HEALTH
ATTACK
ATTACK RANGE
PAUSE BETWEEN ATTACKS
DEFENSE
Side
Attack
Movement speed
Battles
In the waves of these battles
Spit
Damage per hit, by target
The Keeper or a zombie fighter in Rusty ArmorTakes 7 damage per Spitter Zombie hitDefense 0
The Keeper or a zombie fighter in Bronze ArmorTakes 6 damage per Spitter Zombie hitDefense 1
The Keeper or a zombie fighter in Iron ArmorTakes 5 damage per Spitter Zombie hitDefense 2
The Keeper or a zombie fighter in Steel ArmorTakes 4 damage per Spitter Zombie hitDefense 3
The Keeper or a zombie fighter in Master ArmorTakes 3 damage per Spitter Zombie hitDefense 4
A mercenaryTakes 6 damage per Spitter Zombie hitDefense 1
A mercenary after the Iron Ingot upgradeTakes 5 damage per Spitter Zombie hitDefense 2
A mercenary after the Steel Ingot upgradeTakes 4 damage per Spitter Zombie hitDefense 3
A barricade or archer towerTakes 7 damage per Spitter Zombie hitDefense 0
Battles
Each number is how many the battle's waves send. A line of the waves holds at most 15 to 100 enemies at once, depending on the battle, and the rest wait; any still waiting when the waves end never appear.