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Sorcerer Mage

Classic Mage tower

Sorcerer Mage

Specialist · upgraded from Wizard Tower

Sorcerer Mage is a classic Mage tower of Classic Rush. It is built from Wizard Tower for 300 gold. It deals 30-64 magic damage with a slow fire rate and great range. Its abilities are Polymorph and Summon Elemental. Each bolt curses the target: 10 true damage at once and every 1.25 seconds for 4.9 seconds (4 hits, 40 damage), and its armor is halved for 5 seconds. A new bolt restarts both curses; they do not stack.

  • 300Gold to upgrade
  • 30-64Damage
  • GreatRange
Classic Rush

Classic towers are built in the Classic Rush mode, which adds its classic upgrades stage by stage: none on stages 1-2, the last from stage 16. The numbers on this page are the tower before any of them; the Classic upgrades list gives the ones that change it.

Tower facts

Tower type

Mage

Role

Specialist tower

Damage type

Magic

Cost

300 gold

Selling

60% of the gold spent on it; all of it before the first wave

LevelsBefore any classic upgrade

  • Sorcerer Mage

    Upgrade 300 gold

    Damage 30-64 magic · Fire rate Slow (1.5 s) · Range Great (200)

Classic upgradesAdded stage by stage in Classic Rush

  • From stage 3

    Range: 216 (was 200).

  • From stage 5

    Each hit lowers the enemy's armor by 3 percentage points for good; it stacks and never comes back.

  • From stage 8

    Price in gold: 270 (was 300).

  • From stage 11

    Damage: 35-74 (was 30-64).

  • From stage 16

    Each hit halves the enemy's speed for 0.5 seconds (a new hit restarts it); it does not work on an enemy that is already slowed or enraged. When its elemental is hit while it fights an enemy, that enemy takes 10% of the hit (counted before armor) as damage that ignores armor.

AbilitiesBought with gold in battle

  • Polymorph I

    300 gold

    Polymorphs enemies into harmless sheep. Sheep are very weak but cannot be blocked. Every 20 seconds at the foremost enemy within 200; never a boss, a mini boss, a Skeleton or a Bone Golem. The sheep keeps half the enemy's health, 80% of its speed, its gold and its lives cost.

  • Polymorph II

    150 gold

    Reduces spell cooldown from 20 to 18 seconds.

  • Polymorph III

    150 gold

    Reduces spell cooldown from 18 to 16 seconds.

  • Summon Elemental I

    350 gold

    Summons an earth elemental that blocks enemies. It has 600 health and 40% armor and deals 30 to 50 physical damage every 2 seconds to up to 4 ground enemies within 37.5; it returns 8 seconds after falling.

  • Summon Elemental II

    150 gold

    Elementals gain increased life, armor and attack damage. Now 700 health, 50% armor and 40 to 60 damage.

  • Summon Elemental III

    150 gold

    Elementals gain another boost to life, armor and attack damage. Now 800 health, 60% armor and 50 to 70 damage.

Upgrade path

Upgraded from