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Musketeer Garrison

Classic Marksman tower

Musketeer Garrison

Specialist · upgraded from Sharpshooter Tower

Musketeer Garrison is a classic Marksman tower of Classic Rush. It is built from Sharpshooter Tower for 230 gold. It deals 35-65 physical damage with a slow fire rate and extreme range. Its abilities are Sniper Shot and Shrapnel Shot.

  • 230Gold to upgrade
  • 35-65Damage
  • ExtremeRange
Classic Rush

Classic towers are built in the Classic Rush mode, which adds its classic upgrades stage by stage: none on stages 1-2, the last from stage 16. The numbers on this page are the tower before any of them; the Classic upgrades list gives the ones that change it.

Tower facts

Tower type

Marksman

Role

Specialist tower

Damage type

Physical

Cost

230 gold

Selling

60% of the gold spent on it (90% from stage 3 of Classic Rush); all of it before the first wave

LevelsBefore any classic upgrade

  • Musketeer Garrison

    Upgrade 230 gold

    Damage 35-65 physical · Fire rate Slow (1.5 s) · Range Extreme (235)

Classic upgradesAdded stage by stage in Classic Rush

  • From stage 3

    Selling it after the first wave has started returns 90% of the gold spent on it instead of 60%.

  • From stage 5

    Range: 258.5 (was 235); Sniper Shot 387.75 (was 352.5); Shrapnel Shot 129.25 (was 117.5).

  • From stage 8

    Each basic shot and each damaging Sniper Shot counts the target's armor 10 percentage points lower; the target keeps its armor. Shrapnel Shot pellets are not changed.

  • From stage 11

    Range: 284.35 (was 258.5); Sniper Shot 426.525 (was 387.75); Shrapnel Shot 142.175 (was 129.25).

  • From stage 16

    Each basic shot has a 10% chance to deal double damage (not the Sniper Shot or the Shrapnel Shot). Shrapnel Shot pellets deal their full damage to every enemy in their blast: 40, 80 and 120 at levels I, II and III (was 10-40, 20-80, 30-120).

AbilitiesBought with gold in battle

  • Sniper Shot I

    250 gold

    Long range shot with 20% chance of instantly killing an enemy; a shot that does not kill deals 35-65 physical damage plus 20% of the target's maximum health. One shot every 14 seconds at the foremost enemy within 352.5, flying ones included; never a boss or mini boss.

  • Sniper Shot II

    250 gold

    Increases chance of instantly killing an enemy to 40%; a shot that does not kill deals 35-65 physical damage plus 40% of the target's maximum health.

  • Sniper Shot III

    250 gold

    Increases chance of instantly killing an enemy to 60%; a shot that does not kill deals 35-65 physical damage plus 60% of the target's maximum health.

  • Shrapnel Shot I

    300 gold

    Short range shot that blasts an area for 60-240 damage. Every 9 seconds at a ground enemy within 117.5: 6 pellets land around it, each dealing 10 to 40 explosive damage within 48, the most at its centre.

  • Shrapnel Shot II

    300 gold

    Improves Shrapnel Shot area damage to 120-480 points. 6 pellets of 20 to 80 explosive damage each.

  • Shrapnel Shot III

    300 gold

    Improves Shrapnel Shot area damage to 180-720 points. 6 pellets of 30 to 120 explosive damage each.

Upgrade path

Upgraded from