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Combat
Wild Zombie

Wild Zombie

Enemy

15 health and 4 attack per hit. The most common enemy in the battle waves. In the waves of 15 battles and 7 rounds of Sewerena (The Sewer Arena).

HEALTH

15

ATTACK

4

ATTACK RANGE

0.55

PAUSE BETWEEN ATTACKS

0.8 s

DEFENSE

0

Side

Enemy

Attack

Melee

Movement speed

0.8

Battles

15 battles and 7 rounds of Sewerena (The Sewer Arena)

In the waves of these battles

3,932

Damage per hit, by target

Each Wild Zombie hit deals 4 minus the target's defense, never less than 0. A zombie fighter with Tin Can has 1 more defense than its armor gives. It deals 0 to the Keeper or a zombie fighter in Master Armor (defense 4) and to a zombie fighter in Steel Armor with Tin Can (defense 4). A Wild Zombie has no other attack, so it cannot hurt them.
Spikes hit back: each of its hits on a spiked barricade deals it 3 from Spiked Barricade I, 5 from Spiked Barricade II and 7 from Spiked Barricade III (4, 7 and 10 with War Engineer).
Its defense is 0: every hit on it deals the attacker's full attack.