Skip to content
WikilyWIKILY
All games17 Wikis · pick your game
Alchemist Shack

Artillery tower

Alchemist Shack

True damage · Unlocks at 46 stars on Steam; in-app purchase on iOS and Android

Alchemist Shack is an Artillery tower that deals true damage. It costs 100 gold to build and 770 gold in total to reach level IV, where it deals 4-5 damage with an average fire rate and average range. Its skills are Sticky Spillage, Test Subject and Perfected Formula; its Ultimate, Magnum Opus, is unlocked by Ultimate Destruction in the Artillery tree of the Upgrades room. It unlocks at 46 stars on Steam; on iOS and Android it is an in-app purchase.

  • 100Gold to build
  • 770Gold to level IV
  • 4-5Damage at IV
  • AverageRange at IV
Skills and Ultimate

At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.

Tower facts

Tower type

Artillery

Damage type

True

Unlock

46 stars (Steam)

Build cost

100 gold

Cost to level IV

770 gold

All skill levels

1,350 gold

Ultimate

Magnum Opus

Selling

60% of the gold spent on it; all of it before the first wave

RatingsTower Room

  • Damage8.0
  • Attack speed8.5
  • Range2.5

Same tower type

LevelsCost and stats per level

  • Alchemist Shack I

    Build 100 gold

    Damage 1-2 true · Fire rate Average (3.74 s) · Range Average (160)

  • Alchemist Shack II

    Upgrade 150 gold

    Damage 2-3 true · Fire rate Average (3.74 s) · Range Average (160)

  • Alchemist Shack III

    Upgrade 220 gold

    Damage 3-4 true · Fire rate Average (3.74 s) · Range Average (160)

  • Alchemist Shack IV

    Upgrade 300 gold

    Damage 4-5 true · Fire rate Average (3.74 s) · Range Average (160)

Each flask leaves a puddle for 2 / 3 / 4 / 5 seconds (levels I to IV) that deals the damage line's true damage every 0.3 seconds to ground enemies within 48 and slows them by 40%. Each throw takes 3.74 seconds: 2.8 seconds of throwing and refilling, then a 0.94-second pause. With Optimization from the Upgrades room: 3.65 seconds.

SkillsLevel IV, bought with gold

  • Sticky Spillage I

    100 goldCooldown 15 s

    The cauldron overflows and spills its contents, reducing the speed of affected enemies by 40% for 5 seconds.

  • Sticky Spillage II

    100 goldCooldown 15 s

    The cauldron overflows and spills its contents, reducing the speed of affected enemies by 55% for 6 seconds.

  • Sticky Spillage III

    100 goldCooldown 15 s

    The cauldron overflows and spills its contents, reducing the speed of affected enemies by 70% for 7 seconds.

  • Test Subject I

    150 goldCooldown 22 s

    Summons an assistant that turns into a brute with 150 HP and no armor, dealing 16-24 true damage every 1.5 seconds. It lasts 30 seconds or until killed; 22 seconds after it is gone the tower summons it again once an enemy is within 250.

  • Test Subject II

    150 goldCooldown 22 s

    Summons an assistant that turns into a brute with 180 HP and no armor, dealing 32-48 true damage every 1.5 seconds. It lasts 30 seconds or until killed; 22 seconds after it is gone the tower summons it again once an enemy is within 250.

  • Test Subject III

    150 goldCooldown 22 s

    Summons an assistant that turns into a brute with 210 HP and no armor, dealing 64-96 true damage every 1.5 seconds. It lasts 30 seconds or until killed; 22 seconds after it is gone the tower summons it again once an enemy is within 250.

  • Perfected Formula I

    200 gold

    Adds 10-16 explosive damage on impact to the tower's basic attacks and increases damage over time to 5-7.

  • Perfected Formula II

    200 gold

    Adds 28-46 explosive damage on impact to the tower's basic attacks and increases damage over time to 6-8.

  • Perfected Formula III

    200 gold

    Adds 46-68 explosive damage on impact to the tower's basic attacks and increases damage over time to 7-9.

UltimateUnlocked in the Upgrades room

  • Magnum Opus

    Ultimate Destruction: 5 pointsCooldown 40 s

    Throws a flask at ground enemies within 160 whose combined health is 300 to 600, never bosses or mini bosses; those within 80 of where it lands become gold statues for 15 seconds. A statue keeps the enemy's health and yields its gold plus 15 when destroyed; any left then turn back into enemies.

Upgrades roomBonuses for this tower type

  • Heavy Load

    1 point

    Increases the area of artillery attacks by 10%.

  • Concentrated Fire

    2 points

    Increases artillery base damage by 10%.

  • Optimization

    3 points

    Game text: "Increases artilleries' attack speed by 10%." In battle, only the Alchemist Shack (3.74 to 3.65 seconds between throws) and the planted Ironbark Treant (4.03 to 3.73 seconds between hits) attack faster. The Royal Catapult and Dwarven Culverin keep their animation-set pace.

  • Shrapnel

    3 points

    Game text: "Artillery attacks now ignore 75% of enemies' armor." On the Alchemist Shack it changes only the Perfected Formula blast: the basic attack deals true damage, which armor never reduces.

  • Concussive Blast

    3 points

    Game text: "Artillery attacks stun enemies for a brief moment." In battle, the basic attacks of the four artillery towers (the Ironbark Treant planted or uprooted) and the Perfected Formula blast stun enemies for 0.25 seconds; bosses are not stunned.

  • Deadly Precision

    3 points

    Increases artillery basic attack range by 10% and damage at the center by 15%.

  • Ultimate Destruction

    5 points

    Unlocks Ultimate ability for all artillery towers.