140Gold to build
880Gold to level IV
40-60Damage at IV
AverageRange at IV
At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.
Tower facts
Tower type
Damage type
Unlock
Build cost
Cost to level IV
All skill levels
Ultimate
Selling
Ratings
Same tower type
- Royal Catapult
Artillery tower
- Dwarven Culverin
Artillery tower
- Alchemist Shack
Artillery tower
Levels
Ironbark Treant I
Build 140 goldDamage 6-9 explosive · Fire rate Very slow (4.03 s) · Range Average (160) · 1 Treant: 500 HP, 8-12 explosive damage, armor 10%, regenerates 40 HP per second while idle, starting 2 s after it was last hit, respawn 20 s
Ironbark Treant II
Upgrade 180 goldDamage 14-21 explosive · Fire rate Very slow (4.03 s) · Range Average (160) · 1 Treant: 700 HP, 19-29 explosive damage, armor 10%, regenerates 56 HP per second while idle, starting 2 s after it was last hit, respawn 20 s
Ironbark Treant III
Upgrade 240 goldDamage 26-39 explosive · Fire rate Very slow (4.03 s) · Range Average (160) · 1 Treant: 900 HP, 35-53 explosive damage, armor 15%, regenerates 72 HP per second while idle, starting 2 s after it was last hit, respawn 20 s
Ironbark Treant IV
Upgrade 320 goldDamage 40-60 explosive · Fire rate Very slow (4.03 s) · Range Average (160) · 1 Treant: 1,100 HP, 56-84 explosive damage, armor 15%, regenerates 88 HP per second while idle, starting 2 s after it was last hit, respawn 20 s
Skills
Hay Fever I
150 goldCooldown 20 sSneezes dealing 32 true damage to nearby enemies in an area over the course of 4 seconds, also reducing their damage by 90% for 4 seconds.
Hay Fever II
150 goldCooldown 20 sSneezes dealing 72 true damage to nearby enemies in an area over the course of 6 seconds, also reducing their damage by 90% for 6 seconds.
Hay Fever III
150 goldCooldown 20 sSneezes dealing 128 true damage to nearby enemies in an area over the course of 8 seconds, also reducing their damage by 90% for 8 seconds.
Nature's Hand I
300 goldCooldown 25 sBuries an enemy of up to 1,500 health every 25 seconds. This skill is used only when the Treant is uprooted.
Nature's Hand II
100 goldCooldown 25 sBuries an enemy of up to 2,000 health every 25 seconds. This skill is used only when the Treant is uprooted.
Nature's Hand III
100 goldCooldown 25 sBuries an enemy of up to 2,800 health every 25 seconds. This skill is used only when the Treant is uprooted.
Gnarly Roots I
180 goldCooldown 14 sGrows roots on the path, trapping up to 4 enemies for 2 seconds. This skill is used only when the Treant is rooted.
Gnarly Roots II
100 goldCooldown 14 sGrows roots on the path, trapping up to 5 enemies for 3 seconds. This skill is used only when the Treant is rooted.
Gnarly Roots III
100 goldCooldown 14 sGrows roots on the path, trapping up to 6 enemies for 4 seconds. This skill is used only when the Treant is rooted.
Ultimate
Cranky Seedlings
Ultimate Destruction: 5 pointsCooldown 35 sThrows an acorn that deals 80-120 explosive damage to enemies and spawns 3 smaller treants that fight nearby enemies. The treants have 60 health and deal 6-10 physical damage.
Upgrades room
Heavy Load
1 pointIncreases the area of artillery attacks by 10%.
Concentrated Fire
2 pointsIncreases artillery base damage by 10%.
Optimization
3 pointsGame text: "Increases artilleries' attack speed by 10%." In battle, only the Alchemist Shack (3.74 to 3.65 seconds between throws) and the planted Ironbark Treant (4.03 to 3.73 seconds between hits) attack faster. The Royal Catapult and Dwarven Culverin keep their animation-set pace.
Shrapnel
3 pointsGame text: "Artillery attacks now ignore 75% of enemies' armor." The basic attacks of the Royal Catapult, Dwarven Culverin and planted Ironbark Treant, and the Perfected Formula blast, meet 75% of the armor instead of half; the Powerball blast, other skills and Ultimates still meet half.
Concussive Blast
3 pointsGame text: "Artillery attacks stun enemies for a brief moment." In battle, the basic attacks of the four artillery towers (the Ironbark Treant planted or uprooted) and the Perfected Formula blast stun enemies for 0.25 seconds; bosses are not stunned.
Deadly Precision
3 pointsIncreases artillery basic attack range by 10% and damage at the center by 15%.
Ultimate Destruction
5 pointsUnlocks Ultimate ability for all artillery towers.
- Artillery tree in the Upgrades room
All 4 Artillery towers share these upgrades.


