WikilyWIKILY

Story Cards

Game Guide · Story Cards

Paralives Story Cards

packs, rarities & storytellers

All 76 story cards across 5 active packs. 3 rarities, 3 storytellers, and 3 cards per hand.

Rarity

How do rarity weights work for story cards in Paralives?

A card's rarity sets how often it gets offered. Weight is the draw probability - higher weight, more likely to land in your hand.

RarityWeightCards
Commonweight 1254 of 76
Rareweight 416 of 76
Legendaryweight 16 of 76

Storytellers

Who shapes your story card deck in Paralives?

Storytellers are picked at run start. They set pace, starting funds, ageing rules and which packs are banned from the deck.

StorytellerStarting fundsCharacters age
Maxence (Default)$30,000Yes
Ricardo Castello III (Hard mode)$30,000Yes
Stella (Sandbox)$35,000Yes

LifeGoal

28 cards

Moon

17 cards

Social

5 cards

Sun

16 cards

You worked hard and it was noticed.

… will get +1 upgrade point after finishing work or school today

SunCommon

You feel the call of romance.

… gets +… Flirty and +…% flirt success chance for 24 hours

SunCommon

You feel even happier than usual.

… gets +… Happy for 24 hours

SunCommon

You have boundless energy today.

… gets +… max energy surplus for 24 hours and it replenishes right now

SunCommon

Everyone ate too much yesterday.

Household will ignore Hunger need for 24 hours

SunRare

You are filled with the motivation to find a new job.

… gets +… application points for 24 hours

SunRare

You gain a sudden motivation to work.

… gets +…% job performance for 24 hours

SunCommon

You gain an intense drive to work.

… gets +…% job performance for 24 hours

SunRare

Your brain is like a sponge.

… gets x… learning speed for 24 hours

SunRare

Everyone learns better together.

Household gets +… learning speed for all skills while in a group for 24 hours

SunCommon

Everyone learns substantially better together.

Household gets +… learning speed for all skills while in a group for 24 hours

SunCommon

Everyone learns by leaps and bounds together.

Household gets x… learning speed for all skills while in a group for 24 hours

SunLegendary

You are in great shape.

… gets +1 Charisma, Mind, Physique, and Creativity for 24 hours

SunRare

You are in peak condition.

… gets +… Charisma, Mind, Physique, and Creativity for 24 hours

SunLegendary

Everyone Feels Like They Can Complete Stuff Today

SunRare

You are challenged by your parents to complete your objectives.

… will get $… for each completed want for 24 hours

SunRare

Work

10 cards

Showing 76 cards.

Odds

Rarity legend

RarityWeightCards
Common1254
Rare416
Legendary16

How do Paralives story cards work?

What are story cards in Paralives?

Story cards are Paralives' core narrative mechanic. The game offers your active Parafolk 3 cards from a hand at regular intervals (default 24 in-game hours). Each card has requirements (sometimes none), a description of what it does, and outcomes that fire when you pick it - cash bonuses, skill levels, romantic boosts, vacation days, instant items, status effects. Early Access build 1 ships 76 distinct cards.

What story card packs are available in Paralives?

13 pack types are defined in the game files, but only 5 have populated cards in Early Access build 1: Life Goals (28 cards, long-arc goals from the tutorial hand), Moon (17 cards, instant rewards and one-off lifts), Sun (16 cards, 24-hour temporary boosts), Work (10 cards, career-driven rewards), and Social (5 cards, group and relationship bonuses). The remaining packs (Heart, Black, Blood Moon, Death, Aurora Borealis, Town Evolution, NPC Story, Meta Storyteller) are defined but empty - placeholder slots for future updates.

What rarities can a Paralives story card have?

Three rarities exist: Common (54 of 76 cards, weight 12), Rare (16 cards, weight 4), and Legendary (6 cards, weight 1). The weight is the draw probability - a Common card is 12x more likely to be offered than a Legendary one when the deck rolls. Rarer cards usually carry bigger numbers ($2000 work bonus vs $500 tax return, multi-day boosts vs single-day) or unlock cards that require specific career milestones.

What is a storyteller in Paralives?

Storytellers are the run-wide settings you pick at game start. There are 3: Maxence (default pacing, 0.66 in-game minutes per real second, characters age, Blood Moon banned), Ricardo Castello III (Maxence's settings but Parafolk do not automatically eat or use the toilet at work, 0.2% passive pregnancy chance for a harder simulation), and Stella (sandbox flavour - $35,000 starting funds vs $30,000, characters age, Blood Moon banned). The storyteller also controls which card packs are banned from the deck and twin/triplet chances.

How often does Paralives offer a new story card?

By default the game offers a fresh hand of 3 cards every 24 in-game hours, between 20:00 and 05:00. You can also receive cards triggered by specific in-game actions (the Heart pack is reserved for storyteller-gifted hands). The 3-card hand draws weighted by pack and rarity: Sun and Moon packs are equally common, Life Goals appears via the tutorial hand and at milestones, and Legendary cards are 12x rarer than Commons.