Zombie perks
/zombie-perks
Zombie perks
Every zombie worker has its own talent trees, one per mastery, with 49 perks between them. Zombies pay for their nodes with the tech points they earn while crafting, not with the Keeper's.
- 49
- Zombie perks
- 5
- Trees per zombie
- +9
- Mastery per tree
- 85
- Nodes in all
A zombie starts a normal recipe only when its mastery reaches the recipe's requirement; star crafts and autopsy work are the exception. Its mastery is the sum of the mastery nodes of its own trees, bought with the tech points it earns while crafting, the mastery bonus of the tools it carries, and zombie perks for one kind of work, such as +4 Building mastery when working with wood (Master Carpenter).
17 nodes: 10 zombie perks and 7 mastery upgrades worth +9 Building mastery in total. The whole tree costs one zombie 4,600 red tech points.
Red tech points
Tier 1
Building mastery +1+1
Mastery upgrade
Raises Building mastery by 1.
50 Red tech points
Tier 2
Building mastery +1+1
Mastery upgrade
Raises Building mastery by 1.
100 Red tech points
Requires: Building mastery +1
Perk
Clay at the Clay Digger Stand: 6 ticks instead of 8; Sand at the Sand Digger Stand: 6 ticks instead of 8.
50 Red tech points
Requires: Building mastery +1
Perk
Fabric at the Assembly bench I, Assembly bench II, Assembly bench III or Weaving Loom: 2 instead of 1; plus 4 more.
100 Red tech points
Requires: Building mastery +1
Building mastery +1+1
Mastery upgrade
Raises Building mastery by 1.
100 Red tech points
Requires: Building mastery +1
Tier 3
Perk
+2 Building mastery when working with wood.
200 Red tech points
Requires: Building mastery +1
Building mastery +1+1
Mastery upgrade
Raises Building mastery by 1.
200 Red tech points
Requires: Building mastery +1
Perk
Log at the Lumberjack stand: 6 ticks instead of 8.
200 Red tech points
Requires: Building mastery +1
Perk
Stone at the Zombie Stone Quarry: 6 ticks instead of 8; Marble at the Zombie Marble Quarry: 6 ticks instead of 8.
200 Red tech points
Requires: Building mastery +1
Building mastery +1+1
Mastery upgrade
Raises Building mastery by 1.
200 Red tech points
Requires: Building mastery +1
Perk
+2 Building mastery when working with stone.
200 Red tech points
Requires: Building mastery +1
Tier 4
Perk
+4 Building mastery when working with wood.
500 Red tech points
Requires: Building mastery +1
Building mastery +2+2
Mastery upgrade
Raises Building mastery by 2.
500 Red tech points
Requires: Building mastery +1
Perk
A 10% chance of 1 extra Gem at the Zombie Miner.
500 Red tech points
Requires: Building mastery +1
Perk
2 fewer ticks per craft on the 63 recipes it improves.
500 Red tech points
Requires: Building mastery +1
Building mastery +2+2
Mastery upgrade
Raises Building mastery by 2.
500 Red tech points
Requires: Building mastery +1
Perk
+4 Building mastery when working with marble.
500 Red tech points
Requires: Building mastery +1
17 nodes: 10 zombie perks and 7 mastery upgrades worth +9 Smithing mastery in total. The whole tree costs one zombie 4,450 red tech points.
Red tech points
Tier 1
Smithing mastery +1+1
Mastery upgrade
Raises Smithing mastery by 1.
50 Red tech points
Tier 2
Perk
Iron Ore at the Zombie Miner: 6 ticks instead of 8.
100 Red tech points
Requires: Smithing mastery +1
Smithing mastery +1+1
Mastery upgrade
Raises Smithing mastery by 1.
100 Red tech points
Requires: Smithing mastery +1
Perk
+2 Smithing mastery when working with bronze.
100 Red tech points
Requires: Smithing mastery +1
Smithing mastery +1+1
Mastery upgrade
Raises Smithing mastery by 1.
100 Red tech points
Requires: Smithing mastery +1
Tier 3
Perk
+3 Smithing mastery when working with glass.
200 Red tech points
Requires: Smithing mastery +1
Smithing mastery +1+1
Mastery upgrade
Raises Smithing mastery by 1.
200 Red tech points
Requires: Smithing mastery +1
Perk
+4 Smithing mastery when working with iron.
200 Red tech points
Requires: Smithing mastery +1
Perk
+2 damage per hit with its pike.
200 Red tech points
Requires: Smithing mastery +1
Smithing mastery +1+1
Mastery upgrade
Raises Smithing mastery by 1.
200 Red tech points
Requires: Smithing mastery +1
Perk
+3 damage per hit with its bow.
200 Red tech points
Requires: Smithing mastery +1
Tier 4
Perk
2 fewer ticks per craft on the 63 recipes it improves.
500 Red tech points
Requires: Smithing mastery +1
Smithing mastery +2+2
Mastery upgrade
Raises Smithing mastery by 2.
500 Red tech points
Requires: Smithing mastery +1
Perk
+6 Smithing mastery when working with steel.
500 Red tech points
Requires: Smithing mastery +1
Perk
+1 armor for the zombie in battle.
400 Red tech points
Requires: Smithing mastery +1
Smithing mastery +2+2
Mastery upgrade
Raises Smithing mastery by 2.
500 Red tech points
Requires: Smithing mastery +1
Perk
The zombie has 150 health in battle instead of 100.
400 Red tech points
Requires: Smithing mastery +1
17 nodes: 10 zombie perks and 7 mastery upgrades worth +9 Farming mastery in total. The whole tree costs one zombie 4,650 green tech points.
Green tech points
Tier 1
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
50 Green tech points
Tier 2
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
100 Green tech points
Requires: Farming mastery +1
Perk
+2 Farming mastery on the 17 recipes it improves.
100 Green tech points
Requires: Farming mastery +1
Perk
Supply: Flour Sack at the Kitchen I or Kitchen II: 2 instead of 1; Flour at the Millstone: 8 instead of 5.
100 Green tech points
Requires: Farming mastery +1
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
100 Green tech points
Requires: Farming mastery +1
Tier 3
Perk
The zombie learned that bobbers float and sinkers sink: higher chance to catch common fish.
200 Green tech points
Requires: Farming mastery +1
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
200 Green tech points
Requires: Farming mastery +1
Perk
+3 Anatomy mastery when making fertilizer.
200 Green tech points
Requires: Farming mastery +1
Perk
+3 Farming mastery at the brewery.
200 Green tech points
Requires: Farming mastery +1
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
200 Green tech points
Requires: Farming mastery +1
Perk
+4 Farming mastery when pressing juice.
200 Green tech points
Requires: Farming mastery +1
Tier 4
Perk
The zombie learned to set the hook in time: higher chance to catch rare fish.
500 Green tech points
Requires: Farming mastery +1
Farming mastery +2+2
Mastery upgrade
Raises Farming mastery by 2.
500 Green tech points
Requires: Farming mastery +1
Perk
+4 Farming mastery on the 17 recipes it improves.
500 Green tech points
Requires: Farming mastery +1
Perk
+4 Farming mastery when making canned goods.
500 Green tech points
Requires: Farming mastery +1
Farming mastery +2+2
Mastery upgrade
Raises Farming mastery by 2.
500 Green tech points
Requires: Farming mastery +1
Perk
+5 Farming mastery when making wine.
500 Green tech points
Requires: Farming mastery +1
19 nodes: 12 zombie perks and 7 mastery upgrades worth +9 Book writing mastery in total. The whole tree costs one zombie 1,500 red and 835 blue tech points.
Blue tech points
Red tech points
Tier 1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
25 Blue tech points
Perk
At least the rats seem to enjoy it. Slightly increases church quality when assigned to the choir or organ.
10 Blue tech points
Tier 2
Perk
Story starts with 2 successful ticks already done; Improve story I and Improve story II start from the first tick.
25 Blue tech points
Requires: Book writing mastery +1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
50 Blue tech points
Requires: Book writing mastery +1
Perk
Leather Scroll at the Writing Desk: 6 instead of 4; Clean Paper at the Writing Desk: 10 instead of 6; Clean Paper at the Paper Press: 30 instead of 20; plus 3 more.
25 Blue tech points
Requires: Book writing mastery +1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
100 Red tech points
Requires: Book writing mastery +1
Perk
Story and Newspaper start with 2 successful ticks already done; its other 16 Writing Desk and Printing Press recipes start from the first tick.
25 Blue tech points
Requires: Book writing mastery +1
Perk
Not bad for someone without a pulse. Increases church quality when assigned to the choir or organ.
25 Blue tech points
Requires: Novice Musician
Tier 3
Perk
+3 Book writing mastery when writing stories (the tooltip lists +4).
50 Blue tech points
Requires: Book writing mastery +1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
100 Blue tech points
Requires: Book writing mastery +1
Perk
+3 Book writing mastery when crafting paper (the tooltip lists +4).
50 Blue tech points
Requires: Book writing mastery +1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
200 Red tech points
Requires: Book writing mastery +1
Perk
No effect: its 14 Jewelry Table recipes start from the first tick and turn out the same with or without it.
200 Red tech points
Requires: Book writing mastery +1
Perk
Even the angels are taking notes. Greatly increases church quality when assigned to the choir or organ.
50 Blue tech points
Requires: Skilled Musician
Tier 4
Perk
+3 Book writing mastery when working at the Writing Desk (the tooltip lists +4).
100 Blue tech points
Requires: Book writing mastery +1
Book writing mastery +2+2
Mastery upgrade
Raises Book writing mastery by 2.
200 Blue tech points
Requires: Book writing mastery +1
Perk
+3 Book writing mastery when working at the Printing Press (the tooltip lists +4).
100 Blue tech points
Requires: Book writing mastery +1
Book writing mastery +2+2
Mastery upgrade
Raises Book writing mastery by 2.
500 Red tech points
Requires: Book writing mastery +1
Perk
+3 Smithing mastery when working at the Jewelry Table (the tooltip lists +4).
500 Red tech points
Requires: Book writing mastery +1
15 nodes: 8 zombie perks and 7 mastery upgrades worth +9 Anatomy mastery in total. The whole tree costs one zombie 1,500 red and 1,075 blue tech points.
Blue tech points
Red tech points
Tier 1
Anatomy mastery +1+1
Mastery upgrade
Raises Anatomy mastery by 1.
25 Blue tech points
Tier 2
Perk
Melted Fat at the Distillation Cube: 7 instead of 4 or 5 instead of 3, by recipe; Alcohol at the Distillation Cube: 7 instead of 4, 2 instead of 1 or 3 instead of 2, by recipe; plus 1 more.
50 Blue tech points
Requires: Anatomy mastery +1
Anatomy mastery +1+1
Mastery upgrade
Raises Anatomy mastery by 1.
50 Blue tech points
Requires: Anatomy mastery +1
Perk
A 40%, 50%, 60% or 80% chance (set per recipe) of 1 extra item on 27 recipes.
50 Blue tech points
Requires: Anatomy mastery +1
Anatomy mastery +1+1
Mastery upgrade
Raises Anatomy mastery by 1.
100 Red tech points
Requires: Anatomy mastery +1
Tier 3
Perk
+3 Anatomy mastery when crafting church supplies (the tooltip lists +4).
100 Blue tech points
Requires: Anatomy mastery +1
Anatomy mastery +1+1
Mastery upgrade
Raises Anatomy mastery by 1.
100 Blue tech points
Requires: Anatomy mastery +1
Perk
+3 Anatomy mastery when crafting potions (the tooltip lists +4).
100 Blue tech points
Requires: Anatomy mastery +1
Anatomy mastery +1+1
Mastery upgrade
Raises Anatomy mastery by 1.
200 Red tech points
Requires: Anatomy mastery +1
Perk
2 fewer ticks per craft on the 13 recipes it improves.
200 Red tech points
Requires: Anatomy mastery +1
Tier 4
Perk
+3 Anatomy mastery when working at the Distillation Cube (the tooltip lists +4).
200 Blue tech points
Requires: Anatomy mastery +1
Anatomy mastery +2+2
Mastery upgrade
Raises Anatomy mastery by 2.
200 Blue tech points
Requires: Anatomy mastery +1
Perk
+3 Anatomy mastery when working at the Formulation Bench (the tooltip lists +4).
200 Blue tech points
Requires: Anatomy mastery +1
Anatomy mastery +2+2
Mastery upgrade
Raises Anatomy mastery by 2.
500 Red tech points
Requires: Anatomy mastery +1
Perk
+3 Building mastery when crafting gravestones and grave fences (the tooltip lists +4).
500 Red tech points
Requires: Anatomy mastery +1

Building, Smithing
Building
Building
Building
Building
Building
Building
Building
Building
Building
Smithing
Smithing
Smithing
Smithing
Smithing
Smithing
Smithing
Smithing
Smithing
Farming
Farming
Farming
Farming
Farming
Farming
Farming
Farming
Farming
Farming
Book writing
Book writing
Book writing
Book writing
Book writing
Book writing
Book writing
Book writing
Book writing
Book writing
Book writing
Book writing
Anatomy
Anatomy
Anatomy
Anatomy
Anatomy
Anatomy
Anatomy