Skip to content
WikilyWIKILY
All games17 Wikis · pick your game
Archer Garrison

Marksman tower

Archer Garrison

Physical damage · Available from the start

Archer Garrison is a Marksman tower that deals physical damage. It costs 70 gold to build and 550 gold in total to reach level IV, where it deals 16-26 damage with a fast fire rate and great range. Its skills are Spot Weakness, Eye in the Sky and Tendon Pierce; its Ultimate, Arrow Frenzy, is unlocked by Ultimate Sentinels in the Marksman tree of the Upgrades room. It is available from the start.

  • 70Gold to build
  • 550Gold to level IV
  • 16-26Damage at IV
  • GreatRange at IV
Skills and Ultimate

At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.

Tower facts

Tower type

Marksman

Damage type

Physical

Unlock

From the start

Build cost

70 gold

Cost to level IV

550 gold

All skill levels

1,410 gold

Ultimate

Arrow Frenzy

Selling

60% of the gold spent on it; all of it before the first wave

RatingsTower Room

  • Damage2.0
  • Attack speed9.5
  • Range5.5

Same tower type

LevelsCost and stats per level

  • Archer Garrison I

    Build 70 gold

    Damage 4-6 physical · Fire rate Average (1 s) · Range Average (165)

  • Archer Garrison II

    Upgrade 100 gold

    Damage 9-13 physical · Fire rate Average (0.9 s) · Range Long (180)

  • Archer Garrison III

    Upgrade 150 gold

    Damage 13-18 physical · Fire rate Fast (0.7 s) · Range Great (200)

  • Archer Garrison IV

    Upgrade 230 gold

    Damage 16-26 physical · Fire rate Fast (0.6 s) · Range Great (220)

With Rapid Fire from the Upgrades room: 0.93 / 0.81 / 0.63 / 0.54 seconds (levels I to IV).

SkillsLevel IV, bought with gold

  • Spot Weakness I

    200 goldCooldown 12 s

    Marks an enemy within range for 5 seconds making other sources deal 30% extra damage to the target. Against bosses the bonus is 15%.

  • Spot Weakness II

    200 goldCooldown 12 s

    Marks an enemy within range for 6 seconds making other sources deal 50% extra damage to the target. Against bosses the bonus is 25%.

  • Spot Weakness III

    200 goldCooldown 12 s

    Marks an enemy within range for 7 seconds making other sources deal 75% extra damage to the target. Against bosses the bonus is 35%.

  • Eye in the Sky I

    120 gold

    Archers and other towers within 220 (not Barrack towers) get a 15% extra range buff.

  • Eye in the Sky II

    120 gold

    Archers and other towers within 220 (not Barrack towers) get a 25% extra range buff.

  • Eye in the Sky III

    120 gold

    Archers and other towers within 220 (not Barrack towers) get a 35% extra range buff.

  • Tendon Pierce I

    150 goldCooldown 15 s

    Shoots 2 projectiles at the same time, dealing 16-24 physical damage and stunning targets for 2 seconds.

  • Tendon Pierce II

    150 goldCooldown 15 s

    Shoots 2 projectiles at the same time, dealing 20-30 physical damage and stunning targets for 4 seconds.

  • Tendon Pierce III

    150 goldCooldown 15 s

    Shoots 2 projectiles at the same time, dealing 24-36 physical damage and stunning targets for 6 seconds.

UltimateUnlocked in the Upgrades room

  • Arrow Frenzy

    Ultimate Sentinels: 5 pointsCooldown 36 s

    Shoots arrows at great speed for 6 seconds: the basic attack fires every 0.3 seconds instead of every 0.6 seconds, each arrow at a random enemy in range.

Upgrades roomBonuses for this tower type

  • Hawk Eye

    1 point

    Increases marksmen range by 10%.

  • Sharp Projectiles

    2 points

    Increases marksmen base damage by 10%.

  • Perfect Shots

    3 points

    Game text: "Increases marksmen base damage by 15% against blocked or stunned enemies." In battle it applies to the arrows and bolts of the Archer Garrison, Elven Elite Ranger and Cursed Crossbows; the Cursed Bolt and the Sentry Watchtower shots do not get it.

  • Rapid Fire

    3 points

    Increases marksmen attack speed by 10%.

  • Deadeye

    3 points

    Game text: "Each shot has a 12% chance of dealing double damage." In battle it works only for the Archer Garrison and Elven Elite Ranger; Cursed Crossbows and Sentry Watchtower shots never deal double damage. A Woodland Trick arrow that deals double damage also does so with its ricochets.

  • Exposed Vitals

    3 points

    Game text: "Marksmen attacks deal maximum damage to unarmored enemies." In battle it applies to the arrows and bolts of the Archer Garrison, Elven Elite Ranger and Cursed Crossbows; the Cursed Bolt and the Sentry Watchtower shots do not get it.

  • Ultimate Sentinels

    5 points

    Unlocks Ultimate ability for all marksmen towers.