300Gold to upgrade
30-64Damage
GreatRange
Classic towers are built in the Classic Rush mode, which adds its classic upgrades stage by stage: none on stages 1-2, the last from stage 16. The numbers on this page are the tower before any of them; the Classic upgrades list gives the ones that change it.
Tower facts
Tower type
Role
Damage type
Cost
Selling
Levels
Sorcerer Mage
Upgrade 300 goldDamage 30-64 magic · Fire rate Slow (1.5 s) · Range Great (200)
Classic upgrades
Abilities
Polymorph I
300 goldPolymorphs enemies into harmless sheep. Sheep are very weak but cannot be blocked. Every 20 seconds at the foremost enemy within 200; never a boss, a mini boss, a Skeleton or a Bone Golem. The sheep keeps half the enemy's health, 80% of its speed, its gold and its lives cost.
Polymorph II
150 goldReduces spell cooldown from 20 to 18 seconds.
Polymorph III
150 goldReduces spell cooldown from 18 to 16 seconds.
Summon Elemental I
350 goldSummons an earth elemental that blocks enemies. It has 600 health and 40% armor and deals 30 to 50 physical damage every 2 seconds to up to 4 ground enemies within 37.5; it returns 8 seconds after falling.
Summon Elemental II
150 goldElementals gain increased life, armor and attack damage. Now 700 health, 50% armor and 40 to 60 damage.
Summon Elemental III
150 goldElementals gain another boost to life, armor and attack damage. Now 800 health, 60% armor and 50 to 70 damage.