Zombies
/zombies
Zombies
Raised from corpses on the Resurrection Table, zombies work the Keeper's stations, supply other zombies, run the Factory, sing in the Church and fight in battles.
- Envy
- Resurrection day
- 3
- Zombie collars
- 49
- Zombie perks
- 5
- Masteries
The Plague Doctor gives the first 2 in Sweet Dreams and Gunter 3 in Friendship Written in the Stars; the rest are raised from corpses
A zombie in armor with a pike or bow, in a squad of 4 from the Barracks
6 kinds attack in the battle waves: Wild Zombie, Door Zombie, Bucket Zombie, Bloated Zombie, Spitter Zombie and Barrel Zombie
Raising a zombie
The Resurrection Table turns a corpse into a zombie when the Resurrection Device is used, and the Resurrection Lab has power for it on Envy. A successful Prayer for Storms grants God of the storms, which allows resurrection on any day while it lasts.
With all 6 vital organs: skull, brain, heart, guts, bones and skin. A Surgeon's Error in place of one also stops it
1 per zombie. Sold by Gunter and the Alchemist; alchemy formula of 2 red, 1 green, 4 blue runes, Laboratory II
Its red skull limit must be at least the corpse's red skulls. The zombie wears it
The Resurrection Device works on Envy, or on any day while God of the storms lasts
- Red skulls
- Each red skull on the corpse opens one perk slot on the zombie.
- Name
- The Resurrection window gives the zombie one of 40 names, and Roll Name draws another.
- Missing organs
- The table refuses the corpse: "This body is missing vital organs. You can't make zombies without them."
- Weak collar
- The table refuses the collar: "This Zombie Collar isn't good enough for this corpse. You need a higher-quality collar."
- New collar
- A zombie's collar can be replaced later by one with a higher red skull limit.
- Zombie count
- Each resurrection adds one zombie to the count that the zombie limit caps.
Zombie collars
Up to 5 red skulls. Jewelry Table: 1 Bronze Ingot, 1 Blue Crystal and 3 Faith. Sold by the Jeweler. Worth 1 silver
Up to 10 red skulls. Jewelry Table: 1 Golden ingot, 1 Blue Crystal and 5 Faith. Sold by the Jeweler from tier II. Worth 10 silver
Up to 99 red skulls. Jewelry Table: 1 Steel Ingot, 1 Blue Crystal and 10 Faith. Sold by the Jeweler from tier III. Worth 90 silver
Masteries and tools
A zombie has the Keeper's five masteries. For a recipe, its mastery is what it has bought on that mastery's tree, plus the bonus of the tool in its hand, plus a zombie perk for that kind of work. It holds one tool or weapon and one armor.
Tree: 17 nodes, +9 mastery, 4,600 red tech points in all. Tools: +1 to +6
Tree: 17 nodes, +9 mastery, 4,450 red tech points in all. Tools: +1 to +6
Tree: 17 nodes, +9 mastery, 4,650 green tech points in all. Tools: +1 to +8
Tree: 19 nodes, +9 mastery, 1,500 red + 835 blue tech points in all. Tools: +1 to +4
Tree: 15 nodes, +9 mastery, 1,500 red + 1,075 blue tech points in all. Tools: +1 to +4
Rusty Axe
+1 Building - worth 10 bronze
Rusty Pickaxe
+1 Building - worth 10 bronze
Bronze Axe
+2 Building - worth 1 silver 50 bronze
Bronze Pickaxe
+2 Building - worth 1 silver 50 bronze
Iron Axe
+4 Building - worth 10 silver
Iron Pickaxe
+4 Building - worth 10 silver
Steel Axe
+6 Building - worth 1 gold 20 silver
Steel Pickaxe
+6 Building - worth 1 gold 20 silver
Rusty Hammer
+1 Smithing - worth 10 bronze
Bronze tools
+1 Smithing - worth 1 silver 50 bronze
Bronze Hammer
+2 Smithing - worth 1 silver 75 bronze
Iron tools
+2 Smithing - worth 20 silver
Iron Hammer
+4 Smithing - worth 15 silver
Steel tools
+4 Smithing - worth 2 gold 50 silver
Steel Hammer
+6 Smithing - worth 1 gold 20 silver
Rusty Shovel
+1 Farming - worth 10 bronze
Basic Rod
+1 Farming - worth 20 bronze
Bronze Shovel
+2 Farming - worth 1 silver 60 bronze
Amateur Rod
+2 Farming - worth 1 silver
Iron Shovel
+4 Farming - worth 17 silver 50 bronze
Advanced Rod
+4 Farming - worth 5 silver
Steel Shovel
+6 Farming - worth 1 gold 45 silver
Pro Rod
+6 Farming - worth 1 gold
Zombie perks
Each red skull on the zombie opens one slot, and every node it buys on its trees, perk or mastery, takes one. It pays for nodes with the tech points it earns while crafting.

Building, Smithing
Building
Building
Building
Building
Building
Building
Building
Building
Building
Smithing
Smithing
Smithing
Smithing
Smithing
Smithing
Smithing
Smithing
Smithing
FarmingWhat zombies do
A zombie is carried to a station and put on it; the station sets its job.
Zombies craft the items queued at workbenches and furnaces, and only follow recipes that match their mastery. A station that is worked with a tool needs that tool in the zombie's hand.
Sawhorse
Building, no tool needed
Circular Saw
Building, no tool needed
Chopping Spot
Building, needs an axe
Woodworking Workbench I
Building, no tool needed
Woodworking Workbench II
Building, no tool needed
Stonemason's Workbench
Building, no tool needed
Potter's Wheel
Building, no tool needed
Kiln
Building, no tool needed
Spinning Wheel
Farming, no tool needed
Weaving Loom
Farming, no tool needed
Sewing Table
Building, no tool needed
Sluice Box
Smithing, no tool needed
Furnace I
Smithing, no tool needed
Furnace II
Smithing, no tool needed
Wooden Anvil
Smithing, needs a hammer
Iron Anvil
Smithing, needs a hammer
Steel Anvil
Smithing, needs a hammer
Millstone
Farming, no tool needed
Kitchen Table
Farming, no tool needed
Kitchen Table II
Farming, no tool needed
Kitchen Oven
Farming, no tool needed
Kitchen Oven II
Farming, no tool needed
Brewing Stand
Farming, no tool needed
Vine Press
Farming, no tool needed
Fermentation Barrel
Farming, no tool needed
Wine Barrel
Farming, no tool needed
Formulation Bench
Anatomy, no tool needed
Writing Desk
Book writing, no tool needed
Paper Press
Book writing, no tool needed
Printing Press
Book writing, no tool needed
Jewelry Table
Smithing, no tool needed
Distillation Cube
Anatomy, no tool needed
These stations take no ingredients: the zombie on them keeps producing.
Zombie Stone Quarry
Makes 1 Stone, needs a pickaxe
Zombie Marble Quarry
Makes 1 Marble, needs a pickaxe
Lumberjack stand
Makes 1 Log and 2 Stick, needs an axe
Zombie Miner
Makes 1 Iron Ore and 2 Coal (10% chance of a Gem with Magpie’s Eye), needs a pickaxe
Clay Digger Stand
Makes 1 Clay, needs a shovel
Sand Digger Stand
Makes 1 Sand, needs a shovel
Gardener Stand
Plants seeds in and harvests the garden beds of the Garden or Vineyard, needs a shovel
Zombie suppliers deliver needed items to workstation zombies, and load items onto workbenches for auto-crafting. Zombies at stations work on their own once their area has a Zombie Supplier Station with a zombie on it.
Zombie Supplier Station
Its zombie supplies the workstation zombies of its area
Porter Station
Its zombie carries Stone, Marble, Log, Coal, Iron Ore, Clay, Sand, Beer and Wine to the Factory and Honey, Hops and Grapes to the Vineyard Basement
Zombie Supply Porter
Its zombie carries items off the conveyor line to the Supply Storage, one at a time
Factory workstations need zombies to work and must be linked by conveyor belts. Factory power limits the Factory's capacity, and each Zombie Carousel adds to it.
Assembly bench I
Building, works the conveyor line
Assembly bench II
Building, works the conveyor line
Assembly bench III
Building, works the conveyor line
Smithy I
Smithing, works the conveyor line
Smithy II
Smithing, works the conveyor line
Kitchen I
Farming, works the conveyor line
Kitchen II
Farming, works the conveyor line
Assembly bench
Building, works the conveyor line
Zombie Carousel
Takes zombies. 7 factory power, 10 with Belt Master
Choir
Holds 5 zombies. 1 church quality, and each zombie adds 1 (2 with Novice Musician, 4 with Skilled Musician or 7 with Maestro)
Organ
Holds 1 zombie. 5 church quality, and its zombie adds 1 (2 with Novice Musician, 4 with Skilled Musician or 7 with Maestro)
Novice Musician
Zombie perk: 2 church quality from its zombie in the Choir or Organ
Skilled Musician
Zombie perk: 4 church quality from its zombie in the Choir or Organ
Maestro
Zombie perk: 7 church quality from its zombie in the Choir or Organ
Battle Ram in the Barracks unlocks the squad slots, and a squad is formed from zombies put in a slot there. Zombies only fight with armor and a pike or bow, and better equipment gives a higher defense power.
Zombie limit and the PR Machine
The zombie limit is the Resurrection Lab's quality. While the Keeper has more zombies than the limit, Excessive zombies is on: "You have too many zombies, and it's creeping people out. Your sermons are less effective." It cuts what 32 of the 58 prayer grades pay. The PR Machine raises the limit; it takes a load on Gluttony only.
For 1 week. Load: 2 Charged hypno-device. PR Machine I or higher
For 2 weeks. Load: 10 Newspaper (any grade) and 3 Charged hypno-device. PR Machine II or higher
For 3 weeks. Load: 20 Newspaper (silver or gold) and 5 Charged hypno-device. PR Machine III or higher
For 4 weeks. Load: 100 Newspaper (silver or gold). PR Machine IV or higher
For 5 weeks. Load: 100 Newspaper (gold). PR Machine V or higher
Upgrading the PR Machine unlocks the longer programs.
| Upgrade | Materials |
|---|---|
| Upgrade PR Machine I | 10 Oiled Plank and 8 Iron Detail |
| Upgrade PR Machine II | 6 Wooden beam and 8 Advanced Detail |
| Upgrade PR Machine III | 6 Wooden Joint and 8 Steel Detail |
| Upgrade PR Machine IV | 10 Carved Wood and 8 Engineering Details |
Zombie questions
What does a zombie need to work?
A mastery at or above the recipe's requirement, the tool the station is worked with in its hand, and materials: a Zombie Supplier Station with a zombie on it supplies the workstation zombies of its area. In the Factory, stations must also be linked by conveyor belts.
What limits the number of zombies?
The zombie limit, the Resurrection Lab's quality. Over the limit, Excessive zombies cuts what 32 of the 58 prayer grades pay. A PR Machine load on Gluttony raises the limit for 1 to 5 weeks.
How do a corpse's skulls affect the zombie?
Each red skull on the corpse opens one perk slot on the zombie, and the collar on the Resurrection Table must allow at least that many red skulls.
What does Personal Zombie Zone ask for?
Albert wants a zombie with 8 red skulls, placed in a special spot in his lab. The quest gives 2 Golden Zombie Collars and 2 Reanimation Liquids for it; a Bronze Zombie Collar stops at 5 red skulls. The zombie then no longer counts towards the zombie limit.
Related pages
The six-day week
Gluttony to Wrath: the event tied to each day and the quest that unlocks each day's wheel picture.
Graveyard quality
How skulls and wreaths score a grave, every headstone and decoration, and what the score pays.
Energy and insanity
What costs energy, what causes insanity, and every food and drink with its values.
Money and trading
Bronze, silver and gold, trader purses, town orders on Pride, Likes caps and the sources of income.
Tech points
Red, green and blue points: what the tree costs and where each colour comes from.
FAQ
Short answers with exact numbers: days, recipes, saving, zombies and fast travel.
Pre-order bonus
Where the Sauna and the platform outfit are, and what they do.


















