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Perk tree: Smithing

The Keeper's five talent trees - Building, Smithing, Farming, Book writing and Anatomy - laid out like the in-game talent window.

Character

The Smithing tree grows down from its first node. Every node costs one Smithing inspiration point and needs every node above it that it is connected to. 5 nodes raise Smithing mastery by 1 each; the other 13 are perks. Buying all 18 nodes takes 18 points, which is 84 notches of the Smithing inspiration bar.

  • Smithing inspiration point

Tier 1

  • Smithing mastery +1+1

    Mastery upgrade

    Raises Smithing mastery by 1.

    • 1 Smithing inspiration point

Tier 2

  • Fireman

    Perk

    Bronze Ingot at the Furnace I or Furnace II: 3 instead of 2 or 5 instead of 4, by recipe; Golden ingot at the Furnace II: 3 instead of 2; Iron Ingot at the Furnace II: 4 instead of 3.

    • 1 Smithing inspiration point

    Requires: Smithing mastery +1

  • Miner

    Perk

    +1 Copper Nugget from each copper vein; A 20% chance of 1 extra Gem from each copper vein; +1 Iron Ore from each of 2 kinds of ore deposit.

    • 1 Smithing inspiration point

    Requires: Smithing mastery +1

  • Smithing mastery +1+1

    Mastery upgrade

    Raises Smithing mastery by 1.

    • 1 Smithing inspiration point

    Requires: Smithing mastery +1

Tier 3

  • Smithing mastery +1+1

    Mastery upgrade

    Raises Smithing mastery by 1.

    • 1 Smithing inspiration point

    Requires: Fireman

  • Gold Digger

    Perk

    A 40% chance of 1 extra Golden nugget at the Sluice Box.

    • 1 Smithing inspiration point

    Requires: Miner

  • Sword Master

    Perk

    +2 damage per hit with the Keeper's swords (+3 with the Master Sword).

    • 1 Smithing inspiration point

    Requires: Smithing mastery +1

Tier 4

  • Blacksmith

    Perk

    Bronze Nails at the Wooden Anvil, Iron Anvil or Steel Anvil: 8 instead of 6 or 16 instead of 12, by recipe; Iron Nails at the Iron Anvil or Steel Anvil: 16 instead of 12; plus 1 more.

    • 1 Smithing inspiration point

    Requires: Smithing mastery +1

  • Heat Handler

    Perk

    +2 Smithing mastery when working with iron.

    • 1 Smithing inspiration point

    Requires: Smithing mastery +1

  • Smithing mastery +1+1

    Mastery upgrade

    Raises Smithing mastery by 1.

    • 1 Smithing inspiration point

    Requires: Gold Digger

  • War Engineer

    Perk

    Archer Tower I, II and III: +4, +4 and +6 damage per arrow; Spiked Barricade I, II and III: +1, +2 and +3 damage back per blow.

    • 1 Smithing inspiration point

    Requires: Sword Master

Tier 5

  • Engineer

    Perk

    Bronze Detail at the Wooden Anvil, Iron Anvil or Steel Anvil: 9 instead of 6; Iron Detail at the Iron Anvil or Steel Anvil: 9 instead of 6; plus 2 more.

    • 1 Smithing inspiration point

    Requires: Blacksmith

  • Gear Master

    Perk

    Bronze Gear at the Iron Anvil or Steel Anvil: 4 instead of 3; Engineering Details at the Furnace II: 3 instead of 2.

    • 1 Smithing inspiration point

    Requires: Heat Handler

  • Iron Will

    Perk

    Mom always said insanity was for losers. Insanity can no longer rise above 70%.

    • 1 Smithing inspiration point

    Requires: Smithing mastery +1

  • Tempering Expert

    Perk

    +2 Smithing mastery when working with steel.

    • 1 Smithing inspiration point

    Requires: Smithing mastery +1

  • Smithing mastery +1+1

    Mastery upgrade

    Raises Smithing mastery by 1.

    • 1 Smithing inspiration point

    Requires: War Engineer

Tier 6

  • Deep Pockets

    Perk

    One day, they may prove too deep even for you. Increases inventory size.

    • 1 Smithing inspiration point

    Requires: Engineer, Gear Master

  • War Supplier

    Perk

    Archer Tower I, II and III: +50, +100 and +100 health; Barricades, Spiked Barricades and Fortified Barricades: +10% health.

    • 1 Smithing inspiration point

    Requires: Smithing mastery +1