70Gold to build
550Gold to level IV
16-26Damage at IV
GreatRange at IV
At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.
Tower facts
Tower type
Damage type
Unlock
Build cost
Cost to level IV
All skill levels
Ultimate
Selling
Ratings
Same tower type
- Elven Elite Ranger
Marksman tower
- Cursed Crossbows
Marksman tower
- Sentry Watchtower
Marksman tower
Levels
Archer Garrison I
Build 70 goldDamage 4-6 physical · Fire rate Average (1 s) · Range Average (165)
Archer Garrison II
Upgrade 100 goldDamage 9-13 physical · Fire rate Average (0.9 s) · Range Long (180)
Archer Garrison III
Upgrade 150 goldDamage 13-18 physical · Fire rate Fast (0.7 s) · Range Great (200)
Archer Garrison IV
Upgrade 230 goldDamage 16-26 physical · Fire rate Fast (0.6 s) · Range Great (220)
Skills
Spot Weakness I
200 goldCooldown 12 sMarks an enemy within range for 5 seconds making other sources deal 30% extra damage to the target. Against bosses the bonus is 15%.
Spot Weakness II
200 goldCooldown 12 sMarks an enemy within range for 6 seconds making other sources deal 50% extra damage to the target. Against bosses the bonus is 25%.
Spot Weakness III
200 goldCooldown 12 sMarks an enemy within range for 7 seconds making other sources deal 75% extra damage to the target. Against bosses the bonus is 35%.
Eye in the Sky I
120 goldArchers and other towers within 220 (not Barrack towers) get a 15% extra range buff.
Eye in the Sky II
120 goldArchers and other towers within 220 (not Barrack towers) get a 25% extra range buff.
Eye in the Sky III
120 goldArchers and other towers within 220 (not Barrack towers) get a 35% extra range buff.
Tendon Pierce I
150 goldCooldown 15 sShoots 2 projectiles at the same time, dealing 16-24 physical damage and stunning targets for 2 seconds.
Tendon Pierce II
150 goldCooldown 15 sShoots 2 projectiles at the same time, dealing 20-30 physical damage and stunning targets for 4 seconds.
Tendon Pierce III
150 goldCooldown 15 sShoots 2 projectiles at the same time, dealing 24-36 physical damage and stunning targets for 6 seconds.
Ultimate
Arrow Frenzy
Ultimate Sentinels: 5 pointsCooldown 36 sShoots arrows at great speed for 6 seconds: the basic attack fires every 0.3 seconds instead of every 0.6 seconds, each arrow at a random enemy in range.
Upgrades room
Hawk Eye
1 pointIncreases marksmen range by 10%.
Sharp Projectiles
2 pointsIncreases marksmen base damage by 10%.
Perfect Shots
3 pointsGame text: "Increases marksmen base damage by 15% against blocked or stunned enemies." In battle it applies to the arrows and bolts of the Archer Garrison, Elven Elite Ranger and Cursed Crossbows; the Cursed Bolt and the Sentry Watchtower shots do not get it.
Rapid Fire
3 pointsIncreases marksmen attack speed by 10%.
Deadeye
3 pointsGame text: "Each shot has a 12% chance of dealing double damage." In battle it works only for the Archer Garrison and Elven Elite Ranger; Cursed Crossbows and Sentry Watchtower shots never deal double damage. A Woodland Trick arrow that deals double damage also does so with its ricochets.
Exposed Vitals
3 pointsGame text: "Marksmen attacks deal maximum damage to unarmored enemies." In battle it applies to the arrows and bolts of the Archer Garrison, Elven Elite Ranger and Cursed Crossbows; the Cursed Bolt and the Sentry Watchtower shots do not get it.
Ultimate Sentinels
5 pointsUnlocks Ultimate ability for all marksmen towers.
- Marksman tree in the Upgrades room
All 4 Marksman towers share these upgrades.


