SQUADS
DEFENSE POWER
Squads, enemies and rewards
Quest
Squads
Defense power
Starts
Enemies
Length
Rewards
Quest
Rewards
6Zombie gooReward
8Town GratitudeReward
75Red tech pointsFor each zombie that fought
Special rules
Battle rules
- Most battles can only be started on Sloth; Break Through to the Port, Sewer Brawl I, Sewer Brawl II, Break Through to the Bathhouse Basement and Sewerena (The Sewer Arena) start on any day. When Herbert hands over the red banner before the first battle, battles open on any day until the end of the next Sloth.
- Defense power - from the barricades and archer towers built at the Barracks and the squads brought along - has to reach the battle's requirement, if it has one.
- A battle is won by capturing every enemy flag and still holding all of them when its waves end. It is lost at once when the enemies take the Keeper's base or the Keeper's health runs out.
- A squad follows its banner while the Keeper carries it and holds the position where the banner is planted. Battle potions can only be drunk during a battle or its preparation.