Progression
/progression
Progression
How progression really works: two research trees with tier ladders, and five key items - every fact extracted from the release game files.
- 90
- Researches
- 13
- Tier unlocks
- 5
- Key items
Research
Two research trees
Progress is gated by tier unlocks - special researches that each cost one or two symbolic items and open the next batch of researches. The Research Table covers crafting, farming and building; the energy tree is researched separately at the Electronics Trade Station on Tiny Start.
Research Table
Tier ladder
Eight tier stages. The final stage is labeled Tier 8 again in-game and costs a Diamond.
Unlock Tier 2
Costs 1× Build-Hammer, 1× Beeswax
× +6 researchesUnlock Tier 3
Costs 1× Iron
× +8 researchesUnlock Tier 4
Costs 1× Copper
× +7 researchesUnlock Tier 5
Costs 1× Wheat
× +6 researchesUnlock Tier 6
Costs 1× Sunflower
× +8 researchesUnlock Tier 7
Costs 1× Corn
× +8 researchesUnlock Tier 8
Costs 1× Paprika
× +8 researchesUnlock Tier 8
Costs 1× Diamond
× +4 researches
Energy Tree
Electronics Trade Station
Researched at the repaired Electronics Trade Station on the Tiny Start island, not at the Research Table. The 'Energy Workbench' research (1 Blueprint) starts the tree; four tier stages gate the energy tech.
Energy Workbench
Costs 1× Blueprint
× +3 researchesUnlock Tier 2
Costs 1× Silicon
× +6 researchesUnlock Tier 3
Costs 1× Cobalt
× +5 researchesUnlock Tier 4
Costs 1× Algae
× +6 researchesUnlock Tier 5
Costs 1× Diamond
× +2 researches
Economy
Key items
Only five key items actually function in the release build.
Blueprint
The research currency: 22 researches consume Blueprints. Source: Trade Station (19 trades).
Airship Upgrade
Redeemed at a dock to upgrade the airship. Source: Trade Station (4 trades).
Vendingmachineticket
Paid out by the Postbox for unwanted items. The Vending Machine's full catalog costs 17,500 tickets.
Merchantstatue
Reward for completing all 25 Trade Station trades.
Vendingmachinetrophy
The most expensive Vending Machine offer at 5,000 tickets.
Trading
Blueprint trades
12× Cotton
→ 1× Blueprint
20× Beeswax
→ 1× Blueprint
10× Watermelon
→ 1× Blueprint
5× Silicon
→ 1× Blueprint
10× Wheat
→ 1× Blueprint
20× Cloth
→ 1× Blueprint
10× Bread
→ 1× Blueprint
20× Carrot
→ 1× Blueprint
20× Sunflower
→ 1× Blueprint
20× Cobalt
→ 1× Blueprint
32× Glass
→ 1× Blueprint
2× Raspberry Muffin
→ 1× Blueprint
12× Tomato
→ 1× Blueprint
30× Brick
→ 1× Blueprint
20× Corn
→ 1× Blueprint
3× Berry Cake
→ 1× Blueprint
10× Sheeps Milk
→ 1× Blueprint
20× Paprika
→ 1× Blueprint
4× Vegetable Pizza
→ 1× Blueprint
Trading
Airship upgrade trades
32× Copper
→ 1× Airship Upgrade
6× Egg
→ 1× Airship Upgrade
10× Truffle
→ 1× Airship Upgrade
30× Algae
→ 1× Airship Upgrade
Trading
Special trades
4× Watermelon
→ 1× Sprinkler + 6× Cable + 1× Network Display + 1× Energy Generator
20× Diamond
→ 1× Merchant Statue
Loop
Research & recipes
Tier unlocks open researches, researches unlock recipes. Browse the full research tree, the recipe catalog, and the Merchant's trades.
- Research → /research
- Recipes → /recipes
- Merchant → /npcs/merchant
Frequently asked
How do I unlock new crafting recipes in Solarpunk?
At the Research Table - and for energy tech at the Electronics Trade Station on Tiny Start. Tier unlocks cost one or two symbolic items (e.g. 1 Iron for Tier 3, 1 Diamond for the last stage) and open the next researches; each research then costs materials and unlocks specific recipes.What are the research tiers in Solarpunk?
Two ladders: the Research Table runs from Tier 1 to Tier 8 (the final stage is labeled Tier 8 again in-game), the energy tree at the Electronics Trade Station from Tier 1 to Tier 5. Tier unlock costs climb from 1 Beeswax to 1 Diamond.What do I need Blueprints for?
22 of the 90 researches each consume one Blueprint, mainly energy and automation tech like the Energy Workbench, Sprinkler and Battery. The only source is the Trade Station aboard the Merchant's ship.