HEALTH
ATTACK
ATTACK RANGE
PAUSE BETWEEN ATTACKS
DEFENSE
Side
Attack
Movement speed
How its stats are set
- Health: 100, or 150 with the zombie perk Undead Resilience.
- Attack: the attack of its pike or bow. Blindseye adds 3 to a bow, Impaler adds 2 to a pike, and God's fury adds 3 to a bow. Damage Potions do not raise a zombie fighter's attack. Enemies have defense 0, so each of its hits deals this attack in full, unless a Door Zombie's door stops it.
- Pause between attacks: 0.65 s with a pike and 1 s with a bow, halved while a Zombie Motivator Potion works.
- Attack range: 2 with a pike, 6 with a bow.
- Defense: the defense of its armor, from 0 (Rusty Armor) to 4 (Master Armor), plus 1 with Tin Can. Each enemy hit on it deals the enemy's attack minus this defense, never less than 0.
- Movement speed: 2.4, the same for every zombie fighter.
- The collar and the zombie's skulls change none of these numbers.
A zombie adds the defense power of its weapon and of its armor, listed on the cards below, to the squad's defense power. Only a zombie with armor and a pike or bow adds to it, and only such zombies fight. A squad holds 4 zombies, and up to 4 zombie squad slots can be unlocked in the Barracks, each for 1 Defender's Emblem, besides the mercenaries' squad.
Damage it takes from enemy hits
Damage one hit of each enemy deals to a zombie fighter, by the armor it wears. The Bloated Zombie's death burst deals 10 whatever the defense.
| Zombie fighter in | Defense | Wild Zombie | Door Zombie | Bucket Zombie | Bloated Zombie | Spitter Zombie | Barrel Zombie |
|---|---|---|---|---|---|---|---|
| Rusty Armor | 0 | 4 | 10 | 6 | 7 | 7 | 10 |
| Rusty Armor with Tin Can | 1 | 3 | 9 | 5 | 6 | 6 | 9 |
| Bronze Armor | 1 | 3 | 9 | 5 | 6 | 6 | 9 |
| Bronze Armor with Tin Can | 2 | 2 | 8 | 4 | 5 | 5 | 8 |
| Iron Armor | 2 | 2 | 8 | 4 | 5 | 5 | 8 |
| Iron Armor with Tin Can | 3 | 1 | 7 | 3 | 4 | 4 | 7 |
| Steel Armor | 3 | 1 | 7 | 3 | 4 | 4 | 7 |
| Steel Armor with Tin Can | 4 | 0 | 6 | 2 | 3 | 3 | 6 |
| Master Armor | 4 | 0 | 6 | 2 | 3 | 3 | 6 |
| Master Armor with Tin Can | 5 | 0 | 5 | 1 | 2 | 2 | 5 |
Weapons
Bow: attack 4, defense power +1
Bow: attack 8, defense power +1
Bow: attack 15, defense power +2
Bow: attack 22, defense power +3
Pike: attack 2, defense power +1
Pike: attack 4, defense power +1
Pike: attack 6, defense power +2
Pike: attack 10, defense power +3





















