Tech tree: Anatomy and Alchemy
Five research branches.
Progression
Anatomy and Alchemy holds 47 technologies over 13 columns. Researching all of it costs 2,072 red, 1,172 green and 1,642 blue tech points. 3 reputation gates sit in this branch. The tab opens on placing the first body on the autopsy table.
Red tech points
Green tech points
Blue tech points
Tier 1
Autopsy, BasicGiven
Wooden SignGiven
AlbertReputation
10 reputation
Opens once the reputation with Albert reaches 10. Finishing the quest "Dungeons and... that's it, probably." also opens it.
Tier 2
Column 2
Unlocks Ash and Crematorium I.
5 Red tech points
5 Green tech points
Unlocks:
Requires: Autopsy, Basic
Soft partsGiven
Column 2
Unlocks Wooden Cross I and Wooden Fence I.
5 Red tech points
2 Green tech points
Unlocks:
Requires: Wooden Sign
Column 2
Unlocks Grave Area I and Exterior Bench I.
2 Red tech points
5 Green tech points
Unlocks:
Requires: Wooden Sign
Alchemy, BasicGiven
Tier 3
Column 3
Unlocks Skin (bronze), Bones (bronze), Butcher's Kit, Skin and Bones.
5 Green tech points
2 Blue tech points
Unlocks:
Requires: Soft parts
Column 3
Unlocks Wooden Cross II and Wooden Fence II.
20 Red tech points
5 Blue tech points
Unlocks:
Requires: Wooden Gravestones I
Column 3
Unlocks Grave Area II and Monument I.
5 Red tech points
5 Green tech points
5 Blue tech points
Unlocks:
Requires: Graveyard Keeper I
Column 4
Unlocks Melted Fat, Starter Alchemist's Kit and Distillation Cube.
5 Red tech points
5 Green tech points
Unlocks:
Requires: Alchemy, Basic
Battle Potions IHidden
Column 5
Unlocks Healing Potion and Damage Potion.
10 Red tech points
10 Green tech points
10 Blue tech points
Unlocks:
Requires: Alchemy, Basic
Tier 4
Column 4
Unlocks Skull (bronze), Tooth and Skull.
5 Red tech points
5 Blue tech points
Unlocks:
Requires: Skin and Bones
Column 4
Unlocks Urn with Ashes I, Columbarium Area I and Columbarium I.
10 Green tech points
10 Blue tech points
Unlocks:
Requires: Graveyard Keeper II
Column 4
Unlocks Grave Area III and Flower Bed I.
20 Red tech points
20 Green tech points
Unlocks:
Requires: Graveyard Keeper II
Column 6
Unlocks Alchemist's Kit and Laboratory II.
20 Red tech points
40 Green tech points
Unlocks:
Requires: Battle Potions I
Tier 5
ReanimationHidden
Column 5
Unlocks Bronze Zombie Collar, Prayer for Storms and Resurrection Table I.
30 Red tech points
10 Green tech points
10 Blue tech points
Unlocks:
Requires: Alchemy, Distillation, Skull and Teeth
Column 5
Unlocks Heart (bronze), Guts (bronze), Surgeon's Kit, Heart and Guts.
20 Blue tech points
Unlocks:
Requires: Skull and Teeth
NunReputation
25 reputation
Opens once the research before it is done and the reputation with Nun reaches 25.
Requires: Columbariums I, Graveyard Keeper III
LacquerHidden
Column 7
Unlocks Healing Potion II, Zombie Motivator Potion and Berserker Potion.
25 Red tech points
25 Green tech points
25 Blue tech points
Unlocks:
Requires: Laboratory II
Tier 6
Column 6
Unlocks Solution for Corpses, Preservative and Embalming Table I.
50 Red tech points
10 Blue tech points
Unlocks:
Solution for Corpses
Preservative
Embalming Table I
Requires: Autopsy, Advanced
Column 6
Unlocks Gravestone I and Stone Fence I.
50 Red tech points
10 Blue tech points
Unlocks:
Requires: Nun
Column 6
Unlocks Walkway Area I and Lantern I.
40 Green tech points
10 Blue tech points
Unlocks:
Requires: Nun
DynamiteHidden
Column 8
Unlocks Dynamite and Explosive Dust.
30 Red tech points
30 Green tech points
Unlocks:
Requires: Battle Potions II
GunterReputation
20 reputation
Opens once the research before it is done and the reputation with Gunter reaches 20.
Requires: Battle Potions II
Tier 7
Column 7
Unlocks Brain (bronze), Master Surgeon's Kit, Autopsy Table II and Brain.
10 Red tech points
30 Green tech points
10 Blue tech points
Unlocks:
Requires: Embalming I
Column 7
Unlocks Mixed Area I and Crypt.
30 Red tech points
30 Green tech points
10 Blue tech points
Unlocks:
Requires: Graveyard Decor I
Column 7
Unlocks Grave Area IV and Monument II.
80 Red tech points
20 Blue tech points
Unlocks:
Requires: Graveyard Decor I
Reanimation LiquidHidden
Column 9
Unlocks Solution for Zombies, Alcohol and Reanimation Liquid.
30 Red tech points
40 Green tech points
50 Blue tech points
Unlocks:
Solution for Zombies
Alcohol
Reanimation Liquid
Requires: Gunter
Tier 8
Column 8
Unlocks Crematorium II and Corpse Pallet II.
50 Red tech points
50 Green tech points
Unlocks:
Requires: Autopsy, Master
Column 8
Unlocks Prayer for Repose, Upgrade Fence I and Upgrade Road and Paths.
20 Red tech points
20 Green tech points
20 Blue tech points
Unlocks:
Prayer for Repose
Upgrade Fence I
Upgrade Road and Paths
Requires: Mixed Graveyard I, Graveyard Keeper IV
Column 10
Unlocks Bowl of sauerkraut (silver), Vegetable salad (silver), Wine (silver), Grape Juice (silver), Third Eye Salt and 1 more.
40 Green tech points
40 Blue tech points
Unlocks:
Bowl of sauerkraut (silver)
Vegetable salad (silver)
Wine (silver)
Grape Juice (silver)
Third Eye Salt
Spices
Requires: Reanimation Liquid
Column 10
Unlocks Damage Potion II, Zombie Motivator Potion II and Berserker Potion II.
70 Red tech points
70 Green tech points
70 Blue tech points
Unlocks:
Requires: Reanimation Liquid
Column 10
Unlocks Golden ingot, Golden Zombie Collar and Hypno Prayer.
100 Blue tech points
Unlocks:
Golden ingot
Golden Zombie Collar
Hypno Prayer
Requires: Reanimation Liquid
Tier 9
Column 9
Unlocks Gravestone II and Stone Fence II.
100 Red tech points
30 Blue tech points
Unlocks:
Requires: Graveyard Path and Fence I
Column 9
Unlocks Mixed Area II and Flower Bed II.
50 Red tech points
50 Green tech points
30 Blue tech points
Unlocks:
Requires: Graveyard Path and Fence I
Column 11
Unlocks Good Alchemist's kit, Bowl of sauerkraut (gold), Vegetable salad (gold), Wine (gold), Grape Juice (gold) and 4 more.
200 Red tech points
100 Blue tech points
Unlocks:
Good Alchemist's kit
Bowl of sauerkraut (gold)
Vegetable salad (gold)
Wine (gold)
Grape Juice (gold)
Golden nugget
Golden ingot
Philosopher Stone
Umami
Requires: Battle Potions III
Column 11
Unlocks Injection for Corpses, Injection for Zombies and Embalming Table II.
150 Red tech points
150 Blue tech points
Unlocks:
Injection for Corpses
Injection for Zombies
Embalming Table II
Requires: Reanimation II
Tier 10
Column 10
Unlocks Marble Cross I and Marble Fence I.
200 Red tech points
50 Blue tech points
Unlocks:
Requires: Stone Gravestones II
Column 10
Unlocks Mixed Area III and Monument III.
80 Red tech points
80 Green tech points
40 Blue tech points
Unlocks:
Requires: Mixed Graveyard II
Column 12
Unlocks Skin (gold), Bones (gold), Skull (gold), Heart (gold), Brain (gold) and 2 more.
100 Green tech points
100 Blue tech points
Unlocks:
Requires: Alchemy, Advanced
Column 12
Unlocks Tannin Liquid and Alkali.
100 Red tech points
80 Green tech points
Unlocks:
Requires: Alchemy, Advanced
Tier 11
Column 11
Unlocks Upgrade Fence II.
100 Red tech points
100 Green tech points
100 Blue tech points
Unlocks:
Requires: Marble Gravestones I, Mixed Graveyard III
Tier 12
Column 12
Unlocks Marble Cross II and Marble Fence II.
300 Red tech points
100 Blue tech points
Unlocks:
Requires: Graveyard Path and Fence II
Column 12
Unlocks Urn with Ashes II, Columbarium Area II and Columbarium II.
150 Green tech points
100 Blue tech points
Unlocks:
Requires: Graveyard Path and Fence II
Tier 13
Column 13
Unlocks Exterior Bench II, Lantern II and Flower Bed III.
200 Red tech points
100 Green tech points
100 Blue tech points
Unlocks:
Requires: Marble Gravestones II, Columbariums II
How it works
Building, Metallurgy and Farming open on waking up at home in the intro; Theology opens during the quest Holy Moly!; Anatomy and Alchemy opens on placing the first body on the autopsy table. Each technology costs red, green and blue tech points, earned by gathering, crafting, using certain items and studying new items at the Study Table, and needs every technology connected to it on its left. The Cooking tab is not researched: its 20 dish groups unlock for free.
Hand-crafting skill and working with materials.
Knowledge of nature and of the nature of things.
Spiritual knowledge of the immaterial world.
A character's portrait in the tree: it opens once the reputation with that character reaches the value shown and every technology linked before it is researched.



