Antique Shop
Antique Shop offers 2 positions in Paralives. Each role has its own skill requirements, schedule, and pay structure, making this employer a key destination for Parafolk pursuing these career tracks.
2126 jobs at 22 companies across 11 domains. Every position, salary, schedule, and perk - datamined from the game.
How a paycheck is assembled
Every occupation has a base pay per day, a per-rank salary bonus, and a skill-expertise bonus of $15/day per relevant skill level plus a $15/day combo bonus when multiple required skills are leveled. CEO at ClickWork Industries tops the pay scale at $2100/day.
±30% swing on every shift
Positive emotions add up to +30% performance; negative emotions drag it down by as much as 30%. Sending a Parafolk to work in a good mood is one of the highest-leverage moves in the game.
Career perks are passive bonuses unlocked through specific occupations - they grant income boosts, social interaction unlocks, or gameplay advantages tied to a specialty. The skills system feeds directly into career advancement: useful skills change what a Parafolk earns every day they clock in.
Employers
22 employers across every career track in Paralives, sorted by number of available positions.
Showing 22 of 22 companies.
The 10 highest-paying occupations in Paralives by base pay per day, before rank bonuses or skill expertise are applied.
| Position | Company | Base pay/day | Level |
|---|---|---|---|
| CEO | ClickWork Industries | $2,100 | Level5 |
| Product Manager | ClickWork Industries | $1,200 | Level4 |
| Operations Director | ClickWork Industries | $1,200 | Level4 |
| Chief Happiness Officer | ClickWork Industries | $1,200 | Level4 |
| Creative Director | Mapple Web Inc. | $800 | Level3 |
| Technical Director | Mapple Web Inc. | $800 | Level3 |
| CEO | Mapple Web Inc. | $800 | Level4 |
| Systems Engineer | ClickWork Industries | $800 | Level3 |
| Cybersecurity Engineer | ClickWork Industries | $800 | Level3 |
| Digital Marketing Designer | ClickWork Industries | $800 | Level3 |
Job performance is a score that determines whether a Parafolk earns a strike. When performance drops below 10 points a strike is issued. Skill level relative to job rank is a major driver.
| Modifier | Points |
|---|---|
| Skill above job rank | +30 |
| Skill matches job rank | +20 |
| Skill below job rank | -30 |
Other Modifiers
When any of the following needs are critically low before a shift, job performance takes a severe hit. Each depleted need below applies a flat score penalty.
| Need | Penalty |
|---|---|
| Hunger | -100 |
| Sleep | -100 |
| Bathroom | -100 |
| Hygiene | -100 |
Always send Parafolk to work fed, rested, and clean to avoid these penalties stacking.
Every company in Paralives can carry one or more personality tags that describe its work culture. There are 12 possible vibes.
These curated starting positions let Parafolk begin at a specific rank rather than the bottom rung. Each requires a minimum number of application points before the offer becomes available.
| Entry Level Offer | Starting Rank | Starting Salary | Application Points Required |
|---|---|---|---|
| Entry Level Barista | 1 | Rank-based | 4 |
| Cook | 1 | Rank-based | 12 |
| General Manager | 13 | Rank-based | 30 |
| Music Teacher Entry Level | 1 | Rank-based | 0 |
| Game Designer Entry Level | 1 | Rank-based | 0 |
Student Parafolk have a 30% chance each day of their grade dropping. Homework is assigned across 12 subjects and completing assignments helps maintain grades. The school schedule can only be changed once every 72 hours.
Paralives has 126 jobs spread across 22 companies and 11 career domains. Companies range from tech firms like ClickWork Industries (13 jobs) and Mapple Web Inc. (10 jobs) to the Hospital (14 jobs), three restaurants, a gym, music studio, space agency, and several local shops. Every Parafolk can hold a job regardless of life stage, though some positions are school-specific.
Each occupation has a base pay per day. On top of that, salaries scale with rank - each rank adds a salary bonus per day. The rank range determines how many promotion levels exist in that job. The highest base pay in the game is $2100/day for the CEO position at ClickWork Industries.
Job performance starts at 50% and is modified by emotions, skill expertise, and basic need levels. Skill-based bonuses stack on top: if a Parafolk's skill is above the job rank they get +30 performance points; matching rank gives +20; below rank gives -30. The 4 critical needs - Hunger, Sleep, Bathroom, and Hygiene - each reduce job performance by 100 points when they are critically low. Getting a Parafolk to work rested, fed, and clean is as important as skill investment.
Yes. Parafolk accumulate strikes when job performance drops below 10 points. The game allows up to 3 strikes before termination. Keeping skills leveled relative to job rank and maintaining basic needs before a shift are the most reliable ways to avoid strikes.
Domains are skill categories that group related jobs together. A single job can belong to multiple domains - a Hospital Cook, for example, falls under both Health and Food. There are 11 domains in Paralives: Management, Service Industry, Art, Handy, Health, Teaching, Food, Software Development, Science, Music, and Fitness.
Companies in Paralives can have personality tags called vibes. There are 12 possible vibes: Laidback, Serious, Hardcore, School, Unsorted, Good Space, Breakroom, Expensive Perks, Lonely, Overtime, Office Job, and Shady. These tags add flavor to each employer and may influence the work experience for Parafolk.
Student Parafolk have a 30% chance each day of their grade dropping. Homework is assigned across 12 subjects - Science, Math, Music, Art, Biology, History Geography, Chemistry Physics, Computer, Dance, Physical Education, Economy, and Parli - and completing homework assignments helps maintain grades.
Related guides: Career Perks (/careers/perks) · School (/school) · Economy (/economy)