospectors I

    Build 120 gold

    Up to 8 soldiers: 40 HP, 3-5 physical damage, no armor, regenerates 4 HP per second while idle, starting 2 s after it was last hit

  • Gold Prospectors II

    Upgrade 160 gold

    Up to 8 soldiers: 60 HP, 4-7 physical damage, no armor, regenerates 5 HP per second while idle, starting 2 s after it was last hit

  • Gold Prospectors III

    Upgrade 220 gold

    Up to 8 soldiers: 90 HP, 7-11 physical damage, no armor, regenerates 7 HP per second while idle, starting 2 s after it was last hit

  • Gold Prospectors IV

    Upgrade 300 gold

    Up to 8 soldiers: 120 HP, 10-15 physical damage, no armor, regenerates 10 HP per second while idle, starting 2 s after it was last hit

It sends one miner every 5 seconds, up to 8, to the foremost enemy within 160 that no unit blocks (never a flying one). While no such enemy is within 160 and none of its miners fights, it mines 1-2 / 1-3 / 2-3 / 2-4 gold every 3 seconds; all Gold Prospectors together earn at most 300 gold per wave.

Gold incomeWhile mining

  • Gold Prospectors I

    0.5 gold/s

    1-2 gold every 3 seconds, 0.5 gold per second on average. The 120 gold spent on it is earned back after 4 minutes of mining.

  • Gold Prospectors II

    0.67 gold/s

    1-3 gold every 3 seconds, 0.67 gold per second on average. The 280 gold spent up to level II is earned back after 7 minutes of mining.

  • Gold Prospectors III

    0.83 gold/s

    2-3 gold every 3 seconds, 0.83 gold per second on average. The 500 gold spent up to level III is earned back after 10 minutes of mining.

  • Gold Prospectors IV

    1 gold/s

    2-4 gold every 3 seconds, 1 gold per second on average. The 800 gold spent up to level IV is earned back after 13 minutes 20 seconds of mining.

  • Gold Rush

    +54-96 gold

    After every 50 seconds of mining, Gold Rush adds 54 to 96 gold, so the 800 gold spent up to level IV is earned back after about 5 to 7 minutes of mining.

SkillsLevel IV, bought with gold

  • Mad Spelunkers I

    150 goldCooldown 20 s

    Launches a mine cart that hits enemies, dealing 18-28 explosive damage and spawning 2 dwarves that fight on the path for 15 seconds. Each dwarf has 50 HP and deals 3-5 physical damage every second; the cart hits enemies within 80.

  • Mad Spelunkers II

    150 goldCooldown 20 s

    Launches a mine cart that hits enemies, dealing 40-60 explosive damage and spawning 2 dwarves that fight on the path for 15 seconds. Each dwarf has 65 HP and deals 4-7 physical damage every second; the cart hits enemies within 80.

  • Mad Spelunkers III

    150 goldCooldown 20 s

    Launches a mine cart that hits enemies, dealing 52-78 explosive damage and spawning 2 dwarves that fight on the path for 15 seconds. Each dwarf has 90 HP and deals 7-11 physical damage every second; the cart hits enemies within 80.

  • Tunnel Blast I

    200 gold

    When dwarves resurface on the path, they deal 8-12 physical damage and stun enemies for 1 second.

  • Tunnel Blast II

    200 gold

    When dwarves resurface on the path, they deal 20-30 physical damage and stun enemies for 1.5 seconds.

  • Tunnel Blast III

    200 gold

    When dwarves resurface on the path, they deal 32-48 physical damage and stun enemies for 2 seconds.

  • Reserve Miners I

    250 gold

    The tower now generates gold even when fighting off enemies, at 100% of normal rate.

  • Reserve Miners II

    100 gold

    The tower now generates gold even when fighting off enemies, at 150% of normal rate.

  • Reserve Miners III

    100 gold

    The tower now generates gold even when fighting off enemies, at 200% of normal rate.

UltimateUnlocked in the Upgrades room

  • Gold Rush

    Ultimate Defenders: 5 pointsAfter 50 s of mining

    After mining for 50 seconds, the miners hit a large vein that pays 18-24 gold every 0.5 seconds for 1.5 seconds.

Upgrades roomBonuses for this tower type

  • Thick Skin

    1 point

    Increases units' health by 10%.

  • Rapid Deployment

    2 points

    Reduces unit's respawn time by 2 seconds. On the Gold Prospectors it shortens the time between miners from 5 to 4.5 seconds instead.

  • Weapon Training

    3 points

    Increases units' attack damage by 30%.

  • Fortitude

    3 points

    Increases units' health by 10% and armor by 10%.

  • Lethal Focus

    3 points

    Units' first attack on each enemy does double damage.

  • True Grit

    3 points

    Units receive 20% less damage while under 25% health.

  • Ultimate Defenders

    5 points

    Unlocks Ultimate ability for all barrack towers.