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Sewer Brawl I

Sewer Brawl I

Battle

1 squad, 8 defense power required. Rewards: 3 Keys for Looters, 4 Zombie goo and 6 Town Gratitude. Each zombie that fought in the Keeper's squads gets 50 red tech points.

SQUADS

1

DEFENSE POWER

8

Squads, enemies and rewards

Quest

Battles in the Sewers

Squads

1

Defense power

8

Starts

Any day

Enemies

64 in the waves

Length

1 min 55 s

Rewards

3 Keys for Looters, 4 Zombie goo and 6 Town Gratitude

Quest

Where it comes up

Rewards

For a win

Enemies

In the waves

Special rules

This fight
Barricades and archer towers cannot be built in this fight, and the ones built at the Barracks add nothing to its defense power.

Battle rules

Every battle
  • Most battles can only be started on Sloth; Break Through to the Port, Sewer Brawl I, Sewer Brawl II, Break Through to the Bathhouse Basement and Sewerena (The Sewer Arena) start on any day. When Herbert hands over the red banner before the first battle, battles open on any day until the end of the next Sloth.
  • Defense power - from the barricades and archer towers built at the Barracks and the squads brought along - has to reach the battle's requirement, if it has one.
  • A battle is won by capturing every enemy flag and still holding all of them when its waves end. It is lost at once when the enemies take the Keeper's base or the Keeper's health runs out.
  • A squad follows its banner while the Keeper carries it and holds the position where the banner is planted. Battle potions can only be drunk during a battle or its preparation.