HEALTH
ATTACK
ATTACK RANGE
PAUSE BETWEEN ATTACKS
DEFENSE
Side
Attack
Movement speed
Battles
In the waves of these battles
Death burst
Damage per hit, by target
The Keeper or a zombie fighter in Rusty ArmorTakes 7 damage per Bloated Zombie hitDefense 0
The Keeper or a zombie fighter in Bronze ArmorTakes 6 damage per Bloated Zombie hitDefense 1
The Keeper or a zombie fighter in Iron ArmorTakes 5 damage per Bloated Zombie hitDefense 2
The Keeper or a zombie fighter in Steel ArmorTakes 4 damage per Bloated Zombie hitDefense 3
The Keeper or a zombie fighter in Master ArmorTakes 3 damage per Bloated Zombie hitDefense 4
A mercenaryTakes 6 damage per Bloated Zombie hitDefense 1
A mercenary after the Iron Ingot upgradeTakes 5 damage per Bloated Zombie hitDefense 2
A mercenary after the Steel Ingot upgradeTakes 4 damage per Bloated Zombie hitDefense 3
A barricade or archer towerTakes 7 damage per Bloated Zombie hitDefense 0
Battles
Central Districts Purge: Part II48 Bloated Zombies in its waves
Closing the Western Floodgate27 Bloated Zombies in its waves
Closing the Eastern Floodgate: Part I14 Bloated Zombies in its waves
Closing the Eastern Floodgate: Part II16 Bloated Zombies in its waves
Battle at the Lake49 Bloated Zombies in its waves
Operation POTATO: Part I31 Bloated Zombies in its waves
Operation POTATO: Part II36 Bloated Zombies in its waves
Break Through to the Bathhouse Basement24 Bloated Zombies in its waves
Final Battle48 Bloated Zombies in its waves
Sewerena (The Sewer Arena), round 444 Bloated Zombies in its waves
Sewerena (The Sewer Arena), round 528 Bloated Zombies in its waves
Sewerena (The Sewer Arena), round 615 Bloated Zombies in its waves
Sewerena (The Sewer Arena), round 770 Bloated Zombies in its waves
Each number is how many the battle's waves send. A line of the waves holds at most 15 to 100 enemies at once, depending on the battle, and the rest wait; any still waiting when the waves end never appear.