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General

All Together Cards

Together Cards

General

General conversation cards covering everyday topics like weather, interests, food, technology, fitness, and daily life.

130 in the deck

Drop frequency

Weight distribution

who shows up most

Normal

60

(46%)

Important

27

(21%)

Very Important

23

(18%)

Extremely Important

20

(15%)

130 cards

All General cards

the full deck

  • Talk about bill that needs to be paid

    Type: Standard

    NormalRequires: Relationship: Household MemberOutcomes: Together Card Embarassed+1Outcomes: Together Card Angry+1
  • Talk about digestive system virus

    Type: Standard

    Very Important
  • Talk about broken toilet situation

    Type: Standard

    Very Important
  • Talk about new piano

    Type: Standard

    Important
  • Talk about new television

    Type: Standard

    Important
  • Talk about new computer

    Type: Standard

    Important
  • Talk about new occupation

    Type: Standard

    Important
  • Talk about lack of occupation upgrade today

    Type: Standard

    Important
  • Talk about occupation upgrade

    Type: Standard

    Very Important
  • Talk about being disgusted by dirty toilet

    Type: Standard

    Very Important
  • Say you're bored

    Type: Standard

    NormalRequires: Emotion: Bored
  • Talk about the weather

    Type: Standard

    NormalRequires: Personality: Not GloomyRequires: Personality: Not Grumpy
  • Ask about day

    Type: Standard

    ImportantRequires: Relationship: Friend
  • Talk about interests

    Type: Standard

    Normal
  • Talk about politics

    Type: Standard

    Normal
  • Talk about TV shows

    Type: Standard

    Normal
  • Compliment outfit

    Type: Standard

    NormalTargetedRequires: Personality: Not GloomyRequires: Personality: Not Grumpy
  • Compliment hairstyle

    Type: Standard

    NormalTargetedRequires: Personality: Not GloomyRequires: Personality: Not Grumpy
  • Compliment mood

    Type: Standard

    NormalTargetedRequires: Personality: Not GloomyRequires: Other: Emotion: Happy
  • Congratulate on new job

    Type: Standard

    Normal
  • Talk about this new home

    Type: Standard

    Normal
  • Talk about music

    Type: Standard

    NormalRequires: Personality: MusicOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
  • Talk about piano

    Type: Standard

    NormalRequires: (Personality: Music)Outcomes: Together Card Happy+2Outcomes: Together Card Bored+1
  • Talk about technology

    Type: Standard

    NormalRequires: Personality: TechnologyOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
  • Talk about food

    Type: Standard

    NormalRequires: Personality: FoodOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
  • Talk about fitness

    Type: Standard

    NormalRequires: Personality: FitnessOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
  • Talk about programming

    Type: Standard

    NormalOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
  • Talk about graphic design

    Type: Standard

    NormalOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
  • Talk about being hungry

    Type: Standard

    Important
  • Talk about being tired

    Type: Standard

    Important
  • Talk about being super happy

    Type: Standard

    NormalRequires: Personality: OverjoyedRequires: Emotion: HappyOutcomes: Together Card Angry+1Outcomes: Together Card Happy+3
  • Talk about being full of energy

    Type: Standard

    NormalRequires: Personality: EnergeticOutcomes: Together Card Happy+1Outcomes: Affects Energy Surplus need
  • Attempt to make everyone happy

    Type: Standard

    NormalCan failRequires: Personality: OverjoyedOutcomes: Together Card Happy+5
  • Come up with a plan to make money

    Type: Standard

    NormalRequires: Personality: SeriousOutcomes: Together Card Inspired+2
  • Talk about work

    Type: Standard

    NormalRequires: Personality: SeriousOutcomes: Talking about work
  • Talk about problems at work

    Type: Standard

    NormalRequires: Relationship: Friend
  • Mention being sad

    Type: Standard

    NormalRequires: Emotion: Sad
  • Mention being bored

    Type: Standard

    NormalRequires: Emotion: Bored
  • Mention being embarrassed

    Type: Standard

    NormalRequires: Emotion: Embarrassed
  • Comfort

    Type: Standard

    Very ImportantTargetedRequires: Other: Relationship: FriendOutcomes: Together Card Happy+1
  • Comfort sympathetically

    Type: Standard

    Very ImportantTargetedOutcomes: Together Card Happy+1
  • Mention being stressed

    Type: Standard

    NormalRequires: Emotion: Stressed
  • Mock the small talk about the weather

    Type: Standard

    ImportantRequires: (Personality: Grumpy AND Personality: Gloomy AND Emotion: Angry)Outcomes: Embarassed+2Outcomes: Amused+2
  • Share controversial opinion

    Type: Standard

    NormalRequires: Emotion: HappyOutcomes: Together Card Happy+2Outcomes: Together Card Embarassed+2
  • Energize sleepy Para

    Type: Standard

    Very ImportantTargetedRequires: Personality: EnergeticOutcomes: Affects Sleep need
  • Motivate self about today

    Type: Standard

    ImportantRequires: Personality: EnergeticOutcomes: Affects Energy Surplus need
  • Gush about perk gained at work

    Type: Standard

    Important
  • Ask about day at work

    Type: Standard

    NormalRequires: Other: Life Stage: Young Adult
  • Ask if single

    Type: Standard

    NormalRequires: Other: Relationship: Not Lover
  • Compliment muscles

    Type: Standard

    ImportantTargetedRequires: Personality: Not GloomyRequires: Personality: Not Grumpy
  • Gossip about other colleagues

    Type: Standard

    NormalOutcomes: Office gossip did you some goodOutcomes: Got in trouble for office gossip
  • Congratulate about promotion

    Type: Standard

    ImportantTargetedOutcomes: Together Card Angry+2Outcomes: Happy+2
  • Worry about losing job

    Type: Standard

    Very ImportantOutcomes: Worrying helps with focus at workOutcomes: Worrying too much instead of focusing on the job
  • Talk about retirement

    Type: Standard

    ImportantRequires: Life Stage: Elder
  • Ask to copy homework

    Type: Standard

    Very ImportantCan failTargetedOutcomes: Together Card Angry+1Outcomes: Together Card Embarassed+1
  • Promise to stay friends forever

    Type: Standard

    NormalTargetedRequires: Other: Life Stage: Teen + Relationship: Friend + Relationship: Not Best Friend ForeverOutcomes: Together Card Happy+3
  • Share need to go to the bathroom

    Type: Standard

    ImportantOutcomes: Together Card Embarassed+1
  • Talk about bad smell

    Type: Standard

    ImportantOutcomes: Together Card Happy+1Outcomes: Together Card Angry+1Outcomes: Together Card Embarassed+1
  • Talk about the fire

    Type: Standard

    Extremely Important
  • Talk about having a good night's sleep

    Type: Standard

    Important
  • Say you are “In The Zone”

    Type: Standard

    Extremely ImportantOutcomes: Inspired+4
  • Express artistic opinions

    Type: Standard

    ImportantRequires: Personality: ArtOutcomes: Together Card Inspired+1
  • Give advice for getting rid of virus

    Type: Standard

    ImportantCan failTargetedOutcomes: Digestive System Virus on target
  • Gush about child

    Type: Standard

    Very ImportantRequires: Personality: Good with FamilyOutcomes: Together Card Bored+2Outcomes: Together Card Happy+2
  • Compliment food

    Type: Standard

    ImportantTargetedOutcomes: Together Card Happy+3Outcomes: Together Card Happy+1
  • Grieve loss

    Type: Standard

    Extremely ImportantOutcomes: Together Card Bored+1Outcomes: Together Card Sad+2
  • Share something inspiring

    Type: Standard

    ImportantRequires: Emotion: InspiredOutcomes: Together Card Inspired+1Outcomes: Together Card Happy+1
  • Share joy about fulfilling want

    Type: Standard

    Very ImportantRequires: Personality: OverjoyedOutcomes: Together Card Happy+3Outcomes: Together Card Inspired+1Outcomes: Together Card Angry+3
  • Share a want with others

    Type: Standard · Cooldown: 1440s

    Extremely ImportantRequires: Personality: Good at Taking Care of Others
  • Express feeling lonely

    Type: Standard

    Very ImportantRequires: Emotion: FlirtyOutcomes: Together Card Flirty+1Outcomes: Together Card Embarassed+1
  • Express discomfort towards the clown door

    Type: Standard

    Extremely ImportantOutcomes: Together Card Stressed+1Outcomes: Together Card Stressed+2
  • Express discomfort towards the clown fridge

    Type: Standard

    Extremely ImportantOutcomes: Together Card Stressed+1Outcomes: Together Card Stressed+2
  • Brighten day

    Type: Standard

    NormalTargetedRequires: Personality: Good at Taking Care of OthersRequires: Emotion: Happy
  • Discuss complex logical problem

    Type: Standard

    Extremely ImportantRequires: Personality: Logical MindOutcomes: Together Card Happy+3Outcomes: Learning Speed+3Outcomes: Together Card Happy+5Outcomes: Together Card Inspired+3Outcomes: Learning Speed+4
  • Share burden

    Type: Standard · Cooldown: 720s

    Extremely ImportantRequires: Personality: Share BurdenRequires: Other: Emotion: Sad
  • Remove sadness

    Type: Standard · Cooldown: 1440s

    Extremely ImportantRequires: Personality: Sadness SpongeRequires: Other: Personality: Not Gloomy
  • Discuss programming problem

    Type: Standard · Cooldown: 720s

    Extremely ImportantRequires: Personality: Discuss Programming ProblemOutcomes: Discussing Programming Problem
  • Discuss food

    Type: Standard · Ignores cooldown

    Extremely ImportantRequires: Personality: Discuss FoodOutcomes: Discussing Food
  • Find a reason to leave conversation

    Type: Standard

    ImportantRequires: Personality: Good at Being AloneOutcomes: Together Card Happy+3Outcomes: Together Card Embarassed+1
  • Listen to everyone vent

    Type: Standard · Cooldown: 1440s

    Extremely ImportantRequires: Personality: Listen to Everyone VentOutcomes: Together Card Happy+3Outcomes: Together Card Inspired+1
  • Cooperate skillfully

    Type: Important

    Extremely ImportantRequires: Other: Personality: Skillful Cooperation
  • Strengthen friend group

    Type: Important · Cooldown: 1440s

    NormalRequires: Other: Personality: Core of the Friend Group
  • Cheer up group

    Type: Standard

    Extremely ImportantCan failRequires: Personality: Good at Taking Care of OthersRequires: Other: Personality: Not Gloomy
  • Energize sleepy Para

    Type: Standard

    Extremely ImportantTargetedRequires: Personality: Good at Taking Care of OthersOutcomes: Affects Sleep need
  • Snap out of boredom

    Type: Standard

    Extremely ImportantRequires: Personality: Good at Taking Care of OthersRequires: Other: Emotion: Bored
  • Give snack

    Type: Standard

    Extremely ImportantTargetedRequires: Personality: Good at Taking Care of OthersOutcomes: Affects Hunger need
  • Discuss favorite meals

    Type: Standard

    Normal
  • Mumble incomprehensibly

    Type: Standard · Cooldown: 1s

    Extremely ImportantOutcomes: Together Card Embarassed+1
  • Share a depressing story

    Type: Standard

    Very ImportantRequires: Personality: GloomyOutcomes: Together Card Sad+3Outcomes: Together Card Sad+2
  • Motivate the group with happy thoughts

    Type: Standard

    NormalRequires: Personality: OverjoyedRequires: Emotion: HappyOutcomes: Learning Speed+2
  • Ask everyone to share something positive

    Type: Standard

    NormalRequires: Personality: OverjoyedRequires: Emotion: HappyRequires: Other: Emotion: HappyOutcomes: Together Card Happy+4Outcomes: Together Card Angry+2Outcomes: Together Card Happy+2
  • Enthusiastically infuse with overflowing joy

    Type: Standard · Cooldown: 1440s

    Very ImportantRequires: Personality: OverjoyedRequires: Emotion: HappyRequires: Other: Emotion: Happy
  • Compliment existential dread

    Type: Standard

    ImportantTargetedRequires: Personality: GloomyRequires: Other: Emotion: SadOutcomes: Together Card Sad+2
  • Depress everyone thoroughly

    Type: Standard · Cooldown: 1440s

    Very ImportantRequires: Personality: GloomyRequires: Emotion: SadRequires: Other: Emotion: Not SadOutcomes: Thoroughly Depressed
  • Share energy with the world

    Type: Standard · Cooldown: 1440s

    Very ImportantRequires: Personality: EnergeticOutcomes: Energy Shared
  • It seems like there's an issue with the train... Is anyone here a mechanic?

    Type: Special · Cooldown: 0s

    Extremely ImportantOutcomes: Together Card Embarassed+2Outcomes: Together Card Stressed+1Outcomes: Together Card Stressed+2Outcomes: Together Card Happy+5
  • Yes! (lie)

    Type: Instant

    Normal
  • No

    Type: Instant

    Normal
  • Say you'd make things worse

    Type: Instant

    NormalRequires: Personality: Good at Nothing
  • Offer assistance

    Type: Instant

    NormalRequires: Personality: Jack-of-All-Trades
  • I'm currently working at Parallel Studios and we're looking for a Gameplay Programmer. I think you'd be a great fit! Are you interested?

    Type: Special

    ImportantTargetedRequires: Other: Relationship: FriendOutcomes: Together Card Sad+1
  • Yes!

    Type: Instant

    Normal
  • The baby is starting to make more coherent sounds!

    Type: Important

    NormalTargetedRequires: Other: Life Stage: Toddler + Emotion: Stressed
  • The baby has said their first word!

    Type: Important

    NormalTargetedRequires: Other: Life Stage: Toddler + Emotion: Stressed
  • The baby has said their first sentence!

    Type: Important

    NormalTargetedRequires: Other: Life Stage: Toddler + Emotion: Stressed
  • Tell your baby you love them

    Type: Standard · Cooldown: 0s

    Very ImportantTargeted
  • Try to teach your baby some words

    Type: Standard · Cooldown: 0s

    Very ImportantTargeted
  • Make gibberish noises at the baby

    Type: Standard · Cooldown: 0s

    Very ImportantTargeted
  • Throw a fit because of hunger

    Type: Standard · Cooldown: 0s

    NormalOutcomes: Together Card Stressed+1
  • Throw a fit because of bad hygiene

    Type: Standard · Cooldown: 0s

    NormalOutcomes: Together Card Stressed+1
  • Throw a fit because of fatigue

    Type: Standard · Cooldown: 0s

    NormalOutcomes: Together Card Stressed+1
  • Talk with toddler about their day

    Type: Standard

    Very ImportantTargeted
  • Complain about nothing in particular

    Type: Standard · Cooldown: 0s

    NormalRequires: Emotion: AngryOutcomes: Together Card Angry+1Outcomes: Together Card Stressed+2
  • Discuss state of relationship

    Type: Standard

    Very ImportantTargeted
  • Make relationship non-exclusive

    Type: Contextual

    Very ImportantTargetedRequires: Other: Relationship: Lover + (Relationship: Exclusive Partner AND (Relationship: Not Non-Exclusive Partner OR Relationship: Not Exclusive Partner))
  • Make relationship exclusive

    Type: Contextual

    NormalTargetedRequires: Other: Relationship: Lover + Relationship: Non-Exclusive Partner
  • Tell a very simple joke

    Type: Standard · Cooldown: 0s

    Normal
  • Talk about the ABCs

    Type: Standard · Cooldown: 0s

    Normal
  • Talk about shapes and colors

    Type: Standard · Cooldown: 0s

    Normal
  • Ask about favorite plushie

    Type: Standard · Cooldown: 0s

    Normal
  • Complain about morning sickness

    Type: Standard

    Very ImportantOutcomes: Together Card Stressed+1
  • Talk about food cravings

    Type: Standard

    Important
  • Talk about the future baby's room

    Type: Standard

    Important
  • Wonder about the baby's gender

    Type: Standard

    Important
  • AAAAAAHHHH!

    Type: Standard

    Extremely ImportantOutcomes: Together Card Stressed+2
  • Make gibberish noises at the baby

    Type: Standard · Cooldown: 0s

    Normal
  • Try and imitate baby

    Type: Standard · Cooldown: 0s

    Normal
  • Wonder what to talk about with babies

    Type: Standard · Cooldown: 0s

    Normal
  • It seems like we could be good friends, what do you think?

    Type: Special · Cooldown: 0s

    NormalTargetedRequires: Other: Relationship: Not FriendOutcomes: Together Card Embarassed+3
  • Talk about problems at school

    Type: Standard

    NormalRequires: Relationship: Friend

4 CARDS CAN FAIL

Success Chance Modifiers

stack the odds

Cards marked “can fail” roll their base chance plus every matching modifier below. Positive values raise the odds, negative values lower them - all in percentage points.

Charisma Check

used by 2 cards in this category

+15 Charisma >= 4

+10 Charisma = 3

+5 Charisma = 2

-10 Charisma = 0

Helpful Action

used by 1 cards in this category

+10 Good at Cooperating

+5 Friend (per level)

+2 Charisma (scales with level)

Medical Action

used by 1 cards in this category

+5 Health (per level)

Frequently asked

General FAQ

quick answers

  • How many general Together Cards are in Paralives?
    There are 130 general Together Cards in Paralives Early Access build 1. 4 of these cards have a success chance and can fail.
  • What do general cards do in Paralives?
    General conversation cards covering everyday topics like weather, interests, food, technology, fitness, and daily life.
  • Can general cards fail in Paralives?
    Yes - 4 of 130 general cards have a success chance. When a card fails, the outcome differs from success, often applying different status effects or conversation tags.
All Together Cards