Health, level 1 → 10
Armor, level 1 → 10
Damage, level 1 → 10
Respawn time
Upgrade points buy the nodes of the hero room tree, starting next to the hero's portrait. A node can be bought once a node leading to it is bought. The whole tree costs 36 upgrade points with one talent, the 36 points a hero has at level 10.
Only one of the two talents can be bought. The ultimate opens once one of them is bought.
Skills, levels I to III
Unbreakable I
1 upgrade pointCooldown 18 s18 XP per useGains a health shield of 50 plus 30% of the maximum health of the enemy Malik is blocking for 6 seconds.
Unbreakable II
2 upgrade pointsCooldown 18 s36 XP per useGains a health shield of 50 plus 40% of the maximum health of the enemy Malik is blocking for 6 seconds.
Unbreakable III
3 upgrade pointsCooldown 18 s54 XP per useGains a health shield of 50 plus 50% of the maximum health of the enemy Malik is blocking for 6 seconds.
Earthquake I
2 upgrade pointsCooldown 20 s20 XP per useJumps and smashes the ground dealing 48-72 physical damage to enemies and stunning them for 2 seconds.
Earthquake II
2 upgrade pointsCooldown 20 s40 XP per useJumps and smashes the ground dealing 48-72 physical damage to enemies and stunning them for 4 seconds.
Earthquake III
2 upgrade pointsCooldown 20 s60 XP per useJumps and smashes the ground dealing 48-72 physical damage to enemies within 120 and stunning them for 4 seconds.
Obliterate I
3 upgrade pointsCooldown 40 s40 XP per useAfter a brief charge, swings his hammer, sending the enemy he is blocking flying away from the map. It works only on an enemy with at most 1,500 maximum health and at least 80 health left, never on a boss, mini boss or flying enemy.
Obliterate II
3 upgrade pointsCooldown 34 s80 XP per useAfter a brief charge, swings his hammer, sending the enemy he is blocking flying away from the map. It works only on an enemy with at most 1,500 maximum health and at least 80 health left, never on a boss, mini boss or flying enemy.
Obliterate III
3 upgrade pointsCooldown 28 s120 XP per useAfter a brief charge, swings his hammer, sending the enemy he is blocking flying away from the map. It works only on an enemy with at most 1,500 maximum health and at least 80 health left, never on a boss, mini boss or flying enemy.
Ultimate
Hammernado
4 upgrade pointsCooldown 28 s28 XP per useRapidly spins swinging his hammer dealing 160-240 physical damage over the course of 5 seconds and slowing nearby enemies.
Talents, one of the two
Foehammer
3 upgrade pointsMalik's basic attacks hit every enemy within 70 of a point 45 in front of him.
Lone Wulf
3 upgrade pointsMalik deals 25% more damage while no friendly unit is within 150 of him.
Upgrades
Health +10%
1 upgrade pointIncreases the hero's health by 10%.
Movement speed +20%
1 upgrade pointIncreases the hero's movement speed by 20%.
20% chance to revive
2 upgrade pointsThe hero has a 20% chance to revive with 100% of its total health.
Health regeneration +15%
2 upgrade pointsIncreases the hero's health regeneration by 15%.
Base damage +15% above 75% health
2 upgrade pointsIncreases the hero's base damage by 15% when above 75% health.
Hero facts
Unlock
Starts at level
Attack
Damage type
Attack cooldown
Movement speed
Joins with
Full tree (one talent)
Ratings
Stats by level
| Level | Health | Armor | Regen / s | Damage |
|---|---|---|---|---|
| 1 | 200 | 0% (None) | 16 | 10-14 |
| 2 | 230 | 0% (None) | 18 | 11-16 |
| 3 | 260 | 0% (None) | 21 | 12-18 |
| 4 | 290 | 0% (None) | 23 | 13-20 |
| 5 | 320 | 0% (None) | 26 | 14-22 |
| 6 | 350 | 0% (None) | 28 | 16-23 |
| 7 | 380 | 0% (None) | 30 | 17-25 |
| 8 | 410 | 0% (None) | 33 | 18-27 |
| 9 | 440 | 0% (None) | 35 | 19-29 |
| 10 | 470 | 0% (None) | 38 | 20-31 |
Health regeneration heals the amount shown every second while the hero stands idle with no enemy to fight, once a second has passed since it was last hit.



