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Market Square Purge

Market Square Purge

Battle

2 squads, 22 defense power required. Rewards: 6 Zombie goo and 8 Town Gratitude. Each zombie that fought in the Keeper's squads gets 75 red tech points.

SQUADS

2

DEFENSE POWER

22

Squads, enemies and rewards

Quest

Plaza Battle

Squads

2

Defense power

22

Starts

On Sloth

Enemies

190 in the waves

Length

3 min 35 s

Rewards

6 Zombie goo and 8 Town Gratitude

Quest

Where it comes up

Rewards

For a win

Special rules

This fight
It has no enemy flags: holding the base until the waves end wins it.

Battle rules

Every battle
  • Most battles can only be started on Sloth; Break Through to the Port, Sewer Brawl I, Sewer Brawl II, Break Through to the Bathhouse Basement and Sewerena (The Sewer Arena) start on any day. When Herbert hands over the red banner before the first battle, battles open on any day until the end of the next Sloth.
  • Defense power - from the barricades and archer towers built at the Barracks and the squads brought along - has to reach the battle's requirement, if it has one.
  • A battle is won by capturing every enemy flag and still holding all of them when its waves end. It is lost at once when the enemies take the Keeper's base or the Keeper's health runs out.
  • A squad follows its banner while the Keeper carries it and holds the position where the banner is planted. Battle potions can only be drunk during a battle or its preparation.