Tech tree: Metallurgy
Five research branches.
Progression
Metallurgy holds 45 technologies over 15 columns. Researching all of it costs 3,680 red, 330 green and 340 blue tech points. 2 reputation gates sit in this branch. The tab opens on waking up at home in the intro.
Red tech points
Green tech points
Blue tech points
Tier 1
Tier 2
Column 2
Unlocks Bronze Ingot, Bronze Nails, Furnace I and Firewood shed I.
10 Red tech points
Unlocks:
Requires: Bronze Works
Tier 3
Column 3
Unlocks Bronze Detail and Hardening Bucket.
30 Red tech points
Unlocks:
Requires: Bronze Melting
Tier 4
Column 4
Unlocks Bronze Axe and Bronze Pickaxe.
15 Red tech points
5 Green tech points
Unlocks:
Requires: Bronze Craft
Column 4
Unlocks Bronze Shovel and Bronze Hammer.
15 Red tech points
5 Green tech points
Unlocks:
Requires: Bronze Craft
Column 4
Unlocks Alchemy Flasks I and Empty Bottle.
45 Red tech points
10 Green tech points
Unlocks:
Requires: Glass
Tier 5
HerbertReputation
20 reputation
Opens once the research before it is done and the reputation with Herbert reaches 20.
Requires: Bronze Forge
Column 5
Unlocks Polished Bronze, Bronze tools and Copper Trinkets.
30 Red tech points
Unlocks:
Requires: Bronze Forge
Column 5
Unlocks Firewood shed II.
20 Red tech points
5 Green tech points
Unlocks:
Requires: Bronze Forge
Tier 6
Column 6
Unlocks Iron Ingot, Supply: Iron and Furnace II.
35 Red tech points
Unlocks:
Requires: Bronze Polishing
Tier 7
Column 7
Unlocks Barricade I, Spiked Barricade I and Fortified Barricade I.
60 Red tech points
25 Green tech points
Unlocks:
Requires: Reinforced Plank
Column 7
Unlocks Light Pike and Reinforced Bow.
35 Red tech points
10 Green tech points
Unlocks:
Requires: Bronze Equipment
Column 7
Unlocks Bronze Gear, Iron Nails and Iron Anvil.
50 Red tech points
Unlocks:
Requires: Iron Forge
Tier 8
Column 8
Unlocks Archer Tower I and Expand Military Building Area.
60 Red tech points
25 Green tech points
Unlocks:
Requires: Simple Barricades
Zombie DiggingHidden
Column 8
Unlocks Clay Digger Stand, Sand Digger Stand and Porter Station.
50 Red tech points
10 Blue tech points
Unlocks:
Requires: Iron Smithing
Zombie MiningHidden
Column 8
Unlocks Zombie Miner and Porter Station.
60 Red tech points
10 Blue tech points
Unlocks:
Requires: Iron Smithing
Column 8
Unlocks Brick, Glass and Smithy I.
75 Red tech points
20 Blue tech points
Unlocks:
Requires: Iron Smithing
Tier 9
Column 9
Unlocks Iron Axe and Iron Shovel.
80 Red tech points
15 Blue tech points
Unlocks:
Requires: Iron Works
Column 9
Unlocks Iron Hammer and Iron Pickaxe.
80 Red tech points
15 Blue tech points
Unlocks:
Requires: Iron Works
Column 9
Unlocks Iron Ingot, Iron Kit I and Smithy: Hammer.
80 Red tech points
30 Blue tech points
Unlocks:
Requires: Smithy I
Tier 10
Column 10
Unlocks Barricade II, Spiked Barricade II and Fortified Barricade II.
90 Red tech points
30 Green tech points
Unlocks:
Requires: Reinforced Beam
Column 10
Unlocks Battle Pike and Battle Bow.
90 Red tech points
10 Blue tech points
Unlocks:
Requires: Iron Equipment
Column 10
Unlocks Advanced Detail and Iron tools.
90 Red tech points
10 Blue tech points
Unlocks:
Requires: Iron Instruments I, Iron Instruments II
Column 10
Unlocks Zombie Carousel.
90 Red tech points
20 Blue tech points
Unlocks:
Requires: Smithy: Hammer
Column 10
Unlocks Tableware, Glass Containers and Smithy: Bellows.
90 Red tech points
20 Blue tech points
Unlocks:
Requires: Smithy: Hammer
Tier 11
Column 11
Unlocks Archer Tower II.
100 Red tech points
50 Green tech points
Unlocks:
Requires: Robust Barricades
JackReputation
70 reputation
Opens once the research before it is done and the reputation with Jack reaches 70.
Requires: Iron Products
Tier 12
Column 12
Unlocks Steel Detail, Steel Screws, Steel Anvil and Lantern II.
120 Red tech points
15 Blue tech points
Unlocks:
Requires: Jack
Tier 13
Column 13
Unlocks Barricade III, Spiked Barricade III and Fortified Barricade III.
150 Red tech points
75 Green tech points
Unlocks:
Requires: Steel Smithing
Column 13
Unlocks Steel Hammer and Steel Axe.
150 Red tech points
20 Blue tech points
Unlocks:
Requires: Steel Smithing
Column 13
Unlocks Steel Pickaxe and Steel Shovel.
150 Red tech points
20 Blue tech points
Unlocks:
Requires: Steel Smithing
Column 13
Unlocks Engineering Details, Steel tools and Casting Table.
150 Red tech points
20 Blue tech points
Unlocks:
Requires: Steel Smithing
Tier 14
Column 14
Unlocks Archer Tower III.
160 Red tech points
80 Green tech points
Unlocks:
Requires: Reinforced Barricades
Column 14
Unlocks Knight's Spear and Heavy Bow.
160 Red tech points
10 Blue tech points
Unlocks:
Requires: Steel Instruments I
Column 14
Unlocks Steel Armor and Steel Sword.
160 Red tech points
10 Blue tech points
Unlocks:
Requires: Steel Instruments II
Column 14
Unlocks Clay Molds, Iron Kit II and Smithy II.
160 Red tech points
20 Blue tech points
Unlocks:
Requires: Steel Casting
Tier 15
Column 15
Unlocks Master Sword and Master Armor.
200 Red tech points
25 Blue tech points
Unlocks:
Requires: Steel Equipment
Column 15
Unlocks Lens and Smithy: Press.
175 Red tech points
20 Blue tech points
Unlocks:
Requires: Smithy II
Column 15
Unlocks Engineering Kit, Supply: Steel Tools and Smithy: Grindstone.
175 Red tech points
20 Blue tech points
Unlocks:
Requires: Smithy II
How it works
Building, Metallurgy and Farming open on waking up at home in the intro; Theology opens during the quest Holy Moly!; Anatomy and Alchemy opens on placing the first body on the autopsy table. Each technology costs red, green and blue tech points, earned by gathering, crafting, using certain items and studying new items at the Study Table, and needs every technology connected to it on its left. The Cooking tab is not researched: its 20 dish groups unlock for free.
Hand-crafting skill and working with materials.
Knowledge of nature and of the nature of things.
Spiritual knowledge of the immaterial world.
A character's portrait in the tree: it opens once the reputation with that character reaches the value shown and every technology linked before it is researched.



