Health, level 1 → 10
Armor, level 1 → 10
Damage, level 1 → 10
Respawn time
Upgrade points buy the nodes of the hero room tree, starting next to the hero's portrait. A node can be bought once a node leading to it is bought. The whole tree costs 36 upgrade points with one talent, the 36 points a hero has at level 10.
Only one of the two talents can be bought. The ultimate opens once one of them is bought.
Skills, levels I to III
Inspire Courage I
1 upgrade pointCooldown 16 s16 XP per useGives allied units within 60 that are fighting an enemy, not Gerald himself, 40 percentage points of armor and of magic resistance for 4 seconds.
Inspire Courage II
2 upgrade pointsCooldown 16 s32 XP per useGives allied units within 60 that are fighting an enemy, not Gerald himself, 40 percentage points of armor and of magic resistance for 6 seconds.
Inspire Courage III
3 upgrade pointsCooldown 16 s48 XP per useGives allied units within 60 that are fighting an enemy, not Gerald himself, 40 percentage points of armor and of magic resistance for 10 seconds.
Shield of Retribution I
2 upgrade pointsCooldown 24 s24 XP per useSummons a shield that gives Gerald 30 percentage points of armor and of magic resistance for 6 seconds. 30% of the damage of every hit he takes is dealt to the enemy he is blocking, ignoring its armor.
Shield of Retribution II
2 upgrade pointsCooldown 24 s48 XP per useSummons a shield that gives Gerald 30 percentage points of armor and of magic resistance for 6 seconds. 60% of the damage of every hit he takes is dealt to the enemy he is blocking, ignoring its armor.
Shield of Retribution III
2 upgrade pointsCooldown 20 s72 XP per useSummons a shield that gives Gerald 40 percentage points of armor and of magic resistance for 6 seconds. 60% of the damage of every hit he takes is dealt to the enemy he is blocking, ignoring its armor.
Fated Survivor I
3 upgrade pointsCooldown 50 s50 XP per useUses the Time Relic to avert his own death, recovering 40% of his total health and sending the enemy he is blocking back along the path.
Fated Survivor II
3 upgrade pointsCooldown 50 s100 XP per useUses the Time Relic to avert his own death, recovering 70% of his total health and sending the enemy he is blocking back along the path.
Fated Survivor III
3 upgrade pointsCooldown 40 s150 XP per useUses the Time Relic to avert his own death, recovering 100% of his total health and sending the enemy he is blocking back along the path.
Ultimate
Divine Blade
4 upgrade pointsCooldown 25 s25 XP per useStrikes an enemy, dealing 200 true damage. Enemies within 50 of the target are stunned for 1 second and damaged for 75% of the main damage.
Talents, one of the two
Hardened Steel
3 upgrade pointsGerald gains a 35% chance to block an enemy attack, melee attacks and arrows alike.
Battle Vigor
3 upgrade pointsGerald regenerates 3% of his total health every second, blocking or not.
Upgrades
XP gain +30%
1 upgrade pointIncreases the XP Gerald earns from his first basic sword strike by 30%. His other strike, used 50% of the time, and his skills give the same XP as before.
Respawn time 20 seconds
1 upgrade pointReduces the hero's respawn time to 20 seconds.
Armor +10 points
2 upgrade pointsIncreases the hero's armor by 10 percentage points at every level.
Base damage +10%
2 upgrade pointsIncreases the hero's base damage by 10%.
Health +10%
2 upgrade pointsIncreases the hero's health by 10%.
Hero facts
Unlock
Starts at level
Attack
Damage type
Attack cooldown
Movement speed
Joins with
Full tree (one talent)
Ratings
Stats by level
| Level | Health | Armor | Regen / s | Damage |
|---|---|---|---|---|
| 1 | 220 | 5% (Low) | 18 | 10-14 |
| 2 | 240 | 10% (Low) | 19 | 11-17 |
| 3 | 260 | 15% (Low) | 21 | 13-19 |
| 4 | 280 | 20% (Low) | 22 | 14-22 |
| 5 | 300 | 25% (Low) | 24 | 16-24 |
| 6 | 320 | 30% (Low) | 26 | 18-26 |
| 7 | 340 | 35% (Medium) | 27 | 19-29 |
| 8 | 360 | 40% (Medium) | 29 | 21-31 |
| 9 | 380 | 45% (Medium) | 30 | 22-34 |
| 10 | 400 | 50% (Medium) | 32 | 24-36 |
Health regeneration heals the amount shown every second while the hero stands idle with no enemy to fight, once a second has passed since it was last hit.



