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Rangers Hideout

Classic Marksman tower

Rangers Hideout

Specialist · upgraded from Sharpshooter Tower

Rangers Hideout is a classic Marksman tower of Classic Rush. It is built from Sharpshooter Tower for 230 gold. It deals 13-19 physical damage with a very fast fire rate and great range. Its abilities are Poison Arrows and Wrath of the Forest.

  • 230Gold to upgrade
  • 13-19Damage
  • GreatRange
Classic Rush

Classic towers are built in the Classic Rush mode, which adds its classic upgrades stage by stage: none on stages 1-2, the last from stage 16. The numbers on this page are the tower before any of them; the Classic upgrades list gives the ones that change it.

Tower facts

Tower type

Marksman

Role

Specialist tower

Damage type

Physical

Cost

230 gold

Selling

60% of the gold spent on it (90% from stage 3 of Classic Rush); all of it before the first wave

LevelsBefore any classic upgrade

  • Rangers Hideout

    Upgrade 230 gold

    Damage 13-19 physical · Fire rate Very fast (0.4 s) · Range Great (200)

Classic upgradesAdded stage by stage in Classic Rush

  • From stage 3

    Selling it after the first wave has started returns 90% of the gold spent on it instead of 60%.

  • From stage 5

    Range: 220 (was 200).

  • From stage 8

    Each hit counts the target's armor 10 percentage points lower; the target keeps its armor.

  • From stage 11

    Range: 242 (was 220).

  • From stage 16

    Each shot has a 10% chance to deal double damage.

AbilitiesBought with gold in battle

  • Poison Arrows I

    250 gold

    Poisons enemies for 3 seconds: 5 poison damage every second, 15 in all. Armor and magic resistance do not reduce it. Every arrow poisons, and the rangers shoot first at an enemy not yet poisoned. Skeletons, Bone Golems and Swamp Husks are immune.

  • Poison Arrows II

    250 gold

    Poisons enemies for 3 seconds: 10 poison damage every second, 30 in all. Armor and magic resistance do not reduce it. Every arrow poisons, and the rangers shoot first at an enemy not yet poisoned.

  • Poison Arrows III

    250 gold

    Poisons enemies for 3 seconds: 15 poison damage every second, 45 in all. Armor and magic resistance do not reduce it. Every arrow poisons, and the rangers shoot first at an enemy not yet poisoned.

  • Wrath of the Forest I

    300 gold

    Summons thorns and vines that trap enemies and deal 40 damage every second for 1 second. Every 11.1 seconds, when at least 2 ground enemies are within 200: up to 4 of them take 20 physical damage every 0.5 seconds (40 in all). Never bosses; an enemy is caught 3 times at most.

  • Wrath of the Forest II

    150 gold

    Increases spell duration to 1.5 seconds, allowing thorns to deal more damage. Up to 6 enemies, 60 physical damage in all.

  • Wrath of the Forest III

    150 gold

    Increases spell duration to 2 seconds, allowing thorns to deal even more damage. Up to 8 enemies, 80 physical damage in all.

Upgrade path

Upgraded from