120Gold to build
780Gold to level IV
56-88Damage at IV
LongRange at IV
At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.
Tower facts
Tower type
Damage type
Unlock
Build cost
Cost to level IV
All skill levels
Ultimate
Selling
Ratings
Same tower type
- Scholar Mage
Mage tower
- Sunray Master
Mage tower
- Light Priestess
Mage tower
Levels
Arcane Forger I
Build 120 goldDamage 8-14 magic · Fire rate Very slow (2.9 s) · Range Average (160)
Arcane Forger II
Upgrade 160 goldDamage 18-36 magic · Fire rate Very slow (2.9 s) · Range Average (170)
Arcane Forger III
Upgrade 220 goldDamage 38-58 magic · Fire rate Very slow (2.9 s) · Range Long (180)
Arcane Forger IV
Upgrade 280 goldDamage 56-88 magic · Fire rate Very slow (2.9 s) · Range Long (190)
Skills
Slivering Discs I
250 goldCooldown 18 sSummons three energy discs that spin through the path hitting every ground enemy within 30 of a disc for 30-45 magic damage every 0.25 seconds.
Slivering Discs II
250 goldCooldown 18 sSummons three energy discs that spin through the path hitting every ground enemy within 30 of a disc for 60-90 magic damage every 0.25 seconds.
Slivering Discs III
250 goldCooldown 18 sSummons three energy discs that spin through the path hitting every ground enemy within 30 of a disc for 90-135 magic damage every 0.25 seconds.
Prismatic Sentries I
160 goldCooldown 20 sSummons 2 crystals on the path that deal 32-48 magic damage per second each. The crystals break after they deal 100 total damage or after 10 seconds.
Prismatic Sentries II
160 goldCooldown 20 sSummons 2 crystals on the path that deal 64-96 magic damage per second each. The crystals break after they deal 200 total damage or after 10 seconds.
Prismatic Sentries III
160 goldCooldown 20 sSummons 2 crystals on the path that deal 96-144 magic damage per second each. The crystals break after they deal 300 total damage or after 10 seconds.
Hardlight Prison I
200 goldCooldown 26 sTraps up to 2 enemies in energy prisons for 5 seconds.
Hardlight Prison II
200 goldCooldown 26 sTraps up to 3 enemies in energy prisons for 7 seconds.
Hardlight Prison III
200 goldCooldown 26 sTraps up to 4 enemies in energy prisons for 9 seconds.
Ultimate
Arcane Maw
Ultimate Conjurers: 5 pointsCooldown 40 sSummons a dragon-like maw that devours a nearby group of ground enemies whose combined health is 300 to 1,200; it never takes bosses or mini bosses.
Upgrades room
Controlled Chaos
1 pointIncreases mages minimum damage by 15%.
Mystic Masonry
2 pointsReduces mage tower building and upgrading costs by 10%.
Erudition
3 pointsReduces mage tower abilities costs by 15%.
Focused Blast
3 pointsIncreases mages basic attack range by 10% and damage by 10%.
Hermetic Study
3 pointsReduces mage tower abilities cooldown by 20%.
Shared Knowledge
3 pointsIncreases mages' basic damage by 4% for each mage tower built (up to 32%).
Ultimate Conjurers
5 pointsUnlocks Ultimate ability for all mage towers.
- Mage tree in the Upgrades room
All 4 Mage towers share these upgrades.


