Energy & Automation
/energy
Energy & Automation
Solar, wind, fuel and logic - the energy grid is the real engine of every Solarpunk base.
- 22
- Devices
- 6
- Types
- 4
- Sources
Generate power from sun, wind and fuel.
Sources
Solar Panel
Converts sunlight into electricity: 100 power under clear skies, 70 when cloudy, 10 in rain, 5 in storms - and 0 at night.
Sky Turbine
Generates power from wind high above your base - it deploys itself on a 35 m tether. Output rises with wind intensity from 600 to 700 and peaks during storms - the strongest producer in the game.
Windmill
Harnesses wind for power. Output follows the wind intensity in nine steps: 99 in calm air, up to 300 in storm wind.
Energy Generator
Burns any combustible item for a steady 120 power - Wood, Sticks, even old furniture. The Wax Briquette burns longest. A useful backup when renewables fall short.
Bank surplus energy for night and storms.
Storage
Battery
Stores 96,000 power, charges or discharges at up to 200 per second. Essential for bridging nighttime or storm gaps in solar production.
Move power across the grid, wired or wireless.
Distribution
Cable Connector
Physically links energy nodes with a visible cable run. The primary way to wire up a base grid.
Wireless Power Base
Feeds the wired grid to wireless consumers. Each consumer connects to the nearest base within 10 m - no cables needed.
Sense conditions and automate the network.
Logic
Daytime Sensor
Outputs a small signal in daylight - it needs clear sky above it. Use it to switch lights or machines by time of day.
Rain Sensor
Detects active rainfall and sends a signal. Pair with irrigation or crop-cover systems for hands-free farming.
Lever & Controlable Logic Block
The Lever interrupts a connection by hand. The Controlable Logic Block does it automatically: a signal on its control input opens or closes the circuit, and an invert button flips the logic.
Irrigation, feeding and monitoring devices.
Consumers
Sprinkler
An automated irrigation device that waters nearby crops when connected to the energy grid.
Powered Water Trough
An energy-powered trough that automatically refills water for animals when connected to the grid.
Network Display
A wall-mounted screen with live grid stats: production, consumption, balance and how many devices are active.
Automated bots, drills and processors.
Machines
Energy Furnace
An electric furnace that smelts ores, bakes food and boils water without fuel. Same speeds as the regular furnace - it just runs on the grid instead of burning items.
Automatic Drill
Place on an ore deposit to mine automatically. Extracts resources over time and stores them in its inventory. The backbone of any mining operation.
Forester Bot
An autonomous robot that chops mature trees and replants saplings. Runs on your energy grid. Set it up and never chop a tree by hand again.
Algae Drone
A powered drone that patrols a lake and gathers Algae into its inventory - about one every two minutes. Your main source of Algae for crafting Circuitboards.
Transport Drone
Flies resources from one station to another automatically, even between islands - the logistics backbone of automation.
Automatic Feeder
Serves animal feed from its inventory so your livestock stay fed while you explore distant islands.
Recycler
Returns the crafting ingredients of the item you feed in. Some item types cannot be recycled this way - but it beats throwing items away entirely.
Chicken Incubator
Place a hatchable chicken egg inside and a chick hatches after about a minute of powered incubation. If the power cuts out, hatching is aborted.
Lootchest Detector
A handheld device that shows the distance to the nearest loot chest. Carry it in your hand and follow the signal to buried treasure - it needs no power.
Data
Power Production
How much power each source makes. Solar follows the weather; the windmill and sky turbine follow wind intensity. Every value is read from the release game files.
| Source | Clear | Cloudy | Rain | Thunderstorm | Night |
|---|---|---|---|---|---|
| Solar Panel | 100 | 70 | 10 | 5 | 0 |
| Source | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|---|
| Windmill | 99 | 200 | 210 | 220 | 230 | 240 | 260 | 280 | 300 |
| Sky Turbine | 600 | 600 | 630 | 630 | 650 | 650 | 680 | 680 | 700 |
Wind intensity runs 0 to 8 and storms drive it to the top; sky turbine values use the game brackets 0-1, 2-3, 4-5, 6-7, 8. Generator: a flat 120 while it has fuel, regardless of weather.
Data
Power draw per device
| Device | Draw |
|---|---|
| Forester Bot | 400 |
| Transport Drone | 300 |
| Energy Furnace | 200 |
| Incubator | 200 |
| Algae Drone | 160 |
| Auto Drill | 120 |
| Water Trough | 50 |
| Wireless Connector | 50 |
| Sprinkler | 40 |
| Recycler | 25 |
| Daylight Sensor | ±1 |
| Rain Sensor | 1 |
| Battery | ±200 (capacity 96,000) |
Data
Machine throughput
| Machine | Draw | Cycle |
|---|---|---|
| Algae Drone | 160 | 1 / 100-120s |
| Incubator | 200 | 60s |
| Energy Furnace | 200 | 15-60s |
| Auto Drill | 120 | 0.25s |
Guide
Automation Guide
Sensors and switches automate the grid. The Daytime Sensor outputs power in daylight (it needs clear sky above), the Rain Sensor while it rains. Wire either into the control input of a Controlable Logic Block: it opens or closes the circuit behind it based on that signal, and a button on the block inverts the behavior. The Lever is the manual version of the same switch.
- Sensor to Signal - The Daytime Sensor and Rain Sensor output power based on conditions - daylight or active rainfall.
- Logic to Decision - The Controlable Logic Block is a relay: power on its control input opens or closes the circuit, and the invert button flips the behavior.
- Grid to Action - Consumers receive filtered power and operate only when conditions are met.
Guide
Wireless Power
The wireless system uses a base station and consumer pair. Place a Wireless Base connected to your wired grid, then place Wireless Consumers within range. Consumers draw power from the nearest base without cables - perfect for island-top builds or decoration lighting that would otherwise need ugly cable runs.
Guide
Postbox & Recycler
Two machines for reclaiming value from unwanted items.
Postbox: Feed items into the Postbox and they are converted into Vending Machine Tickets based on each item's value - higher-value items yield more. Spend the tickets at the Vending Machine. Great for excess furniture or duplicate tools.
Recycler: The Recycler reverses a crafting recipe and returns the ingredients of the inserted item. Some item types cannot be recycled. Both machines draw 25 power.
Frequently asked
How do I set up a power grid in Solarpunk?
Place a power source (Solar Panel, Windmill, or Sky Turbine), connect it to a Battery with Cable Connectors, then wire consumers (lights, sprinklers, machines) to the grid. The Network Display shows real-time stats.How do logic blocks work?
There are two: the Lever interrupts a circuit manually, and the Controlable Logic Block opens or closes a circuit based on its control input. Put a Daytime Sensor or Rain Sensor on the control side and use the invert button to flip the behavior. There are no AND/OR gates - this relay is the whole logic system.What machines can I automate?
The Drill mines ore deposits, the Forester chops and replants trees, the Algae Drone gathers Algae from lakes, and the Transport Drone moves resources between locations - even across islands. All run on the energy grid.How does wireless power work?
Place a Wireless Base connected to your wired grid, then place Wireless Consumers within range. They draw power without cables - ideal for island-top builds or decoration lighting.How do you automate crops in Solarpunk?
Place a Wireless Sprinkler: it waters every crop within 5 m and draws only 6 power. Route its power through a Controlable Logic Block with a Rain Sensor on the control input so watering pauses during rain, and add a Battery (stores 96,000) so it keeps running at night. A single Solar Panel or Windmill covers the draw.How much power do machines use in Solarpunk?
The Forester draws the most at 400 power, ahead of the Transport Drone (300), Energy Furnace and Chicken Incubator (200 each), Algae Drone (160) and Drill (120). The Wireless Sprinkler is the lightest machine at 6. Values come from the release game files.How much energy does the Battery store in Solarpunk?
One Battery stores 96,000 power and charges or discharges at up to 200 per second. Producers fill it during the day, machines drain it at night. Place more Batteries to extend the buffer.