WikilyWIKILY

Progression

/progression

Database

Progression

How progression really works: two research trees with tier ladders, and five key items - every fact extracted from the release game files.

90
Researches
13
Tier unlocks
5
Key items

Research

Two research trees

Progress is gated by tier unlocks - special researches that each cost one or two symbolic items and open the next batch of researches. The Research Table covers crafting, farming and building; the energy tree is researched separately at the Electronics Trade Station on Tiny Start.

Research Table

Tier ladder

Eight tier stages. The final stage is labeled Tier 8 again in-game and costs a Diamond.

Energy Tree

Electronics Trade Station

Researched at the repaired Electronics Trade Station on the Tiny Start island, not at the Research Table. The 'Energy Workbench' research (1 Blueprint) starts the tree; four tier stages gate the energy tech.

Economy

Key items

Only five key items actually function in the release build.

  • Blueprint

    The research currency: 22 researches consume Blueprints. Source: Trade Station (19 trades).

  • Airship Upgrade

    Redeemed at a dock to upgrade the airship. Source: Trade Station (4 trades).

  • Vendingmachineticket

    Paid out by the Postbox for unwanted items. The Vending Machine's full catalog costs 17,500 tickets.

  • Merchantstatue

    Reward for completing all 25 Trade Station trades.

  • Vendingmachinetrophy

    The most expensive Vending Machine offer at 5,000 tickets.

Trading

Blueprint trades

  • 12× Cotton

    → 1× Blueprint

  • 20× Beeswax

    → 1× Blueprint

  • 10× Watermelon

    → 1× Blueprint

  • 5× Silicon

    → 1× Blueprint

  • 10× Wheat

    → 1× Blueprint

  • 20× Cloth

    → 1× Blueprint

  • 10× Bread

    → 1× Blueprint

  • 20× Carrot

    → 1× Blueprint

  • 20× Sunflower

    → 1× Blueprint

  • 20× Cobalt

    → 1× Blueprint

  • 32× Glass

    → 1× Blueprint

  • 2× Raspberry Muffin

    → 1× Blueprint

  • 12× Tomato

    → 1× Blueprint

  • 30× Brick

    → 1× Blueprint

  • 20× Corn

    → 1× Blueprint

  • 3× Berry Cake

    → 1× Blueprint

  • 10× Sheeps Milk

    → 1× Blueprint

  • 20× Paprika

    → 1× Blueprint

  • 4× Vegetable Pizza

    → 1× Blueprint

Trading

Airship upgrade trades

  • 32× Copper

    → 1× Airship Upgrade

  • 6× Egg

    → 1× Airship Upgrade

  • 10× Truffle

    → 1× Airship Upgrade

  • 30× Algae

    → 1× Airship Upgrade

Trading

Special trades

  • 4× Watermelon

    → 1× Sprinkler + 6× Cable + 1× Network Display + 1× Energy Generator

  • 20× Diamond

    → 1× Merchant Statue

Loop

Research & recipes

Tier unlocks open researches, researches unlock recipes. Browse the full research tree, the recipe catalog, and the Merchant's trades.

  • Research → /research
  • Recipes → /recipes
  • Merchant → /npcs/merchant

Frequently asked

  • How do I unlock new crafting recipes in Solarpunk?
    At the Research Table - and for energy tech at the Electronics Trade Station on Tiny Start. Tier unlocks cost one or two symbolic items (e.g. 1 Iron for Tier 3, 1 Diamond for the last stage) and open the next researches; each research then costs materials and unlocks specific recipes.
  • What are the research tiers in Solarpunk?
    Two ladders: the Research Table runs from Tier 1 to Tier 8 (the final stage is labeled Tier 8 again in-game), the energy tree at the Electronics Trade Station from Tier 1 to Tier 5. Tier unlock costs climb from 1 Beeswax to 1 Diamond.
  • What do I need Blueprints for?
    22 of the 90 researches each consume one Blueprint, mainly energy and automation tech like the Energy Workbench, Sprinkler and Battery. The only source is the Trade Station aboard the Merchant's ship.