Health, level 1 → 10
Armor, level 1 → 10
Damage, level 1 → 10
Respawn time
Upgrade points buy the nodes of the hero room tree, starting next to the hero's portrait. A node can be bought once a node leading to it is bought. The whole tree costs 36 upgrade points with one talent, the 36 points a hero has at level 10.
Only one of the two talents can be bought. The ultimate opens once one of them is bought.
Skills, levels I to III
Smoke Mortar I
1 upgrade pointCooldown 16 s16 XP per useShoots 3 bombs that deal 10-15 explosive damage each; each bomb leaves smoke for 4 seconds that slows ground enemies within 60 by 40%.
Smoke Mortar II
2 upgrade pointsCooldown 16 s32 XP per useShoots 3 bombs that deal 15-20 explosive damage each; each bomb leaves smoke for 4 seconds that slows ground enemies within 60 by 40%.
Smoke Mortar III
3 upgrade pointsCooldown 16 s48 XP per useShoots 3 bombs that deal 20-25 explosive damage each; each bomb leaves smoke for 4 seconds that slows ground enemies within 60 by 40%.
Mine Field I
2 upgrade pointsCooldown 6 s6 XP per useEvery 6 seconds, throws a mine 40 to 120 away that stays until an enemy walks over it and explodes for 12-18 explosive damage. Up to 4 mines at once.
Mine Field II
2 upgrade pointsCooldown 6 s6 XP per useEvery 6 seconds, throws a mine 40 to 120 away that stays until an enemy walks over it and explodes for 17-28 explosive damage. Up to 6 mines at once.
Mine Field III
2 upgrade pointsCooldown 6 s6 XP per useEvery 6 seconds, throws a mine 40 to 120 away that stays until an enemy walks over it and explodes for 24-36 explosive damage. Up to 8 mines at once.
Giant Slayer I
3 upgrade pointsBolin's ranged shots, Suppressive Fire included, deal extra physical damage equal to 1% of the enemy's maximum health, 0.2% against bosses and mini bosses. A basic ranged shot hits for at least 50 before armor.
Giant Slayer II
3 upgrade pointsBolin's ranged shots, Suppressive Fire included, deal extra physical damage equal to 2% of the enemy's maximum health, 0.4% against bosses and mini bosses. A basic ranged shot hits for at least 50 before armor.
Giant Slayer III
3 upgrade pointsBolin's ranged shots, Suppressive Fire included, deal extra physical damage equal to 3% of the enemy's maximum health, 0.6% against bosses and mini bosses. A basic ranged shot hits for at least 50 before armor.
Ultimate
Suppressive Fire
4 upgrade pointsCooldown 35 s35 XP per useRapidly fires 8 shots at nearby enemies. Each shot deals Bolin's ranged damage for his level plus the Giant Slayer bonus. He fires it with 3 enemies within 200, or one enemy with 500 or more health.
Talents, one of the two
Sharpened Rounds
3 upgrade pointsBolin's ranged shots, Suppressive Fire included, treat the target's armor as 25 percentage points lower.
Explosive Rounds
3 upgrade pointsEvery 5 shots, Bolin deals 24-36 explosive damage.
Upgrades
Attack speed +10%
1 upgrade pointIncreases the hero's attack speed by 10%. His ranged attack then comes every 2.5 seconds instead of every 2.75 seconds.
Base damage +5%
1 upgrade pointIncreases the hero's base damage by 5%.
Skill cooldown -10%
2 upgrade pointsReduces the hero's skill cooldown by 10%. The Ultimate's cooldown drops by 5%.
Basic attack range +15%
2 upgrade pointsIncreases the hero's basic attack range by 15%.
Armor +10 points
2 upgrade pointsIncreases the hero's armor by 10 percentage points at every level.
Hero facts
Unlock
Starts at level
Attack
Damage type
Attack cooldown
Attack range
Movement speed
Joins with
Full tree (one talent)
In battle
Ratings
Stats by level
| Level | Health | Armor | Regen / s | Melee | Ranged |
|---|---|---|---|---|---|
| 1 | 170 | 5% (Low) | 14 | 8-12 | 20-30 |
| 2 | 180 | 6% (Low) | 14 | 9-13 | 22-33 |
| 3 | 190 | 7% (Low) | 15 | 10-14 | 24-36 |
| 4 | 200 | 8% (Low) | 16 | 10-16 | 26-39 |
| 5 | 210 | 9% (Low) | 17 | 11-17 | 28-42 |
| 6 | 220 | 10% (Low) | 18 | 12-18 | 30-45 |
| 7 | 230 | 11% (Low) | 18 | 13-19 | 32-48 |
| 8 | 240 | 12% (Low) | 19 | 14-20 | 34-52 |
| 9 | 250 | 13% (Low) | 20 | 14-22 | 36-54 |
| 10 | 260 | 15% (Low) | 21 | 15-23 | 38-57 |
Health regeneration heals the amount shown every second while the hero stands idle with no enemy to fight, once a second has passed since it was last hit.



