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Combat

/combat

The Town

Combat

Six kinds of enemy zombie come in the battle waves. The Keeper fights them with zombie squads, the mercenaries, barricades and archer towers.

6
Enemy types
100
Most health (Barrel Zombie)
10
Highest enemy attack (Door and Barrel Zombie)
696
Most enemies sent in one battle (Final Battle)
One hit deals the attacker's attack minus the target's defense

Damage never drops below 0. Enemies, barricades and archer towers have defense 0. The Keeper's defense is the worn armor's, from 0 (Rusty Armor) to 4 (Master Armor); a zombie fighter's is its armor's plus 1 with Tin Can; a mercenary's is 1. The Bloated Zombie's death burst deals 10 whatever the defense.

Damage of one enemy hit, by target

The damage each enemy's hit deals to each target, by the target's defense. The Bloated Zombie's death burst deals 10 whatever the defense.

The damage each enemy's hit deals to each target, by the target's defense. The Bloated Zombie's death burst deals 10 whatever the defense.
TargetDefenseWild ZombieDoor ZombieBucket ZombieBloated ZombieSpitter ZombieBarrel Zombie
The Keeper or a zombie fighter in Rusty Armor; a barricade or archer tower041067710
The Keeper or a zombie fighter in Bronze Armor; a zombie fighter in Rusty Armor with Tin Can; a mercenary with its starting armor1395669
The Keeper or a zombie fighter in Iron Armor; a zombie fighter in Bronze Armor with Tin Can; a mercenary after the Iron Ingot upgrade2284558
The Keeper or a zombie fighter in Steel Armor; a zombie fighter in Iron Armor with Tin Can; a mercenary after the Steel Ingot upgrade3173447
The Keeper or a zombie fighter in Master Armor; a zombie fighter in Steel Armor with Tin Can4062336
A zombie fighter in Master Armor with Tin Can5051225

Enemies, zombie fighters and mercenaries

Enemy stats

Every enemy zombie. Range and movement speed are in the game's distance units; the Keeper's zombie fighters move at 2.4.

Every enemy zombie. Range and movement speed are in the game's distance units; the Keeper's zombie fighters move at 2.4.
EnemyHealthAttackAttack rangePause between attacksMovement speedSpecial
Wild Zombie1540.550.8 s0.8None
Door Zombie301011 s0.8Door blocks hits
Bucket Zombie3560.550.8 s0.8None
Bloated Zombie4870.60.8 s0.8Bursts for 10 on death
Spitter Zombie3274.51.5 s0.8Spits at range
Barrel Zombie100100.651 s0.8None

Enemies in each battle

A battle's waves come along one to three lines at once. Each line sends timed groups of enemies with pauses in between and holds at most 15 to 100 enemies at once, depending on the battle; the rest wait to enter. The waves end when the longest line has run its course, and enemies still waiting then never appear.

What the waves of every battle send, and how long they run.

What the waves of every battle send, and how long they run.
BattleEnemies sentEnemy typesWaves run for
Break Through to the Port9393 Wild3 min 50 s
Eastern Districts: Active Scouting133133 Wild3 min 40 s
Eastern Districts Purge247214 Wild, 33 Bucket4 min 20 s
Market Square Purge190176 Wild, 14 Door3 min 35 s
Central Districts Purge: Part I270180 Wild, 74 Bucket, 16 Door5 min 25 s
Central Districts Purge: Part II224136 Wild, 48 Bloated, 40 Bucket5 min 30 s
Closing the Western Floodgate332156 Wild, 117 Bucket, 32 Door, 27 Bloated6 min 45 s
Closing the Eastern Floodgate: Part I255126 Bucket, 91 Wild, 16 Spitter, 14 Bloated, 8 Barrel6 min 15 s
Closing the Eastern Floodgate: Part II20995 Bucket, 71 Wild, 16 Bloated, 15 Barrel, 12 Spitter4 min 15 s
Battle at the Lake236102 Bucket, 85 Wild, 49 Bloated6 min 15 s
Operation POTATO: Part I18387 Wild, 40 Bucket, 31 Bloated, 25 Barrel6 min 20 s
Operation POTATO: Part II159104 Bucket, 36 Bloated, 19 Barrel4 min
Break Through to the Bathhouse Basement364175 Bucket, 125 Wild, 24 Barrel, 24 Bloated, 16 Door7 min 20 s
Final Battle696443 Wild, 107 Bucket, 48 Bloated, 39 Door, 38 Spitter, 21 Barrel6 min 55 s
Sewer Brawl I6464 Wild1 min 55 s
Sewer Brawl II222190 Wild, 32 Bucket4 min 45 s
Sewerena (The Sewer Arena), round 1256193 Wild, 63 Bucket3 min 45 s
Sewerena (The Sewer Arena), round 2268156 Wild, 112 Bucket4 min 15 s
Sewerena (The Sewer Arena), round 3516316 Wild, 196 Bucket, 4 Door7 min
Sewerena (The Sewer Arena), round 4426255 Wild, 127 Bucket, 44 Bloated5 min 30 s
Sewerena (The Sewer Arena), round 5524320 Wild, 166 Bucket, 28 Bloated, 10 Barrel6 min 10 s
Sewerena (The Sewer Arena), round 6628347 Wild, 215 Bucket, 34 Spitter, 17 Barrel, 15 Bloated6 min 25 s
Sewerena (The Sewer Arena), round 7437205 Bucket, 101 Wild, 70 Bloated, 61 Barrel5 min 40 s

The Keeper's side

The Keeper has 100 health. A battle can only be started with a sword and body armor in the tool belt, so the Keeper always fights in armor: defense 0 in Rusty Armor, up to 4 in Master Armor.

The Keeper's weapons

The attack of each hit the Keeper deals. Enemies have defense 0, so it lands in full, unless a Door Zombie's door stops it. Damage Potion, Damage Potion II and Damage Potion III add 3, 6 and 9 to the Keeper's sword and bow attack for 30 s.

The attack of each hit the Keeper deals. Enemies have defense 0, so it lands in full, unless a Door Zombie's door stops it. Damage Potion, Damage Potion II and Damage Potion III add 3, 6 and 9 to the Keeper's sword and bow attack for 30 s.
WeaponAttackRaised by
Rusty Sword4+2 with Sword Master and +2 with God's fury
Bronze Sword5+2 with Sword Master and +2 with God's fury
Iron Sword7+2 with Sword Master and +2 with God's fury
Steel Sword10+2 with Sword Master and +2 with God's fury
Master Sword13+3 with Sword Master and +2 with God's fury
Simple Bow4+3 with God's fury
Reinforced Bow8+3 with God's fury
Battle Bow15+3 with God's fury
Heavy Bow22+3 with God's fury