400Gold to upgrade
50-100Damage
LongRange
Classic towers are built in the Classic Rush mode, which adds its classic upgrades stage by stage: none on stages 1-2, the last from stage 16. The numbers on this page are the tower before any of them; the Classic upgrades list gives the ones that change it.
Tower facts
Tower type
Role
Damage type
Cost
Selling
Levels
500mm Big Bertha
Upgrade 400 goldDamage 50-100 explosive · Fire rate Very slow (3 s) · Range Long (180)
Classic upgrades
Abilities
Dragonbreath Launcher I
250 goldLaunches seeking missiles with extended range that never miss and deal 100 to 140 damage. Range 216. One missile every 14.1 seconds, or every 6.5 seconds while no ground enemy is within 180; flying enemies included; explosive damage within 41.25.
Dragonbreath Launcher II
100 goldImproves missile area damage to 140-180. Range 252.
Dragonbreath Launcher III
100 goldImproves missile area damage to 180-220. Range 288.
Cluster Launcher I
250 goldFires a bomb that will explode into 3 bomblets over a wide area, dealing 60 to 80 damage each. Every 17 seconds at a ground enemy within 180; each bomblet deals explosive damage within 52.5, the most at its centre.
Cluster Launcher II
150 goldBomblet amount is increased to 5 thus covering a bigger area.
Cluster Launcher III
150 goldBomblet amount is increased to 7 thus covering an even bigger area.