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Dwarven Culverin

Artillery tower

Dwarven Culverin

Explosive damage · Unlocks at 7 stars

Dwarven Culverin is an Artillery tower that deals explosive damage. It costs 130 gold to build and 900 gold in total to reach level IV, where it deals 66-86 damage with a very slow fire rate and long range. Its skills are Full Throttle, Sharp Pellets and Sulfur Blast; its Ultimate, Fiery Fumes, is unlocked by Ultimate Destruction in the Artillery tree of the Upgrades room. It unlocks at 7 stars.

  • 130Gold to build
  • 900Gold to level IV
  • 66-86Damage at IV
  • LongRange at IV
Skills and Ultimate

At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.

Tower facts

Tower type

Artillery

Damage type

Explosive

Unlock

7 stars

Build cost

130 gold

Cost to level IV

900 gold

All skill levels

1,350 gold

Ultimate

Fiery Fumes

Selling

60% of the gold spent on it; all of it before the first wave

RatingsTower Room

  • Damage7.0
  • Attack speed5.0
  • Range3.5

Same tower type

LevelsCost and stats per level

  • Dwarven Culverin I

    Build 130 gold

    Damage 9-13 explosive · Fire rate Very slow (3.03 s) · Range Long (180)

  • Dwarven Culverin II

    Upgrade 170 gold

    Damage 21-30 explosive · Fire rate Very slow (3.03 s) · Range Long (180)

  • Dwarven Culverin III

    Upgrade 260 gold

    Damage 41-55 explosive · Fire rate Very slow (3.03 s) · Range Long (180)

  • Dwarven Culverin IV

    Upgrade 340 gold

    Damage 66-86 explosive · Fire rate Very slow (3.03 s) · Range Long (180)

SkillsLevel IV, bought with gold

  • Full Throttle I

    200 goldCooldown 25 s

    The cannon overloads and fires 3 basic shots about 1.1 seconds apart, each at the foremost ground enemy in range, with the same damage, area and upgrade effects. It starts after a basic shot when 3 enemies, or 1 with at least 600 health, are in range.

  • Full Throttle II

    200 goldCooldown 25 s

    The cannon overloads and fires 6 basic shots about 1.1 seconds apart, each at the foremost ground enemy in range, with the same damage, area and upgrade effects. It starts after a basic shot when 3 enemies, or 1 with at least 600 health, are in range.

  • Full Throttle III

    200 goldCooldown 25 s

    The cannon overloads and fires 9 basic shots about 1.1 seconds apart, each at the foremost ground enemy in range, with the same damage, area and upgrade effects. It starts after a basic shot when 3 enemies, or 1 with at least 600 health, are in range.

  • Sharp Pellets I

    100 gold

    The tower's basic attacks destroy 3% of the enemies' armor per hit.

  • Sharp Pellets II

    100 gold

    The tower's basic attacks destroy 5% of the enemies' armor per hit.

  • Sharp Pellets III

    100 gold

    The tower's basic attacks destroy 7% of the enemies' armor per hit.

  • Sulfur Blast I

    150 goldCooldown 16 s

    Launches a sulfur bomb that deals 66-86 explosive damage to enemies and leaves a cloud that reduces 100% of their magic resistance and lasts 6 seconds.

  • Sulfur Blast II

    150 goldCooldown 16 s

    Launches a sulfur bomb that deals 108-148 explosive damage to enemies and leaves a cloud that reduces 100% of their magic resistance and lasts 8 seconds.

  • Sulfur Blast III

    150 goldCooldown 16 s

    Launches a sulfur bomb that deals 156-218 explosive damage to enemies and leaves a cloud that reduces 100% of their magic resistance and lasts 10 seconds.

UltimateUnlocked in the Upgrades room

  • Fiery Fumes

    Ultimate Destruction: 5 points

    Spews hot exhaust after every 6 attacks, stunning all enemies in range and dealing 60-110 explosive damage to them.

Upgrades roomBonuses for this tower type

  • Heavy Load

    1 point

    Increases the area of artillery attacks by 10%.

  • Concentrated Fire

    2 points

    Increases artillery base damage by 10%.

  • Optimization

    3 points

    Game text: "Increases artilleries' attack speed by 10%." In battle, only the Alchemist Shack (3.74 to 3.65 seconds between throws) and the planted Ironbark Treant (4.03 to 3.73 seconds between hits) attack faster. The Royal Catapult and Dwarven Culverin keep their animation-set pace.

  • Shrapnel

    3 points

    Game text: "Artillery attacks now ignore 75% of enemies' armor." The basic attacks of the Royal Catapult, Dwarven Culverin and planted Ironbark Treant, and the Perfected Formula blast, meet 75% of the armor instead of half; the Powerball blast, other skills and Ultimates still meet half.

  • Concussive Blast

    3 points

    Game text: "Artillery attacks stun enemies for a brief moment." In battle, the basic attacks of the four artillery towers (the Ironbark Treant planted or uprooted) and the Perfected Formula blast stun enemies for 0.25 seconds; bosses are not stunned.

  • Deadly Precision

    3 points

    Increases artillery basic attack range by 10% and damage at the center by 15%.

  • Ultimate Destruction

    5 points

    Unlocks Ultimate ability for all artillery towers.