Introduction
Drop frequency
Weight distribution
who shows up most
Normal
19
(58%)
Important
12
(36%)
Very Important
1
(3%)
Extremely Important
1
(3%)
33 cards
All Introduction cards
the full deck
Introduce yourself
Type: Standard · Ignores cooldown
NormalIntroduce yourself in a joyful manner
Type: Standard · Personality: Overjoyed · Ignores cooldown
ImportantRequires: Personality: OverjoyedOutcomes: Together Card Happy+1Introduce yourself in a formal manner
Type: Standard · Personality: Serious · Ignores cooldown · Cooldown: 0s
ImportantRequires: Personality: SeriousOutcomes: Together Card Inspired+1Introduce yourself in a gloomy manner
Type: Standard · Personality: Gloomy · Ignores cooldown · Cooldown: 0s
ImportantRequires: Personality: GloomyOutcomes: Together Card Sad+2Introduce yourself in a macabre manner
Type: Standard · Personality: Gloomy · Ignores cooldown · Cooldown: 0s
ImportantTargetedRequires: Personality: GloomyRequires: Other: (Personality: Gloomy AND Emotion: Sad) + Relationship: StrangerAsk for directions
Type: Standard · Ignores cooldown · Cooldown: 0s
ImportantIntroduce yourself as new in town
Type: Standard · Ignores cooldown · Cooldown: 0s
ImportantAsk for nearest bathroom
Type: Standard · Ignores cooldown · Cooldown: 0s
Very ImportantIntroduce yourself in an energetic manner
Type: Standard · Ignores cooldown · Cooldown: 0s
ImportantRequires: Personality: EnergeticOutcomes: Energetic IntroductionIntroduce yourself in a friendly manner
Type: Standard · Ignores cooldown · Cooldown: 0s
ImportantCan failRequires: Personality: Good at Making FriendsAttempt instant-friend introduction
Type: Standard · Ignores cooldown · Cooldown: 0s
ImportantCan failRequires: Personality: OverjoyedRequires: Emotion: HappyShare important management career tips
Type: Standard
ImportantCan failTargetedRequires: Other: Relationship: FriendOutcomes: Together Card Happy+2Say you would rather be alone
Type: Standard · Cooldown: 0s
ImportantRequires: Personality: Good at Being AloneOutcomes: Together Card Angry+1Outcomes: Together Card Embarassed+1Introduce yourself in a pumped-up manner
Type: Standard · Cooldown: 0s
ImportantRequires: Personality: Good at CooperatingOutcomes: Learning Speed+1Introduce yourself in a comforting manner
Type: Standard · Cooldown: 0s
Extremely ImportantRequires: Personality: Good at Taking Care of OthersRequires: Other: (Personality: Not Gloomy) + (Personality: Grumpy)Greet everyone with a big smile
Type: Standard
NormalRequires: Personality: OverjoyedOutcomes: Together Card Happy+1Complain about how bright the sun is outside
Type: Standard
NormalRequires: Personality: GloomyOutcomes: Together Card Sad+1Ask if running laps on train is allowed
Type: Standard
NormalRequires: Personality: EnergeticOutcomes: Together Card Stressed+1Outcomes: Together Card Happy+1Request detailed train itinerary
Type: Standard
NormalRequires: Personality: SeriousOutcomes: Together Card Inspired+1Outcomes: Together Card Bored+1Joke about train breaking down
Type: Standard
NormalRequires: Personality: JesterOutcomes: Together Card Stressed+2Outcomes: Together Card Amused+1Talk about mixing train horns in music
Type: Standard
NormalRequires: Personality: MusicOutcomes: Together Card Happy+1Comment on lack of power outlets
Type: Standard
NormalRequires: Personality: TechnologyOutcomes: Together Card Stressed+1Outcomes: Together Card Amused+1Promise to paint the landscapes seen through the windows today
Type: Standard
NormalRequires: Personality: ArtOutcomes: Together Card Happy+1Complain about quality of food on train
Type: Standard
NormalRequires: Personality: FoodOutcomes: Together Card Stressed+1Outcomes: Together Card Amused+1Talk about exercise you can do while seated
Type: Standard
NormalRequires: Personality: FitnessOutcomes: Together Card Happy+1Comment on train maintenance schedule
Type: Standard
NormalRequires: Personality: Jack-of-All-TradesOutcomes: Together Card Stressed+2Outcomes: Together Card Bored+1Recount boarding the wrong train
Type: Standard
NormalRequires: Personality: Good at NothingOutcomes: Together Card Embarassed+1Say train is too crowded
Type: Standard
NormalRequires: Personality: Good at Being AloneOutcomes: Together Card Embarassed+1Ask if help is needed
Type: Standard
NormalRequires: Personality: Good at CooperatingOutcomes: Together Card Happy+1Bond with conductor over love of trains
Type: Standard
NormalTargetedRequires: Personality: Good at Making FriendsOutcomes: Together Card Happy+1Ask if everyone is enjoying the train ride
Type: Standard
NormalRequires: Personality: Good at Taking Care of OthersOutcomes: Together Card Happy+1Flirt with conductor
Type: Standard
NormalTargetedRequires: Personality: Good at Romantic RelationshipsOutcomes: Together Card Embarassed+1Outcomes: Together Card Flirty+1Say a generic hello
Type: Standard
Normal
3 CARDS CAN FAIL
Success Chance Modifiers
stack the odds
Cards marked “can fail” roll their base chance plus every matching modifier below. Positive values raise the odds, negative values lower them - all in percentage points.
Friendly Introduction
used by 2 cards in this category
+100 Good First Impression
+15 Charisma >= 4
+10 Charisma = 3
+5 Charisma = 2
-10 Charisma = 0
Important Career Tip
used by 1 cards in this category
+15 Charisma >= 4
+10 Charisma = 3
+5 Charisma = 2
-10 Charisma = 0
Frequently asked
Introduction FAQ
quick answers
How many introduction Together Cards are in Paralives?
There are 33 introduction Together Cards in Paralives Early Access build 1. 3 of these cards have a success chance and can fail. 4 require a specific personality trait.What do introduction cards do in Paralives?
First-meeting cards used when Parafolk introduce themselves to strangers, with personality-flavored variants.Can introduction cards fail in Paralives?
Yes - 3 of 33 introduction cards have a success chance. When a card fails, the outcome differs from success, often applying different status effects or conversation tags.