Baby Care
Caring for babies: feeding, cuddling, changing diapers, and putting them to sleep.
18Game Guide · Interactions
every action, every category
All 335 Paralives interactions across 19 categories. 133 have unlock requirements, 22 are triggered by autonomy.
335 actions across 19 categories
Interactions are the actions Parafolk can perform - from cooking meals and exercising to socializing and caring for babies. Each interaction belongs to a category and may require specific skills, emotions, or relationship labels to unlock.
22 autonomy · 133 requirements · 20 wants
22 interactions are triggered by the AI - Parafolk act on their own during fires, hunger, or work schedules. 133 have unlock conditions. 20 fulfill wants. 257 have age gates.
Showing 19 of 19 categories.
Top 6 categories by action count
| # | Category | actions |
|---|---|---|
| 1 | Social | 33 |
| 2 | Entertainment | 30 |
| 3 | Phone & Computer | 27 |
| 4 | Learning & Skills | 24 |
| 5 | Personal Care & Rest | 23 |
| 6 | Movement & Navigation | 23 |
Top 6 categories by unlock conditions
| # | Category | with requirements |
|---|---|---|
| 1 | Phone & Computer | 21 / 27 |
| 2 | Entertainment | 16 / 30 |
| 3 | Social | 12 / 33 |
Paralives has 335 interactions across 19 categories in Early Access build 1. The largest category is Social with 33 interactions, followed by Entertainment (30), Phone & Computer (27), and Learning & Skills (24). 133 interactions have specific requirements to unlock or perform, and 22 can be triggered autonomously by the AI.
Yes, and the gates are countable: 257 of the 335 interactions are age-gated, 133 carry extra requirements such as skill levels, emotions or items, and 7 need a specific outfit. Each interaction's entry lists its exact conditions.
22 interactions in Paralives are controlled by the autonomy system - the AI triggers them automatically when conditions are met. Examples: Parafolk go to work/school on schedule, eat snacks when hungry, sleep when exhausted, panic during fires, and babies cry when their needs drop. Some autonomy actions have cooldown timers (e.g. 5 minutes between fire panics).
Paralives has 33 social interactions covering the full spectrum of relationships. These include basic greetings like Talk and Handshake, romantic actions like Kiss, Passionate Kiss, First Kiss, and Slow Dance, commitment milestones like Ask in Marriage and Elope, and negative interactions like Fight. NPC Parafolk also have autonomous social behaviors.
20 interactions directly fulfill Parafolk wants (desires). Homework interactions (science, math, art, etc.) fulfill school assignment wants. Dance, Watch TV, and Cook fulfill social wants when done with friends. Practice Programming fulfills career advancement wants. Completing these interactions satisfies the want and may grant mood bonuses.
Click a lamp and choose Turn on or Turn off - the same toggle interaction used for fans and most powered objects. Build mode also includes a wall-mounted Light Switch item.