Perk tree: Farming
The Keeper's five talent trees - Building, Smithing, Farming, Book writing and Anatomy - laid out like the in-game talent window.
Character
The Farming tree grows down from its first node. Every node costs one Farming inspiration point and needs every node above it that it is connected to. 5 nodes raise Farming mastery by 1 each; the other 16 are perks. Buying all 21 nodes takes 21 points, which is 99 notches of the Farming inspiration bar. All Farming inspirations together give 87 notches, which is 18 points.
Farming inspiration point
Tier 1
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
1 Farming inspiration point
Tier 2
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
1 Farming inspiration point
Requires: Farming mastery +1
Perk
No effect: Mead and Beer start from the first tick and turn out the same with or without it.
1 Farming inspiration point
Requires: Farming mastery +1
Perk
No effect: planting starts from the first tick and turns out the same with or without it.
1 Farming inspiration point
Requires: Farming mastery +1
Perk
+2 Blueberry from each of 3 kinds of bush; +2 Berry from each of 6 kinds of bush; +2 Rhododendron from each of 3 kinds of bush; +1 to 2 Swamp mushroom from each of 2 kinds of mushroom; plus 2 more.
1 Farming inspiration point
Requires: Farming mastery +1
Tier 3
Perk
Bread at the Kitchen Oven or Kitchen Oven II: 6 instead of 4; Berry smoothie at the Kitchen Table or Kitchen Table II: 5 instead of 3; plus 10 more.
1 Farming inspiration point
Requires: Farming mastery +1
Perk
You know how to handle your fishing rod. Now it’s stronger than ever.
1 Farming inspiration point
Requires: Farming mastery +1
Perk
Mead at the Brewing Stand: 8 instead of 5; Beer at the Brewing Stand: 8 instead of 5.
1 Farming inspiration point
Requires: Master Brewer
Perk
Peat at the Compost Pile: 4 instead of 2; Peat at the Compost Pile II: 10 instead of 5; Headstart Fertilizer I at the Formulation Bench: 2 instead of 1; plus 5 more.
1 Farming inspiration point
Requires: Green Thumb
Farming mastery +1+1
Tier 4
Perk
Fuel per craft: 5 instead of 10 on 10 recipes; Fuel per craft: 10 instead of 20 on 11 recipes; Fuel per craft: 5 instead of 15 on 10 recipes; Fuel per craft: 10 instead of 25 on 6 recipes.
1 Farming inspiration point
Requires: Cook
Perk
River fish fillet at the Kitchen Table or Kitchen Table II: 2 instead of 1, 4 instead of 2, 6 instead of 3 or 8 instead of 4, by recipe; plus 2 more.
1 Farming inspiration point
Requires: Fisherman
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
1 Farming inspiration point
Requires: Farmer, Compost Chemist
Tier 5
Farming mastery +1+1
Perk
Wine at the Wine Barrel: 5 instead of 4; Wine starts from the first tick with or without it.
1 Farming inspiration point
Requires: Grape Master
Perk
+1 crop per harvest on 9 crops.
1 Farming inspiration point
Requires: Farming mastery +1
Perk
+1 seed per harvest on 9 crops.
1 Farming inspiration point
Requires: Farming mastery +1
Perk
No effect: Wine starts from the first tick and turns out the same with or without it.
1 Farming inspiration point
Requires: Grape Master
Tier 6
Perk
Muffin at the Kitchen Oven or Kitchen Oven II: 6 instead of 4; Croissant at the Kitchen Oven or Kitchen Oven II: 6 instead of 4; plus 20 more.
1 Farming inspiration point
Requires: Farming mastery +1
How it works
Inspiration points of a colour buy the nodes of that colour's tree.
Each full inspiration bar of a colour gives one point. Every node costs one point of its colour.
Raises that mastery by 1. A recipe cannot be worked below its required mastery (star crafts and autopsy work can be attempted with at least 1 mastery), and twice or three times the mastery it needs finishes it in a half or a third of the ticks.
A permanent bonus. 14 of the 68 talent perks add +2 to +4 mastery for one kind of work.



