100Gold to build
740Gold to level IV
36-66Damage at IV
LongRange at IV
At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.
Tower facts
Tower type
Damage type
Unlock
Build cost
Cost to level IV
All skill levels
Ultimate
Selling
Ratings
Same tower type
- Sunray Master
Mage tower
- Light Priestess
Mage tower
- Arcane Forger
Mage tower
Levels
Scholar Mage I
Build 100 goldDamage 6-9 magic · Fire rate Very slow (2 s) · Range Average (160)
Scholar Mage II
Upgrade 150 goldDamage 14-24 magic · Fire rate Very slow (2 s) · Range Average (170)
Scholar Mage III
Upgrade 210 goldDamage 24-43 magic · Fire rate Very slow (2 s) · Range Long (180)
Scholar Mage IV
Upgrade 280 goldDamage 36-66 magic · Fire rate Very slow (2 s) · Range Long (190)
Skills
Tome of Flames I
120 goldCooldown 20 sThrows a fireball towards the path, dealing 40 explosive damage to enemies within 60 and burning them for 32 true damage over 4 seconds.
Tome of Flames II
120 goldCooldown 20 sThrows a fireball towards the path, dealing 100 explosive damage to enemies within 60 and burning them for 48 true damage over 4 seconds.
Tome of Flames III
120 goldCooldown 20 sThrows a fireball towards the path, dealing 160 explosive damage to enemies within 60 and burning them for 64 true damage over 4 seconds.
Scroll of Knowledge I
200 goldCooldown 25 sGrants a 50% damage buff to all nearby towers for 8 seconds.
Scroll of Knowledge II
160 goldCooldown 25 sGrants a 75% damage buff to all nearby towers for 10 seconds.
Scroll of Knowledge III
160 goldCooldown 25 sGrants a 100% damage buff to all nearby towers for 12 seconds.
Spare Copies I
160 goldCooldown 25 sThrows a magic book towards the path, releasing 3 projectiles that strike enemies, each dealing 34-60 magic damage.
Spare Copies II
160 goldCooldown 25 sThrows a magic book towards the path, releasing 5 projectiles that strike enemies, each dealing 52-92 magic damage.
Spare Copies III
160 goldCooldown 25 sThrows a magic book towards the path, releasing 8 projectiles that strike enemies, each dealing 62-108 magic damage.
Ultimate
Arcane Meteor
Ultimate Conjurers: 5 pointsCooldown 36 sSummons a great meteor that deals 620 magic damage to one target, stunning nearby enemies for 1 second.
Upgrades room
Controlled Chaos
1 pointIncreases mages minimum damage by 15%.
Mystic Masonry
2 pointsReduces mage tower building and upgrading costs by 10%.
Erudition
3 pointsReduces mage tower abilities costs by 15%.
Focused Blast
3 pointsIncreases mages basic attack range by 10% and damage by 10%.
Hermetic Study
3 pointsReduces mage tower abilities cooldown by 20%.
Shared Knowledge
3 pointsIncreases mages' basic damage by 4% for each mage tower built (up to 32%).
Ultimate Conjurers
5 pointsUnlocks Ultimate ability for all mage towers.
- Mage tree in the Upgrades room
All 4 Mage towers share these upgrades.


