Zombies
/zombies
Zombies
Raised from corpses on the Resurrection Table, zombies work the Keeper's stations, supply other zombies, run the Factory, sing in the Church and fight in battles.
Mechanics
The Plague Doctor gives the first 2 in Sweet Dreams and Gunter 3 in Friendship Written in the Stars; the rest are raised from corpses
A zombie in armor with a pike or bow, in a squad of 4 from the Barracks
6 kinds attack in the battle waves: Wild Zombie, Door Zombie, Bucket Zombie, Bloated Zombie, Spitter Zombie and Barrel Zombie
Raising a zombie
The Resurrection Table turns a corpse into a zombie when the Resurrection Device is used, and the Resurrection Lab has power for it on Envy. A successful Prayer for Storms grants God of the storms, which allows resurrection on any day while it lasts.
With all 6 vital organs: skull, brain, heart, guts, bones and skin. A Surgeon's Error in place of one also stops it
1 per zombie. Sold by Gunter and the Alchemist; alchemy formula of 2 red, 1 green, 4 blue runes, Laboratory II
Its red skull limit must be at least the corpse's red skulls. The zombie wears it
The Resurrection Device works on Envy, or on any day while God of the storms lasts
- Red skulls
- Each red skull on the corpse opens one perk slot on the zombie.
- Name
- The Resurrection window gives the zombie one of 40 names, and Roll Name draws another.
- Missing organs
- The table refuses the corpse: "This body is missing vital organs. You can't make zombies without them."
- Weak collar
- The table refuses the collar: "This Zombie Collar isn't good enough for this corpse. You need a higher-quality collar."
- New collar
- A zombie's collar can be replaced later by one with a higher red skull limit.
- Zombie count
- Each resurrection adds one zombie to the count that the zombie limit caps.
Up to 5 red skulls. Jewelry Table: 1 Bronze Ingot, 1 Blue Crystal and 3 Faith. Sold by the Jeweler. Worth 1 silver
Up to 10 red skulls. Jewelry Table: 1 Golden ingot, 1 Blue Crystal and 5 Faith. Sold by the Jeweler from tier II. Worth 10 silver
Up to 99 red skulls. Jewelry Table: 1 Steel Ingot, 1 Blue Crystal and 10 Faith. Sold by the Jeweler from tier III. Worth 90 silver
A zombie has the Keeper's five masteries. For a recipe, its mastery is what it has bought on that mastery's tree, plus the bonus of the tool in its hand, plus a zombie perk for that kind of work. It holds one tool or weapon and one armor.
Tree: 17 nodes, +9 mastery, 4,600 red tech points in all. Tools: +1 to +6
Tree: 17 nodes, +9 mastery, 4,450 red tech points in all. Tools: +1 to +6
Tree: 17 nodes, +9 mastery, 4,650 green tech points in all. Tools: +1 to +8
Tree: 19 nodes, +9 mastery, 1,500 red + 835 blue tech points in all. Tools: +1 to +4
Tree: 15 nodes, +9 mastery, 1,500 red + 1,075 blue tech points in all. Tools: +1 to +4
- Rusty Axe+1 Building - worth 10 bronze
- Rusty Pickaxe+1 Building - worth 10 bronze
- Bronze Axe+2 Building - worth 1 silver 50 bronze
- Bronze Pickaxe+2 Building - worth 1 silver 50 bronze
- Iron Axe+4 Building - worth 10 silver
- Iron Pickaxe+4 Building - worth 10 silver
- Steel Axe+6 Building - worth 1 gold 20 silver
- Steel Pickaxe+6 Building - worth 1 gold 20 silver
- Rusty Hammer+1 Smithing - worth 10 bronze
- Bronze tools+1 Smithing - worth 1 silver 50 bronze
- Bronze Hammer+2 Smithing - worth 1 silver 75 bronze
- Iron tools+2 Smithing - worth 20 silver
- Iron Hammer+4 Smithing - worth 15 silver
- Steel tools+4 Smithing - worth 2 gold 50 silver
- Steel Hammer+6 Smithing - worth 1 gold 20 silver
- Rusty Shovel+1 Farming - worth 10 bronze
- Basic Rod+1 Farming - worth 20 bronze
- Bronze Shovel+2 Farming - worth 1 silver 60 bronze
- Amateur Rod+2 Farming - worth 1 silver
- Iron Shovel+4 Farming - worth 17 silver 50 bronze
- Advanced Rod+4 Farming - worth 5 silver
- Steel Shovel+6 Farming - worth 1 gold 45 silver
- Pro Rod+6 Farming - worth 1 gold
Each red skull on the zombie opens one slot, and every node it buys on its trees, perk or mastery, takes one. It pays for nodes with the tech points it earns while crafting.
Factory OperativeCosts the zombie 500 red tech points
Magpie’s EyeCosts the zombie 500 red tech points
Apprentice CarpenterCosts the zombie 200 red tech points
Master CarpenterCosts the zombie 500 red tech points
Novice StonemasonCosts the zombie 200 red tech points
Master StonemasonCosts the zombie 500 red tech points
TailorCosts the zombie 100 red tech points
QuarrymanCosts the zombie 200 red tech points
LoggerCosts the zombie 200 red tech points
ExcavatorCosts the zombie 50 red tech points
Zombie MinerCosts the zombie 100 red tech points
Puff MasterCosts the zombie 200 red tech points
Novice BlacksmithCosts the zombie 100 red tech points
Advanced BlacksmithCosts the zombie 200 red tech points
Master BlacksmithCosts the zombie 500 red tech points
ImpalerCosts the zombie 200 red tech points
BlindseyeCosts the zombie 200 red tech points
Tin CanCosts the zombie 400 red tech points
Undead ResilienceCosts the zombie 400 red tech points
Novice FishermanCosts the zombie 200 green tech pointsA zombie is carried to a station and put on it; the station sets its job.
Zombies craft the items queued at workbenches and furnaces, and only follow recipes that match their mastery. A station that is worked with a tool needs that tool in the zombie's hand.
- SawhorseBuilding, no tool needed
- Circular SawBuilding, no tool needed
- Chopping SpotBuilding, needs an axe
- Woodworking Workbench IBuilding, no tool needed
- Woodworking Workbench IIBuilding, no tool needed
- Stonemason's WorkbenchBuilding, no tool needed
- Potter's WheelBuilding, no tool needed
- KilnBuilding, no tool needed
- Spinning WheelFarming, no tool needed
- Weaving LoomFarming, no tool needed
- Sewing TableBuilding, no tool needed
- Sluice BoxSmithing, no tool needed
- Furnace ISmithing, no tool needed
- Furnace IISmithing, no tool needed
- Wooden AnvilSmithing, needs a hammer
- Iron AnvilSmithing, needs a hammer
- Steel AnvilSmithing, needs a hammer
- MillstoneFarming, no tool needed
- Kitchen TableFarming, no tool needed
- Kitchen Table IIFarming, no tool needed
- Kitchen OvenFarming, no tool needed
- Kitchen Oven IIFarming, no tool needed
- Brewing StandFarming, no tool needed
- Vine PressFarming, no tool needed
- Fermentation BarrelFarming, no tool needed
- Wine BarrelFarming, no tool needed
- Formulation BenchAnatomy, no tool needed
- Writing DeskBook writing, no tool needed
- Paper PressBook writing, no tool needed
- Printing PressBook writing, no tool needed
- Jewelry TableSmithing, no tool needed
- Distillation CubeAnatomy, no tool needed
These stations take no ingredients: the zombie on them keeps producing.
- Zombie Stone QuarryMakes 1 Stone, needs a pickaxe
- Zombie Marble QuarryMakes 1 Marble, needs a pickaxe
- Lumberjack standMakes 1 Log and 2 Stick, needs an axe
- Zombie MinerMakes 1 Iron Ore and 2 Coal (10% chance of a Gem with Magpie’s Eye), needs a pickaxe
- Clay Digger StandMakes 1 Clay, needs a shovel
- Sand Digger StandMakes 1 Sand, needs a shovel
- Gardener StandPlants seeds in and harvests the garden beds of the Garden or Vineyard, needs a shovel
Zombie suppliers deliver needed items to workstation zombies, and load items onto workbenches for auto-crafting. Zombies at stations work on their own once their area has a Zombie Supplier Station with a zombie on it.
- Zombie Supplier StationIts zombie supplies the workstation zombies of its area
- Porter StationIts zombie carries Stone, Marble, Log, Coal, Iron Ore, Clay, Sand, Beer and Wine to the Factory and Honey, Hops and Grapes to the Vineyard Basement
- Zombie Supply PorterIts zombie carries items off the conveyor line to the Supply Storage, one at a time
Factory workstations need zombies to work and must be linked by conveyor belts. Factory power limits the Factory's capacity, and each Zombie Carousel adds to it.
- Assembly bench IBuilding, works the conveyor line
- Assembly bench IIBuilding, works the conveyor line
- Assembly bench IIIBuilding, works the conveyor line
- Smithy ISmithing, works the conveyor line
- Smithy IISmithing, works the conveyor line
- Kitchen IFarming, works the conveyor line
- Kitchen IIFarming, works the conveyor line
- Assembly benchBuilding, works the conveyor line
- Zombie CarouselTakes zombies. 7 factory power, 10 with Belt Master
- ChoirHolds 5 zombies. 1 church quality, and each zombie adds 1 (2 with Novice Musician, 4 with Skilled Musician or 7 with Maestro)
- OrganHolds 1 zombie. 5 church quality, and its zombie adds 1 (2 with Novice Musician, 4 with Skilled Musician or 7 with Maestro)
- Novice MusicianZombie perk: 2 church quality from its zombie in the Choir or Organ
- Skilled MusicianZombie perk: 4 church quality from its zombie in the Choir or Organ
- MaestroZombie perk: 7 church quality from its zombie in the Choir or Organ
Battle Ram in the Barracks unlocks the squad slots, and a squad is formed from zombies put in a slot there. Zombies only fight with armor and a pike or bow, and better equipment gives a higher defense power.
The zombie limit is the Resurrection Lab's quality. While the Keeper has more zombies than the limit, Excessive zombies is on: "You have too many zombies, and it's creeping people out. Your sermons are less effective." It cuts what 32 of the 58 prayer grades pay. The PR Machine raises the limit; it takes a load on Gluttony only.
For 1 week. Load: 2 Charged hypno-device. PR Machine I or higher
For 2 weeks. Load: 10 Newspaper (any grade) and 3 Charged hypno-device. PR Machine II or higher
For 3 weeks. Load: 20 Newspaper (silver or gold) and 5 Charged hypno-device. PR Machine III or higher
For 4 weeks. Load: 100 Newspaper (silver or gold). PR Machine IV or higher
For 5 weeks. Load: 100 Newspaper (gold). PR Machine V or higher
Upgrading the PR Machine unlocks the longer programs.
| Upgrade | Materials |
|---|---|
| Upgrade PR Machine I | 10 Oiled Plank and 8 Iron Detail |
| Upgrade PR Machine II | 6 Wooden beam and 8 Advanced Detail |
| Upgrade PR Machine III | 6 Wooden Joint and 8 Steel Detail |
| Upgrade PR Machine IV | 10 Carved Wood and 8 Engineering Details |
Zombie questions
What does a zombie need to work?
A mastery at or above the recipe's requirement, the tool the station is worked with in its hand, and materials: a Zombie Supplier Station with a zombie on it supplies the workstation zombies of its area. In the Factory, stations must also be linked by conveyor belts.
What limits the number of zombies?
The zombie limit, the Resurrection Lab's quality. Over the limit, Excessive zombies cuts what 32 of the 58 prayer grades pay. A PR Machine load on Gluttony raises the limit for 1 to 5 weeks.
How do a corpse's skulls affect the zombie?
Each red skull on the corpse opens one perk slot on the zombie, and the collar on the Resurrection Table must allow at least that many red skulls.
What does Personal Zombie Zone ask for?
Albert wants a zombie with 8 red skulls, placed in a special spot in his lab. The quest gives 2 Golden Zombie Collars and 2 Reanimation Liquids for it; a Bronze Zombie Collar stops at 5 red skulls. The zombie then no longer counts towards the zombie limit.
Related pages
- The six-day weekGluttony to Wrath: the event tied to each day and the quest that unlocks each day's wheel picture.
- Graveyard qualityHow skulls and wreaths score a grave, every headstone and decoration, and what the score pays.
- Energy and insanityWhat costs energy, what causes insanity, and every food and drink with its values.
- Money and tradingBronze, silver and gold, trader purses, town orders on Pride, Likes caps and the sources of income.
- Tech pointsRed, green and blue points: what the tree costs and where each colour comes from.
- FAQShort answers with exact numbers: days, recipes, saving, zombies and fast travel.
- Pre-order bonusWhere the Sauna and the platform outfit are, and what they do.





















































































































