230Gold to upgrade
250Soldier HP
0%Soldier armor
Classic towers are built in the Classic Rush mode, which adds its classic upgrades stage by stage: none on stages 1-2, the last from stage 16. The numbers on this page are the tower before any of them; the Classic upgrades list gives the ones that change it.
Tower facts
Tower type
Role
Damage type
Cost
Selling
Levels
Barbarian Hall
Upgrade 230 gold3 soldiers: 250 HP, 16-24 physical damage, no armor, regenerates 30 HP per second while idle, starting 2 s after it was last hit, respawn 10 s
Classic upgrades
Abilities
More Axes I
250 goldBarbarians equip an additional axe to deliver an extra 10 damage on every attack. Each attack becomes two blows: the first deals 26 to 34 physical damage, the second 6 to 7.
More Axes II
100 goldImproves barbarian attack damage by an extra 20 points. The first blow deals 36 to 44 physical damage, the second 13 to 16.
More Axes III
100 goldImproves barbarian attack damage by an extra 30 points. The first blow deals 46 to 54 physical damage, the second 21 to 25.
Whirlwind Attack I
150 goldEach barbarian attack has a 15% chance to be a Whirlwind, dealing 25 to 45 physical damage to every ground enemy within 50.
Whirlwind Attack II
100 goldImproves the chance of Whirlwind attack to 20% and damage to 45-65. Physical damage to every ground enemy within 50.
Whirlwind Attack III
100 goldImproves the chance of Whirlwind attack to 25% and damage to 65-85. Physical damage to every ground enemy within 50.
Throwing Axes I
200 goldBarbarians can throw great axes that deal 34 to 42 damage to enemies in range. One axe every 2.7 seconds at an enemy 55 to 168 away, flying ones included; physical damage.
Throwing Axes II
100 goldBetter axes can be thrown farther and deal 44-52 damage. Range 55 to 181.
Throwing Axes III
100 goldImproved axes can be thrown farther and deal 54-62 damage. Range 55 to 194.