Crafting in Graveyard Keeper 2
How a craft works, what mastery does, and every station sorted by the mastery it uses.
Crafting
Stations by mastery
Assembly bench III29 recipes · Factory · Building 2-9
Woodworking Workbench II24 recipes · Yard · Building 1-15
Assembly bench II21 recipes · Factory · Building 2-7
Stonemason's Workbench16 recipes · Yard · Building 3-11
Woodworking Workbench I15 recipes · Yard · Building 1-6
Assembly bench I9 recipes · Factory · Building 2-5
Circular Saw4 recipes · Yard · Building 3-6
Chopping Spot3 recipes · Yard · Building 2-3
Sewing Table3 recipes · Yard · Building 5-8
Sawhorse2 recipes · Yard · Building 1
Potter's Wheel2 recipes · Yard · Building 2-5
Vineyard Bridge1 recipe · Building 2
Kiln1 recipe · Yard · Building 3
Zombie Stone Quarry1 recipe · Quarry · Building 2
Zombie Marble Quarry1 recipe · Quarry · Building 4
Lumberjack stand1 recipe · Sawmill · Building 1
Zombie Miner1 recipe · Old Mine · Building 1
Corpse Dumping Point1 recipe · Building 3
Assembly bench1 recipe
Locked hatch1 recipe · Building 2
Locked door1 recipe · Building 1
Old door1 recipe · Building 1
Resurrection device1 recipe · Building 3
Underground well1 recipe · Building 3
Steel Anvil47 recipes · Yard · Smithing 1-15
Iron Anvil30 recipes · Yard · Smithing 1-8
Wooden Anvil15 recipes · Yard · Smithing 1-5
Jewelry Table14 recipes · Writing Basement · Smithing 3-14
Smithy II11 recipes · Factory · Smithing 2-7
Furnace II10 recipes · Yard · Smithing 1-12
Furnace I7 recipes · Yard · Smithing 1-5
Smithy I6 recipes · Factory · Smithing 2-4
Flask shelf2 recipes · Alchemy Lab · Smithing 1
Sluice Box1 recipe · Yard · Smithing 2
Firewood shed I1 recipe · Yard · Smithing 1
Firewood shed II1 recipe · Yard · Smithing 1
Kitchen Oven36 recipes · Home · Farming 2-8
Kitchen Oven II36 recipes · Home · Farming 2-8
Kitchen Table II32 recipes · Home · Farming 1-10
Kitchen Table31 recipes · Home · Farming 1-6
Kitchen II27 recipes · Factory · Farming 3-8
Kitchen I21 recipes · Factory · Farming 3-6
Garden Bed20 recipes · Garden · Farming 1-16
Vine Trellis11 recipes · Vineyard · Farming 1-16
Millstone9 recipes · Home · Farming 2
Vine Press6 recipes · Vineyard Basement · Farming 3-14
Brewing Stand3 recipes · Vineyard Basement · Farming 4-6
Fermentation Barrel3 recipes · Vineyard Basement · Farming 5-8
Wine Barrel3 recipes · Vineyard Basement · Farming 10-14
Cabbage Bed3 recipes · Garden · Farming 8-12
Onion Bed3 recipes · Garden · Farming 10-14
Pumpkin Bed3 recipes · Garden · Farming 12-16
Grapes Bed3 recipes · Vineyard · Farming 12-16
Bioreactor1 recipe · Factory · Farming 1
Spinning Wheel1 recipe · Yard · Farming 3
Weaving Loom1 recipe · Yard · Farming 5
Clay Digger Stand1 recipe · Riverside · Farming 1
Sand Digger Stand1 recipe · Riverside · Farming 1
Compost Pile1 recipe · Garden · Farming 1
Compost Pile II1 recipe · Garden · Farming 1
Formulation Bench36 recipes · Alchemy Lab · Anatomy 1-8
Autopsy Table I18 operations · Morgue · Anatomy 1-13
Autopsy Table II18 operations · Morgue · Anatomy 1-13
Embalming Table I12 recipes · Morgue · Anatomy 1
Embalming Table II12 recipes · Morgue · Anatomy 1
Distillation Cube9 recipes · Alchemy Lab · Anatomy 1-3
PR Machine IV5 recipes · Resurrection Lab · Anatomy 1
PR Machine V5 recipes · Resurrection Lab · Anatomy 1
PR Machine III4 recipes · Resurrection Lab · Anatomy 1
PR Machine II3 recipes · Resurrection Lab · Anatomy 1
PR Machine I2 recipes · Resurrection Lab · Anatomy 1
Crematorium I1 recipe · Morgue
Crematorium II1 recipe · Morgue
Resurrection Table I0 recipes · MorgueCrafting tools
Search 416 recipes by item, ingredient or station.
Every raw material behind an item or building.
All 84 stations with build costs and tiers.
Every object on the blueprint desks.
Headstones, fences and decor with their quality.
Crafting questions
Where does mastery come from?
Talents and perks (listed on the talents page), tools and temporary buffs. Progress per tick is mastery divided by the requirement, rounded down and at most 3: a recipe takes half its ticks at twice its required mastery and a third at three times it.
Why does the same recipe show different amounts?
Perks linked to a recipe change its amounts: Blacksmith adds nails, Cook adds dishes, Heat Saver cuts the Fuel a recipe burns. Recipe cards show the base amount, then the amount with the perk, for example 6 Bronze Nails, 8 with Blacksmith.
Is there a limit on the number of stations?
Only the graveyard plots have one: each Grave Area (I to IV), Walkway Area I, each Columbarium Area (I and II) and each Mixed Area (I to III) can be built twice at most. Upgrades such as Kitchen Oven II replace the station they improve rather than adding a second one.
Where does a craft take its ingredients from?
From the crafter's inventory, the station itself, the Keeper's inventory while the Keeper is in the station's area, and every chest, stockpile, well, firewood shed, Flask shelf, Scroll Cabinet and Study Table in that area. Fuel in a Firewood shed therefore counts for every station in that area.
How it works
Graveyard Keeper 2 has 84 crafting stations - workbenches, furnaces, tables, factory benches and beds - with 416 recipes between them. A recipe needs its ingredients, a station and enough mastery, and 355 of them also need a technology. Every tick of work costs energy, 403 recipes pay tech points when finished, and two or three times the required mastery cuts the ticks to a half or a third.
Each tick adds the crafter's mastery divided by the recipe's required mastery, rounded down and capped at 3. A recipe that needs mastery 3 moves 1 step per tick at mastery 3 to 5, 2 steps at 6 to 8 and 3 steps from 9. Fewer ticks also means less energy, because energy is paid per tick.
Ticks, mastery, quality and extensions
Ticks and energy
Every recipe has a length in ticks. Each tick worked costs the recipe's energy per tick, so the energy for a whole craft is the energy per tick times the ticks actually spent.
Required mastery
Every station except the Beehive uses one of the five masteries: Building, Smithing, Farming, Book writing or Anatomy. A recipe lists the mastery level it needs. Below that level a normal recipe cannot be worked at all ("Not enough mastery"). At or above it, each tick adds the crafter's mastery divided by the required level, rounded down and capped at 3, to the progress bar.
Star crafts and quality
Star crafts (prayers, stories, newspapers, embalming solutions and injections, planting seeds and two dishes, Vegetable salad and Bowl of sauerkraut) and autopsy work can be started below the required mastery. Each tick then succeeds with a chance that grows with the crafter's mastery against the requirement; a failed tick still uses up a tick of the craft. The result's quality depends on how many ticks succeeded: the recipe card lists how many successful ticks give silver and gold.
Tech points
Finished crafts pay out red, green or blue tech points, shown on every recipe card. Tech points buy technologies, and technologies unlock 355 of the 416 recipes and 176 of the 194 buildings. The tech points page lists every other source.
Extensions
75 recipes need an extension built next to the station: a Tool Rack or Fine Tool Rack beside the woodworking and stonemason benches, a Hardening Bucket beside the anvils, Bellows or a Casting Table beside the furnaces, and the attachments of the factory benches. Without it those recipes cannot be crafted; each station page lists which recipes need which extension.
Stations that work on their own
Furnaces, the Kiln, the Kitchen Ovens, the Distillation Cube, the barrels, the Compost Piles, the Bioreactor, the Crematoriums, the Embalming Tables and the PR Machines craft over time once a recipe is started, and a planted bed grows on its own. Fuel is an ingredient on every Kiln, Kitchen Oven and Distillation Cube recipe, on most Furnace recipes, on the Brewing Stand's and on Chocolate at Kitchen Table II; a Firewood shed in the same area turns every 2 Firewood into 20 Fuel.
Zombies and the factory
Zombies can be put to work at 46 of the 84 stations and start a normal recipe only when their own mastery reaches its requirement. Factory benches (Assembly benches, Smithies, Kitchens) need a zombie to work and must be linked by conveyor belts; they make supplies and kits. The zombies page covers zombie workers in full.








