300Gold to upgrade
76-140Damage
GreatRange
Classic towers are built in the Classic Rush mode, which adds its classic upgrades stage by stage: none on stages 1-2, the last from stage 16. The numbers on this page are the tower before any of them; the Classic upgrades list gives the ones that change it.
Tower facts
Tower type
Role
Damage type
Cost
Selling
Levels
Arcane Wizard
Upgrade 300 goldDamage 76-140 magic · Fire rate Very slow (2 s) · Range Great (200)
Classic upgrades
Abilities
Death Ray I
350 goldDisintegrates one enemy into fine creep dust every 20 seconds. It kills the foremost enemy within 200 outright; never a boss or mini boss.
Death Ray II
200 goldReduces spell cooldown from 20 to 18 seconds.
Death Ray III
200 goldReduces spell cooldown from 18 to 16 seconds.
Teleport I
300 goldTeleports a group of up to 4 enemies a random distance back down the path every 14 seconds. It takes enemies within 42.5 of its target, never bosses; an enemy is teleported 3 times at most.
Teleport II
100 goldIncreases the maximum amount of enemies teleported to 5. Each level sends them farther back.
Teleport III
100 goldIncreases the maximum amount of enemies teleported to 6. Each level sends them farther back.