230Gold to upgrade
13-19Damage
GreatRange
Classic towers are built in the Classic Rush mode, which adds its classic upgrades stage by stage: none on stages 1-2, the last from stage 16. The numbers on this page are the tower before any of them; the Classic upgrades list gives the ones that change it.
Tower facts
Tower type
Role
Damage type
Cost
Selling
Levels
Rangers Hideout
Upgrade 230 goldDamage 13-19 physical · Fire rate Very fast (0.4 s) · Range Great (200)
Classic upgrades
Abilities
Poison Arrows I
250 goldPoisons enemies for 3 seconds: 5 poison damage every second, 15 in all. Armor and magic resistance do not reduce it. Every arrow poisons, and the rangers shoot first at an enemy not yet poisoned. Skeletons, Bone Golems and Swamp Husks are immune.
Poison Arrows II
250 goldPoisons enemies for 3 seconds: 10 poison damage every second, 30 in all. Armor and magic resistance do not reduce it. Every arrow poisons, and the rangers shoot first at an enemy not yet poisoned.
Poison Arrows III
250 goldPoisons enemies for 3 seconds: 15 poison damage every second, 45 in all. Armor and magic resistance do not reduce it. Every arrow poisons, and the rangers shoot first at an enemy not yet poisoned.
Wrath of the Forest I
300 goldSummons thorns and vines that trap enemies and deal 40 damage every second for 1 second. Every 11.1 seconds, when at least 2 ground enemies are within 200: up to 4 of them take 20 physical damage every 0.5 seconds (40 in all). Never bosses; an enemy is caught 3 times at most.
Wrath of the Forest II
150 goldIncreases spell duration to 1.5 seconds, allowing thorns to deal more damage. Up to 6 enemies, 60 physical damage in all.
Wrath of the Forest III
150 goldIncreases spell duration to 2 seconds, allowing thorns to deal even more damage. Up to 8 enemies, 80 physical damage in all.