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Introduction

All Together Cards

Together Cards

Introduction

First-meeting cards used when Parafolk introduce themselves to strangers, with personality-flavored variants.

33 in the deck

Drop frequency

Weight distribution

who shows up most

Normal

19

(58%)

Important

12

(36%)

Very Important

1

(3%)

Extremely Important

1

(3%)

33 cards

All Introduction cards

the full deck

  • Introduce yourself

    Type: Standard · Ignores cooldown

    Normal
  • Introduce yourself in a joyful manner

    Type: Standard · Personality: Overjoyed · Ignores cooldown

    ImportantRequires: Personality: OverjoyedOutcomes: Together Card Happy+1
  • Introduce yourself in a formal manner

    Type: Standard · Personality: Serious · Ignores cooldown · Cooldown: 0s

    ImportantRequires: Personality: SeriousOutcomes: Together Card Inspired+1
  • Introduce yourself in a gloomy manner

    Type: Standard · Personality: Gloomy · Ignores cooldown · Cooldown: 0s

    ImportantRequires: Personality: GloomyOutcomes: Together Card Sad+2
  • Introduce yourself in a macabre manner

    Type: Standard · Personality: Gloomy · Ignores cooldown · Cooldown: 0s

    ImportantTargetedRequires: Personality: GloomyRequires: Other: (Personality: Gloomy AND Emotion: Sad) + Relationship: Stranger
  • Ask for directions

    Type: Standard · Ignores cooldown · Cooldown: 0s

    Important
  • Introduce yourself as new in town

    Type: Standard · Ignores cooldown · Cooldown: 0s

    Important
  • Ask for nearest bathroom

    Type: Standard · Ignores cooldown · Cooldown: 0s

    Very Important
  • Introduce yourself in an energetic manner

    Type: Standard · Ignores cooldown · Cooldown: 0s

    ImportantRequires: Personality: EnergeticOutcomes: Energetic Introduction
  • Introduce yourself in a friendly manner

    Type: Standard · Ignores cooldown · Cooldown: 0s

    ImportantCan failRequires: Personality: Good at Making Friends
  • Attempt instant-friend introduction

    Type: Standard · Ignores cooldown · Cooldown: 0s

    ImportantCan failRequires: Personality: OverjoyedRequires: Emotion: Happy
  • Share important management career tips

    Type: Standard

    ImportantCan failTargetedRequires: Other: Relationship: FriendOutcomes: Together Card Happy+2
  • Say you would rather be alone

    Type: Standard · Cooldown: 0s

    ImportantRequires: Personality: Good at Being AloneOutcomes: Together Card Angry+1Outcomes: Together Card Embarassed+1
  • Introduce yourself in a pumped-up manner

    Type: Standard · Cooldown: 0s

    ImportantRequires: Personality: Good at CooperatingOutcomes: Learning Speed+1
  • Introduce yourself in a comforting manner

    Type: Standard · Cooldown: 0s

    Extremely ImportantRequires: Personality: Good at Taking Care of OthersRequires: Other: (Personality: Not Gloomy) + (Personality: Grumpy)
  • Greet everyone with a big smile

    Type: Standard

    NormalRequires: Personality: OverjoyedOutcomes: Together Card Happy+1
  • Complain about how bright the sun is outside

    Type: Standard

    NormalRequires: Personality: GloomyOutcomes: Together Card Sad+1
  • Ask if running laps on train is allowed

    Type: Standard

    NormalRequires: Personality: EnergeticOutcomes: Together Card Stressed+1Outcomes: Together Card Happy+1
  • Request detailed train itinerary

    Type: Standard

    NormalRequires: Personality: SeriousOutcomes: Together Card Inspired+1Outcomes: Together Card Bored+1
  • Joke about train breaking down

    Type: Standard

    NormalRequires: Personality: JesterOutcomes: Together Card Stressed+2Outcomes: Together Card Amused+1
  • Talk about mixing train horns in music

    Type: Standard

    NormalRequires: Personality: MusicOutcomes: Together Card Happy+1
  • Comment on lack of power outlets

    Type: Standard

    NormalRequires: Personality: TechnologyOutcomes: Together Card Stressed+1Outcomes: Together Card Amused+1
  • Promise to paint the landscapes seen through the windows today

    Type: Standard

    NormalRequires: Personality: ArtOutcomes: Together Card Happy+1
  • Complain about quality of food on train

    Type: Standard

    NormalRequires: Personality: FoodOutcomes: Together Card Stressed+1Outcomes: Together Card Amused+1
  • Talk about exercise you can do while seated

    Type: Standard

    NormalRequires: Personality: FitnessOutcomes: Together Card Happy+1
  • Comment on train maintenance schedule

    Type: Standard

    NormalRequires: Personality: Jack-of-All-TradesOutcomes: Together Card Stressed+2Outcomes: Together Card Bored+1
  • Recount boarding the wrong train

    Type: Standard

    NormalRequires: Personality: Good at NothingOutcomes: Together Card Embarassed+1
  • Say train is too crowded

    Type: Standard

    NormalRequires: Personality: Good at Being AloneOutcomes: Together Card Embarassed+1
  • Ask if help is needed

    Type: Standard

    NormalRequires: Personality: Good at CooperatingOutcomes: Together Card Happy+1
  • Bond with conductor over love of trains

    Type: Standard

    NormalTargetedRequires: Personality: Good at Making FriendsOutcomes: Together Card Happy+1
  • Ask if everyone is enjoying the train ride

    Type: Standard

    NormalRequires: Personality: Good at Taking Care of OthersOutcomes: Together Card Happy+1
  • Flirt with conductor

    Type: Standard

    NormalTargetedRequires: Personality: Good at Romantic RelationshipsOutcomes: Together Card Embarassed+1Outcomes: Together Card Flirty+1
  • Say a generic hello

    Type: Standard

    Normal

3 CARDS CAN FAIL

Success Chance Modifiers

stack the odds

Cards marked “can fail” roll their base chance plus every matching modifier below. Positive values raise the odds, negative values lower them - all in percentage points.

Friendly Introduction

used by 2 cards in this category

+100 Good First Impression

+15 Charisma >= 4

+10 Charisma = 3

+5 Charisma = 2

-10 Charisma = 0

Important Career Tip

used by 1 cards in this category

+15 Charisma >= 4

+10 Charisma = 3

+5 Charisma = 2

-10 Charisma = 0

Frequently asked

Introduction FAQ

quick answers

  • How many introduction Together Cards are in Paralives?
    There are 33 introduction Together Cards in Paralives Early Access build 1. 3 of these cards have a success chance and can fail. 4 require a specific personality trait.
  • What do introduction cards do in Paralives?
    First-meeting cards used when Parafolk introduce themselves to strangers, with personality-flavored variants.
  • Can introduction cards fail in Paralives?
    Yes - 3 of 33 introduction cards have a success chance. When a card fails, the outcome differs from success, often applying different status effects or conversation tags.
All Together Cards