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Flirty
/together-cards/flirty
Drop frequency
Weight distribution
| Tier | Cards | Share |
|---|---|---|
| Important | 44 | 49% |
| Normal | 24 | 27% |
| Very Important | 12 | 13% |
| Extremely Important | 9 | 10% |
89 cards
All Flirty cards
72 CARDS CAN FAIL
Success Chance Modifiers
Cards marked “can fail” roll their base chance plus every matching modifier below. Positive values raise the odds, negative values lower them - all in percentage points.
Flirt
used by 56 cards in this category
- +25 Flirt Success+25%
- +15 Charisma >= 4
- +10 Compatible Vibe Trait
- +10 Romantic Relationship Tip
- +10 Expert Relationship Tip
- +10 Good at Romantic Relationships
- +10 Charisma = 3
- +5 Romantic Interest (per level)
- +5 Talent
- +5 target is Flirty
- +5 Ex-Lover
- +5 Charisma = 2
- +3 Friend (per level)
- +3 Coworker (per level)
- +3 Household Member (per level)
- +3 target is Amused
- +3 target is Happy
- +2 From Get To Know
- +1 Good At Making Friends
- +1 Sad
- +1 Angry
- +1 Target Sad
- +1 Target Angry
- -3 Embarrassed
- -3 Uncomfortable
- -3 Uncomfortable
- -3 Embarrassed
- -10 Enemy
- -10 Charisma = 0
- -10 Good at Nothing
- -10 Good at Nothing
- -20 Incompatible Vibe Trait
- -25 They Dont Know Each Other
Risky Flirt
used by 4 cards in this category
- +25 Flirt Success+25%
- +15 Charisma >= 4
- +10 Compatible Vibe Trait
- +10 Romantic Relationship Tip
- +10 Expert Relationship Tip
- +10 Good at Romantic Relationships
- +10 Charisma = 3
- +5 Romantic Interest (per level)
- +5 Talent
- +5 target is Flirty
- +5 Ex-Lover
- +5 Charisma = 2
- +3 Friend (per level)
- +3 Coworker (per level)
- +3 Household Member (per level)
- +3 target is Amused
- +3 target is Happy
- +2 From Get To Know
- +1 Sad
- +1 Angry
- +1 Target Sad
- +1 Target Angry
- +1 Good At Making Friends
- -3 Embarrassed
- -3 Uncomfortable
- -3 Uncomfortable
- -3 Embarrassed
- -10 Good at Nothing
- -10 Good at Nothing
- -10 Enemy
- -10 Charisma = 0
- -20 Incompatible Vibe Trait
Confirm Relationship
used by 3 cards in this category
- +15 Romantic Interest (per level)
- +15 Already Had Physical Intimacy
- +15 Charisma >= 4
- +10 Good at Romantic Relationships
- +10 Ex-Lover
- +10 Target Had Promotion
- +10 Charisma = 3
- +5 Charisma = 2
- +3 Happy
- +3 Inspired
- +3 Amused
- +1 Sad
- +1 Angry
- +1 Target Sad
- +1 Target Angry
- -3 Embarrassed
- -3 Uncomfortable
- -3 Uncomfortable
- -3 Embarrassed
- -10 Enemy
- -10 Good at Nothing
- -10 Good at Nothing
- -10 Charisma = 0
Flirty Introduction
used by 1 cards in this category
- +25 Flirt Success+25%
- +15 Charisma >= 4
- +10 Charisma = 3
- +10 Compatible Vibe Trait
- +10 Romantic Relationship Tip
- +10 Expert Relationship Tip
- +10 Good at Romantic Relationships
- +5 Charisma = 2
- +5 Romantic Interest (per level)
- +5 Talent
- +5 target is Flirty
- +5 Ex-Lover
- +3 Friend (per level)
- +3 Coworker (per level)
- +3 Household Member (per level)
- +3 target is Amused
- +3 target is Happy
- +2 From Get To Know
- +1 Sad
- +1 Angry
- +1 Good At Making Friends
- +1 Target Sad
- +1 Target Angry
- -3 Embarrassed
- -3 Uncomfortable
- -3 Uncomfortable
- -3 Embarrassed
- -10 Charisma = 0
- -10 Good at Nothing
- -10 Enemy
- -10 Good at Nothing
- -20 Incompatible Vibe Trait
Commit Relationship
used by 7 cards in this category
- +20 Lover (per level)
- +15 Charisma >= 4
- +10 Good at Romantic Relationships
- +10 Ex-Lover
- +10 Target Had Promotion
- +10 Charisma = 3
- +5 Charisma = 2
- +3 Happy
- +3 Inspired
- +3 Amused
- +1 Sad
- +1 Angry
- +1 Target Sad
- +1 Target Angry
- -3 Embarrassed
- -3 Uncomfortable
- -3 Uncomfortable
- -3 Embarrassed
- -10 Enemy
- -10 Good at Nothing
- -10 Good at Nothing
- -10 Charisma = 0
Frequently asked
Flirty FAQ
How many flirty Together Cards are in Paralives?
There are 89 flirty Together Cards in Paralives Early Access build 1. 72 of these cards have a success chance and can fail.What do flirty cards do in Paralives?
Romantic interaction cards for flirting, complimenting appearance, confessing feelings, and building romantic relationships.Can flirty cards fail in Paralives?
Yes - 72 of 89 flirty cards have a success chance. When a card fails, the outcome differs from success, often applying different status effects or conversation tags.