230Gold to upgrade
35-65Damage
ExtremeRange
Classic towers are built in the Classic Rush mode, which adds its classic upgrades stage by stage: none on stages 1-2, the last from stage 16. The numbers on this page are the tower before any of them; the Classic upgrades list gives the ones that change it.
Tower facts
Tower type
Role
Damage type
Cost
Selling
Levels
Musketeer Garrison
Upgrade 230 goldDamage 35-65 physical · Fire rate Slow (1.5 s) · Range Extreme (235)
Classic upgrades
Abilities
Sniper Shot I
250 goldLong range shot with 20% chance of instantly killing an enemy; a shot that does not kill deals 35-65 physical damage plus 20% of the target's maximum health. One shot every 14 seconds at the foremost enemy within 352.5, flying ones included; never a boss or mini boss.
Sniper Shot II
250 goldIncreases chance of instantly killing an enemy to 40%; a shot that does not kill deals 35-65 physical damage plus 40% of the target's maximum health.
Sniper Shot III
250 goldIncreases chance of instantly killing an enemy to 60%; a shot that does not kill deals 35-65 physical damage plus 60% of the target's maximum health.
Shrapnel Shot I
300 goldShort range shot that blasts an area for 60-240 damage. Every 9 seconds at a ground enemy within 117.5: 6 pellets land around it, each dealing 10 to 40 explosive damage within 48, the most at its centre.
Shrapnel Shot II
300 goldImproves Shrapnel Shot area damage to 120-480 points. 6 pellets of 20 to 80 explosive damage each.
Shrapnel Shot III
300 goldImproves Shrapnel Shot area damage to 180-720 points. 6 pellets of 30 to 120 explosive damage each.