General
Drop frequency
Weight distribution
who shows up most
Normal
60
(46%)
Important
27
(21%)
Very Important
23
(18%)
Extremely Important
20
(15%)
130 cards
All General cards
the full deck
Talk about bill that needs to be paid
Type: Standard
NormalRequires: Relationship: Household MemberOutcomes: Together Card Embarassed+1Outcomes: Together Card Angry+1Talk about digestive system virus
Type: Standard
Very ImportantTalk about broken toilet situation
Type: Standard
Very ImportantTalk about new piano
Type: Standard
ImportantTalk about new television
Type: Standard
ImportantTalk about new computer
Type: Standard
ImportantTalk about new occupation
Type: Standard
ImportantTalk about lack of occupation upgrade today
Type: Standard
ImportantTalk about occupation upgrade
Type: Standard
Very ImportantTalk about being disgusted by dirty toilet
Type: Standard
Very ImportantSay you're bored
Type: Standard
NormalRequires: Emotion: BoredTalk about the weather
Type: Standard
NormalRequires: Personality: Not GloomyRequires: Personality: Not GrumpyAsk about day
Type: Standard
ImportantRequires: Relationship: FriendTalk about interests
Type: Standard
NormalTalk about politics
Type: Standard
NormalTalk about TV shows
Type: Standard
NormalCompliment outfit
Type: Standard
NormalTargetedRequires: Personality: Not GloomyRequires: Personality: Not GrumpyCompliment hairstyle
Type: Standard
NormalTargetedRequires: Personality: Not GloomyRequires: Personality: Not GrumpyCompliment mood
Type: Standard
NormalTargetedRequires: Personality: Not GloomyRequires: Other: Emotion: HappyCongratulate on new job
Type: Standard
NormalTalk about this new home
Type: Standard
NormalTalk about music
Type: Standard
NormalRequires: Personality: MusicOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1Talk about piano
Type: Standard
NormalRequires: (Personality: Music)Outcomes: Together Card Happy+2Outcomes: Together Card Bored+1Talk about technology
Type: Standard
NormalRequires: Personality: TechnologyOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1Talk about food
Type: Standard
NormalRequires: Personality: FoodOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1Talk about fitness
Type: Standard
NormalRequires: Personality: FitnessOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1Talk about programming
Type: Standard
NormalOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1Talk about graphic design
Type: Standard
NormalOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1Talk about being hungry
Type: Standard
ImportantTalk about being tired
Type: Standard
ImportantTalk about being super happy
Type: Standard
NormalRequires: Personality: OverjoyedRequires: Emotion: HappyOutcomes: Together Card Angry+1Outcomes: Together Card Happy+3Talk about being full of energy
Type: Standard
NormalRequires: Personality: EnergeticOutcomes: Together Card Happy+1Outcomes: Affects Energy Surplus needAttempt to make everyone happy
Type: Standard
NormalCan failRequires: Personality: OverjoyedOutcomes: Together Card Happy+5Come up with a plan to make money
Type: Standard
NormalRequires: Personality: SeriousOutcomes: Together Card Inspired+2Talk about work
Type: Standard
NormalRequires: Personality: SeriousOutcomes: Talking about workTalk about problems at work
Type: Standard
NormalRequires: Relationship: FriendMention being sad
Type: Standard
NormalRequires: Emotion: SadMention being bored
Type: Standard
NormalRequires: Emotion: BoredMention being embarrassed
Type: Standard
NormalRequires: Emotion: EmbarrassedComfort
Type: Standard
Very ImportantTargetedRequires: Other: Relationship: FriendOutcomes: Together Card Happy+1Comfort sympathetically
Type: Standard
Very ImportantTargetedOutcomes: Together Card Happy+1Mention being stressed
Type: Standard
NormalRequires: Emotion: StressedMock the small talk about the weather
Type: Standard
ImportantRequires: (Personality: Grumpy AND Personality: Gloomy AND Emotion: Angry)Outcomes: Embarassed+2Outcomes: Amused+2Share controversial opinion
Type: Standard
NormalRequires: Emotion: HappyOutcomes: Together Card Happy+2Outcomes: Together Card Embarassed+2Energize sleepy Para
Type: Standard
Very ImportantTargetedRequires: Personality: EnergeticOutcomes: Affects Sleep needMotivate self about today
Type: Standard
ImportantRequires: Personality: EnergeticOutcomes: Affects Energy Surplus needGush about perk gained at work
Type: Standard
ImportantAsk about day at work
Type: Standard
NormalRequires: Other: Life Stage: Young AdultAsk if single
Type: Standard
NormalRequires: Other: Relationship: Not LoverCompliment muscles
Type: Standard
ImportantTargetedRequires: Personality: Not GloomyRequires: Personality: Not GrumpyGossip about other colleagues
Type: Standard
NormalOutcomes: Office gossip did you some goodOutcomes: Got in trouble for office gossipCongratulate about promotion
Type: Standard
ImportantTargetedOutcomes: Together Card Angry+2Outcomes: Happy+2Worry about losing job
Type: Standard
Very ImportantOutcomes: Worrying helps with focus at workOutcomes: Worrying too much instead of focusing on the jobTalk about retirement
Type: Standard
ImportantRequires: Life Stage: ElderAsk to copy homework
Type: Standard
Very ImportantCan failTargetedOutcomes: Together Card Angry+1Outcomes: Together Card Embarassed+1Promise to stay friends forever
Type: Standard
NormalTargetedRequires: Other: Life Stage: Teen + Relationship: Friend + Relationship: Not Best Friend ForeverOutcomes: Together Card Happy+3Share need to go to the bathroom
Type: Standard
ImportantOutcomes: Together Card Embarassed+1Talk about bad smell
Type: Standard
ImportantOutcomes: Together Card Happy+1Outcomes: Together Card Angry+1Outcomes: Together Card Embarassed+1Talk about the fire
Type: Standard
Extremely ImportantTalk about having a good night's sleep
Type: Standard
ImportantSay you are “In The Zone”
Type: Standard
Extremely ImportantOutcomes: Inspired+4Express artistic opinions
Type: Standard
ImportantRequires: Personality: ArtOutcomes: Together Card Inspired+1Give advice for getting rid of virus
Type: Standard
ImportantCan failTargetedOutcomes: Digestive System Virus on targetGush about child
Type: Standard
Very ImportantRequires: Personality: Good with FamilyOutcomes: Together Card Bored+2Outcomes: Together Card Happy+2Compliment food
Type: Standard
ImportantTargetedOutcomes: Together Card Happy+3Outcomes: Together Card Happy+1Grieve loss
Type: Standard
Extremely ImportantOutcomes: Together Card Bored+1Outcomes: Together Card Sad+2Share something inspiring
Type: Standard
ImportantRequires: Emotion: InspiredOutcomes: Together Card Inspired+1Outcomes: Together Card Happy+1Share joy about fulfilling want
Type: Standard
Very ImportantRequires: Personality: OverjoyedOutcomes: Together Card Happy+3Outcomes: Together Card Inspired+1Outcomes: Together Card Angry+3Share a want with others
Type: Standard · Cooldown: 1440s
Extremely ImportantRequires: Personality: Good at Taking Care of OthersExpress feeling lonely
Type: Standard
Very ImportantRequires: Emotion: FlirtyOutcomes: Together Card Flirty+1Outcomes: Together Card Embarassed+1Express discomfort towards the clown door
Type: Standard
Extremely ImportantOutcomes: Together Card Stressed+1Outcomes: Together Card Stressed+2Express discomfort towards the clown fridge
Type: Standard
Extremely ImportantOutcomes: Together Card Stressed+1Outcomes: Together Card Stressed+2Brighten day
Type: Standard
NormalTargetedRequires: Personality: Good at Taking Care of OthersRequires: Emotion: HappyDiscuss complex logical problem
Type: Standard
Extremely ImportantRequires: Personality: Logical MindOutcomes: Together Card Happy+3Outcomes: Learning Speed+3Outcomes: Together Card Happy+5Outcomes: Together Card Inspired+3Outcomes: Learning Speed+4Share burden
Type: Standard · Cooldown: 720s
Extremely ImportantRequires: Personality: Share BurdenRequires: Other: Emotion: SadRemove sadness
Type: Standard · Cooldown: 1440s
Extremely ImportantRequires: Personality: Sadness SpongeRequires: Other: Personality: Not GloomyDiscuss programming problem
Type: Standard · Cooldown: 720s
Extremely ImportantRequires: Personality: Discuss Programming ProblemOutcomes: Discussing Programming ProblemDiscuss food
Type: Standard · Ignores cooldown
Extremely ImportantRequires: Personality: Discuss FoodOutcomes: Discussing FoodFind a reason to leave conversation
Type: Standard
ImportantRequires: Personality: Good at Being AloneOutcomes: Together Card Happy+3Outcomes: Together Card Embarassed+1Listen to everyone vent
Type: Standard · Cooldown: 1440s
Extremely ImportantRequires: Personality: Listen to Everyone VentOutcomes: Together Card Happy+3Outcomes: Together Card Inspired+1Cooperate skillfully
Type: Important
Extremely ImportantRequires: Other: Personality: Skillful CooperationStrengthen friend group
Type: Important · Cooldown: 1440s
NormalRequires: Other: Personality: Core of the Friend GroupCheer up group
Type: Standard
Extremely ImportantCan failRequires: Personality: Good at Taking Care of OthersRequires: Other: Personality: Not GloomyEnergize sleepy Para
Type: Standard
Extremely ImportantTargetedRequires: Personality: Good at Taking Care of OthersOutcomes: Affects Sleep needSnap out of boredom
Type: Standard
Extremely ImportantRequires: Personality: Good at Taking Care of OthersRequires: Other: Emotion: BoredGive snack
Type: Standard
Extremely ImportantTargetedRequires: Personality: Good at Taking Care of OthersOutcomes: Affects Hunger needDiscuss favorite meals
Type: Standard
NormalMumble incomprehensibly
Type: Standard · Cooldown: 1s
Extremely ImportantOutcomes: Together Card Embarassed+1Share a depressing story
Type: Standard
Very ImportantRequires: Personality: GloomyOutcomes: Together Card Sad+3Outcomes: Together Card Sad+2Motivate the group with happy thoughts
Type: Standard
NormalRequires: Personality: OverjoyedRequires: Emotion: HappyOutcomes: Learning Speed+2Ask everyone to share something positive
Type: Standard
NormalRequires: Personality: OverjoyedRequires: Emotion: HappyRequires: Other: Emotion: HappyOutcomes: Together Card Happy+4Outcomes: Together Card Angry+2Outcomes: Together Card Happy+2Enthusiastically infuse with overflowing joy
Type: Standard · Cooldown: 1440s
Very ImportantRequires: Personality: OverjoyedRequires: Emotion: HappyRequires: Other: Emotion: HappyCompliment existential dread
Type: Standard
ImportantTargetedRequires: Personality: GloomyRequires: Other: Emotion: SadOutcomes: Together Card Sad+2Depress everyone thoroughly
Type: Standard · Cooldown: 1440s
Very ImportantRequires: Personality: GloomyRequires: Emotion: SadRequires: Other: Emotion: Not SadOutcomes: Thoroughly DepressedShare energy with the world
Type: Standard · Cooldown: 1440s
Very ImportantRequires: Personality: EnergeticOutcomes: Energy SharedIt seems like there's an issue with the train... Is anyone here a mechanic?
Type: Special · Cooldown: 0s
Extremely ImportantOutcomes: Together Card Embarassed+2Outcomes: Together Card Stressed+1Outcomes: Together Card Stressed+2Outcomes: Together Card Happy+5Yes! (lie)
Type: Instant
NormalNo
Type: Instant
NormalSay you'd make things worse
Type: Instant
NormalRequires: Personality: Good at NothingOffer assistance
Type: Instant
NormalRequires: Personality: Jack-of-All-TradesI'm currently working at Parallel Studios and we're looking for a Gameplay Programmer. I think you'd be a great fit! Are you interested?
Type: Special
ImportantTargetedRequires: Other: Relationship: FriendOutcomes: Together Card Sad+1Yes!
Type: Instant
NormalThe baby is starting to make more coherent sounds!
Type: Important
NormalTargetedRequires: Other: Life Stage: Toddler + Emotion: StressedThe baby has said their first word!
Type: Important
NormalTargetedRequires: Other: Life Stage: Toddler + Emotion: StressedThe baby has said their first sentence!
Type: Important
NormalTargetedRequires: Other: Life Stage: Toddler + Emotion: StressedTell your baby you love them
Type: Standard · Cooldown: 0s
Very ImportantTargetedTry to teach your baby some words
Type: Standard · Cooldown: 0s
Very ImportantTargetedMake gibberish noises at the baby
Type: Standard · Cooldown: 0s
Very ImportantTargetedThrow a fit because of hunger
Type: Standard · Cooldown: 0s
NormalOutcomes: Together Card Stressed+1Throw a fit because of bad hygiene
Type: Standard · Cooldown: 0s
NormalOutcomes: Together Card Stressed+1Throw a fit because of fatigue
Type: Standard · Cooldown: 0s
NormalOutcomes: Together Card Stressed+1Talk with toddler about their day
Type: Standard
Very ImportantTargetedComplain about nothing in particular
Type: Standard · Cooldown: 0s
NormalRequires: Emotion: AngryOutcomes: Together Card Angry+1Outcomes: Together Card Stressed+2Discuss state of relationship
Type: Standard
Very ImportantTargetedMake relationship non-exclusive
Type: Contextual
Very ImportantTargetedRequires: Other: Relationship: Lover + (Relationship: Exclusive Partner AND (Relationship: Not Non-Exclusive Partner OR Relationship: Not Exclusive Partner))Make relationship exclusive
Type: Contextual
NormalTargetedRequires: Other: Relationship: Lover + Relationship: Non-Exclusive PartnerTell a very simple joke
Type: Standard · Cooldown: 0s
NormalTalk about the ABCs
Type: Standard · Cooldown: 0s
NormalTalk about shapes and colors
Type: Standard · Cooldown: 0s
NormalAsk about favorite plushie
Type: Standard · Cooldown: 0s
NormalComplain about morning sickness
Type: Standard
Very ImportantOutcomes: Together Card Stressed+1Talk about food cravings
Type: Standard
ImportantTalk about the future baby's room
Type: Standard
ImportantWonder about the baby's gender
Type: Standard
ImportantAAAAAAHHHH!
Type: Standard
Extremely ImportantOutcomes: Together Card Stressed+2Make gibberish noises at the baby
Type: Standard · Cooldown: 0s
NormalTry and imitate baby
Type: Standard · Cooldown: 0s
NormalWonder what to talk about with babies
Type: Standard · Cooldown: 0s
NormalIt seems like we could be good friends, what do you think?
Type: Special · Cooldown: 0s
NormalTargetedRequires: Other: Relationship: Not FriendOutcomes: Together Card Embarassed+3Talk about problems at school
Type: Standard
NormalRequires: Relationship: Friend
4 CARDS CAN FAIL
Success Chance Modifiers
stack the odds
Cards marked “can fail” roll their base chance plus every matching modifier below. Positive values raise the odds, negative values lower them - all in percentage points.
Charisma Check
used by 2 cards in this category
+15 Charisma >= 4
+10 Charisma = 3
+5 Charisma = 2
-10 Charisma = 0
Helpful Action
used by 1 cards in this category
+10 Good at Cooperating
+5 Friend (per level)
+2 Charisma (scales with level)
Medical Action
used by 1 cards in this category
+5 Health (per level)
Frequently asked
General FAQ
quick answers
How many general Together Cards are in Paralives?
There are 130 general Together Cards in Paralives Early Access build 1. 4 of these cards have a success chance and can fail.What do general cards do in Paralives?
General conversation cards covering everyday topics like weather, interests, food, technology, fitness, and daily life.Can general cards fail in Paralives?
Yes - 4 of 130 general cards have a success chance. When a card fails, the outcome differs from success, often applying different status effects or conversation tags.