Graveyard Keeper 2 game mechanics
The six-day week, graveyard quality, zombies, energy and insanity, money and trading, and tech points.
Four events, four days
Most battles start only on Sloth, sermons are held only on Wrath and town orders are accepted only on Pride, with the exceptions listed on The six-day week. Zombies rise on Envy, or on any day while God of the storms lasts.
- The six-day weekGluttony to Wrath: the event tied to each day and the quest that unlocks each day's wheel picture.
- Graveyard qualityHow skulls and wreaths score a grave, every headstone and decoration, and what the score pays.
- ZombiesHow zombies look, resurrection on Envy, collars, masteries, perks, jobs and the zombie limit.
- Energy and insanityWhat costs energy, what causes insanity, and every food and drink with its values.
- Money and tradingBronze, silver and gold, trader purses, town orders on Pride, Likes caps and the sources of income.
- Tech pointsRed, green and blue points: what the tree costs and where each colour comes from.
- FAQShort answers with exact numbers: days, recipes, saving, zombies and fast travel.
- Pre-order bonusWhere the Sauna and the platform outfit are, and what they do.
Wiki sections
- ItemsEvery item with its price, recipe and source
- CraftingRecipes and the stations that make them
- Tech treeAll five branches and their costs
- Perk treeTalents and perks for the five masteries
- CharactersWho they are and where they are found
- TradersWhat each shop buys and sells
- The TownShops and houses, their costs and rewards
- QuestsObjectives and rewards
- World mapEvery area of the world
- LocationsThe graveyard, the Town and beyond
- FishingFish, spots and bait
- AlchemyRunes, formulas and potions
- Church and sermonsMass, Faith and prayers
- BattlesDefense power, squads and rewards
- Corpses and autopsySkulls, organs and burial
- AchievementsAll achievements and their conditions



















