Perk tree
/perk-tree
Perk tree
The Keeper's five talent trees - Building, Smithing, Farming, Book writing and Anatomy - laid out like the in-game talent window. Inspiration points of a colour buy the nodes of that colour's tree.
Each full inspiration bar of a colour gives one point. Every node costs one point of its colour.
Raises that mastery by 1. A recipe cannot be worked below its required mastery (star crafts and autopsy work can be attempted), and twice or three times the mastery it needs finishes it in a half or a third of the ticks.
A permanent bonus. 13 of the 68 talent perks add +2 to +4 mastery for one kind of work.
The Building tree grows down from its first node. Every node costs one Building inspiration point and needs every node above it that it is connected to. 5 nodes raise Building mastery by 1 each; the other 11 are perks. Buying all 16 nodes takes 16 points, which is 74 notches of the Building inspiration bar.
- 11
- Perks
- +5
- Building mastery
- 16
- Points for all
- 15
- Building inspirations
Building inspiration point
Tier 1
Building mastery +1+1
Mastery upgrade
Raises Building mastery by 1.
1 Building inspiration point
Tier 2
Perk
Firewood at the Chopping Spot: 15 instead of 10; Wood wedge at the Chopping Spot: 15 instead of 10; +1 Log from each of 46 kinds of tree; +1 to 2 Log from each of 7 kinds of tree.
1 Building inspiration point
Requires: Building mastery +1
Perk
Your neck was made for something, right? Carry more items on your head.
1 Building inspiration point
Requires: Building mastery +1
Building mastery +1+1
Mastery upgrade
Raises Building mastery by 1.
1 Building inspiration point
Requires: Building mastery +1
Perk
+2 Building mastery when working with stone.
1 Building inspiration point
Requires: Building mastery +1
Tier 3
Perk
A 50% chance of 1 to 2 extra Piece of stone at the Stonemason's Workbench; A 50% chance of 1 to 2 extra Polished Stone at the Stonemason's Workbench; plus 4 more.
1 Building inspiration point
Requires: Building mastery +1
Perk
Glass at the Furnace I or Furnace II: 4 instead of 3; Empty Bottle at the Furnace I or Furnace II: 3 instead of 2; Lens at the Furnace I or Furnace II: 3 instead of 2; plus 2 more.
1 Building inspiration point
Requires: Fissure Finder
Perk
Is it just a piece of stone? For you, it’s art. You gain a quality bonus when crafting statues and decorations.
1 Building inspiration point
Requires: Fissure Finder
Tier 4
Perk
Board at the Circular Saw: 6 instead of 4; Short Log at the Circular Saw: 5 instead of 3; Wooden Plank at the Circular Saw: 6 instead of 4; Wooden beam at the Circular Saw: 3 instead of 2.
1 Building inspiration point
Requires: Splinter Proof
Building mastery +1+1
Building mastery +1+1
Building mastery +1+1
Tier 5
Perk
Each Zombie Carousel gives 10 Factory power instead of 7.
1 Building inspiration point
Requires: Building mastery +1
Perk
A 20% chance of 1 extra Gem from each copper vein.
1 Building inspiration point
Requires: Building mastery +1
The Smithing tree grows down from its first node. Every node costs one Smithing inspiration point and needs every node above it that it is connected to. 5 nodes raise Smithing mastery by 1 each; the other 13 are perks. Buying all 18 nodes takes 18 points, which is 84 notches of the Smithing inspiration bar.
- 13
- Perks
- +5
- Smithing mastery
- 18
- Points for all
- 13
- Smithing inspirations
Smithing inspiration point
Tier 1
Smithing mastery +1+1
Mastery upgrade
Raises Smithing mastery by 1.
1 Smithing inspiration point
Tier 2
Perk
Bronze Ingot at the Furnace I or Furnace II: 3 instead of 2 or 5 instead of 4, by recipe; Golden ingot at the Furnace II: 3 instead of 2; Iron Ingot at the Furnace II: 4 instead of 3.
1 Smithing inspiration point
Requires: Smithing mastery +1
Perk
+1 Copper Nugget from each copper vein; A 20% chance of 1 extra Gem from each copper vein; +1 Iron Ore from each of 2 kinds of ore deposit.
1 Smithing inspiration point
Requires: Smithing mastery +1
Smithing mastery +1+1
Mastery upgrade
Raises Smithing mastery by 1.
1 Smithing inspiration point
Requires: Smithing mastery +1
Tier 3
Smithing mastery +1+1
Perk
A 40% chance of 1 extra Golden nugget at the Sluice Box.
1 Smithing inspiration point
Requires: Miner
Perk
+2 damage per hit with the Keeper's swords (+3 with the Master Sword).
1 Smithing inspiration point
Requires: Smithing mastery +1
Tier 4
Perk
Bronze Nails at the Wooden Anvil, Iron Anvil or Steel Anvil: 8 instead of 6 or 16 instead of 12, by recipe; Iron Nails at the Iron Anvil or Steel Anvil: 16 instead of 12; plus 1 more.
1 Smithing inspiration point
Requires: Smithing mastery +1
Perk
+2 Smithing mastery when working with iron.
1 Smithing inspiration point
Requires: Smithing mastery +1
Smithing mastery +1+1
Perk
Archer Tower I, II and III: +4, +4 and +6 damage per arrow; Spiked Barricade I, II and III: +1, +2 and +3 damage back per blow.
1 Smithing inspiration point
Requires: Sword Master
Tier 5
Perk
Bronze Detail at the Wooden Anvil, Iron Anvil or Steel Anvil: 9 instead of 6; Iron Detail at the Iron Anvil or Steel Anvil: 9 instead of 6; plus 2 more.
1 Smithing inspiration point
Requires: Blacksmith
Perk
Bronze Gear at the Iron Anvil or Steel Anvil: 4 instead of 3; Engineering Details at the Furnace II: 3 instead of 2.
1 Smithing inspiration point
Requires: Heat Handler
Perk
Mom always said insanity was for losers. Insanity can no longer rise above 70%.
1 Smithing inspiration point
Requires: Smithing mastery +1
Perk
+2 Smithing mastery when working with steel.
1 Smithing inspiration point
Requires: Smithing mastery +1
Smithing mastery +1+1
Tier 6
Perk
One day, they may prove too deep even for you. Increases inventory size.
1 Smithing inspiration point
Requires: Engineer, Gear Master
Perk
Archer Tower I, II and III: +50, +100 and +100 health; Barricades, Spiked Barricades and Fortified Barricades: +10% health.
1 Smithing inspiration point
Requires: Smithing mastery +1
The Farming tree grows down from its first node. Every node costs one Farming inspiration point and needs every node above it that it is connected to. 5 nodes raise Farming mastery by 1 each; the other 16 are perks. Buying all 21 nodes takes 21 points, which is 99 notches of the Farming inspiration bar.
- 16
- Perks
- +5
- Farming mastery
- 21
- Points for all
- 13
- Farming inspirations
Farming inspiration point
Tier 1
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
1 Farming inspiration point
Tier 2
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
1 Farming inspiration point
Requires: Farming mastery +1
Perk
+2 Farming mastery when brewing beer and mead.
1 Farming inspiration point
Requires: Farming mastery +1
Perk
You learned to plant seeds pointy side up.
1 Farming inspiration point
Requires: Farming mastery +1
Perk
+2 Blueberry from each of 3 kinds of bush; +2 Berry from each of 6 kinds of bush; +2 Rhododendron from each of 3 kinds of bush; +1 to 2 Swamp mushroom from each of 2 kinds of mushroom; plus 2 more.
1 Farming inspiration point
Requires: Farming mastery +1
Tier 3
Perk
Bread at the Kitchen Oven or Kitchen Oven II: 6 instead of 4; Berry smoothie at the Kitchen Table or Kitchen Table II: 5 instead of 3; plus 10 more.
1 Farming inspiration point
Requires: Farming mastery +1
Perk
You know how to handle your fishing rod. Now it’s stronger than ever.
1 Farming inspiration point
Requires: Farming mastery +1
Perk
Mead at the Brewing Stand: 8 instead of 5; Beer at the Brewing Stand: 8 instead of 5.
1 Farming inspiration point
Requires: Master Brewer
Perk
Peat at the Compost Pile: 4 instead of 2; Peat at the Compost Pile II: 10 instead of 5; Headstart Fertilizer I at the Formulation Bench: 2 instead of 1; plus 5 more.
1 Farming inspiration point
Requires: Green Thumb
Farming mastery +1+1
Tier 4
Perk
Fuel per craft: 5 instead of 10 on 10 recipes; Fuel per craft: 10 instead of 20 on 11 recipes; Fuel per craft: 5 instead of 15 on 10 recipes; Fuel per craft: 10 instead of 25 on 6 recipes.
1 Farming inspiration point
Requires: Cook
Perk
River fish fillet at the Kitchen Table or Kitchen Table II: 2 instead of 1, 4 instead of 2, 6 instead of 3 or 8 instead of 4, by recipe; plus 2 more.
1 Farming inspiration point
Requires: Fisherman
Farming mastery +1+1
Mastery upgrade
Raises Farming mastery by 1.
1 Farming inspiration point
Requires: Farmer, Compost Chemist
Tier 5
Farming mastery +1+1
Perk
+1 crop per harvest on 9 crops.
1 Farming inspiration point
Requires: Farming mastery +1
Perk
+1 seed per harvest on 9 crops.
1 Farming inspiration point
Requires: Farming mastery +1
Tier 6
Perk
Muffin at the Kitchen Oven or Kitchen Oven II: 6 instead of 4; Croissant at the Kitchen Oven or Kitchen Oven II: 6 instead of 4; plus 20 more.
1 Farming inspiration point
Requires: Farming mastery +1
The Book writing tree grows down from its first node. Every node costs one Book writing inspiration point and needs every node above it that it is connected to. 5 nodes raise Book writing mastery by 1 each; the other 13 are perks. Buying all 18 nodes takes 18 points, which is 84 notches of the Book writing inspiration bar.
- 13
- Perks
- +5
- Book writing mastery
- 18
- Points for all
- 13
- Book writing inspirations
Book writing inspiration point
Tier 1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
1 Book writing inspiration point
Tier 2
Perk
Leather Scroll at the Writing Desk: 6 instead of 4; Clean Paper at the Writing Desk: 10 instead of 6; Clean Paper at the Paper Press: 30 instead of 20; plus 3 more.
1 Book writing inspiration point
Requires: Book writing mastery +1
Perk
People believe in your words. Ceremonies grant extra faith.
1 Book writing inspiration point
Requires: Book writing mastery +1
Perk
The church isn't just a triumph of the spirit. It's also a collection of buildings and properties. You've learned to manage them, so ceremonies give you extra money.
1 Book writing inspiration point
Requires: Book writing mastery +1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
1 Book writing inspiration point
Requires: Book writing mastery +1
Perk
+4 Smithing mastery when working at the Jewelry Table.
1 Book writing inspiration point
Requires: Book writing mastery +1
Tier 3
Perk
+4 Book writing mastery when working at the Writing Desk.
1 Book writing inspiration point
Requires: Paper maker
Perk
The more friends you have, the more brains you need. Increase your zombie limit without receiving a PR penalty.
1 Book writing inspiration point
Requires: Book writing mastery +1
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
1 Book writing inspiration point
Requires: Talented jeweler
Tier 4
Perk
Write everything faster: books, stories, newspapers...
1 Book writing inspiration point
Requires: Scribe
Perk
Holy words are easier when someone else does the hard thinking. Writing sermons becomes an easier task.
1 Book writing inspiration point
Requires: Scribe
Perk
Successful ceremonies grant extra Faith and silver.
1 Book writing inspiration point
Requires: Book writing mastery +1
Perk
Happy customers are good customers. Town orders give more Likes.
1 Book writing inspiration point
Requires: Good fellow
Perk
Diamonds may last forever. Your patience doesn't. Crafting jewelry requires less Energy.
1 Book writing inspiration point
Requires: Book writing mastery +1
Tier 5
Perk
+4 Book writing mastery when working at the Printing Press.
1 Book writing inspiration point
Requires: Like a King
Perk
+4 Book writing mastery when writing sermons.
1 Book writing inspiration point
Requires: Sermon writer
Tier 6
Book writing mastery +1+1
Mastery upgrade
Raises Book writing mastery by 1.
1 Book writing inspiration point
Requires: Good press, Voice of Faith
The Anatomy tree grows down from its first node. Every node costs one Anatomy inspiration point and needs every node above it that it is connected to. 5 nodes raise Anatomy mastery by 1 each; the other 15 are perks. Buying all 20 nodes takes 20 points, which is 94 notches of the Anatomy inspiration bar.
- 15
- Perks
- +5
- Anatomy mastery
- 20
- Points for all
- 17
- Anatomy inspirations
Anatomy inspiration point
Tier 1
Anatomy mastery +1+1
Mastery upgrade
Raises Anatomy mastery by 1.
1 Anatomy inspiration point
Lust and EnvyHidden
Perk
Do things look a little strange, or does the red just make everything seem more sinister?
1 Anatomy inspiration point
Gluttony and PrideHidden
Perk
Sometimes things aren't what they seem... or is that just an illusion?
1 Anatomy inspiration point
Wraith and SlothHidden
Perk
Calm can be deadly... or are the cobwebs putting gloomy thoughts into your head again?
1 Anatomy inspiration point
Tier 2
Perk
Curiosity is surprisingly good exercise for the mind. Research items faster and with less Energy.
1 Anatomy inspiration point
Requires: Anatomy mastery +1
Anatomy mastery +1+1
Mastery upgrade
Raises Anatomy mastery by 1.
1 Anatomy inspiration point
Requires: Anatomy mastery +1
Perk
You've been seeing things since childhood. Autopsies require less Energy and cause less Insanity.
1 Anatomy inspiration point
Requires: Anatomy mastery +1
Perk
+4 Building mastery when crafting gravestones and grave fences.
1 Anatomy inspiration point
Requires: Anatomy mastery +1
Tier 3
Perk
Melted Fat at the Distillation Cube: 7 instead of 4 or 5 instead of 3, by recipe; Alcohol at the Distillation Cube: 7 instead of 4, 2 instead of 1 or 3 instead of 2, by recipe; plus 1 more.
1 Anatomy inspiration point
Requires: Anatomy mastery +1
Anatomy mastery +1+1
Anatomy mastery +1+1
Perk
2 fewer ticks per craft on the 39 recipes it improves.
1 Anatomy inspiration point
Requires: Monument builder
Anatomy mastery +1+1
Tier 4
Perk
+4 Anatomy mastery when working at the Formulation Bench.
1 Anatomy inspiration point
Requires: Cube distillations
Perk
The dead don't sue, but it's still good to be careful. Perform better autopsies.
1 Anatomy inspiration point
Requires: Anatomy mastery +1
Perk
People keep their savings in the strangest places. Organs occasionally contain silver during an autopsy.
1 Anatomy inspiration point
Requires: Anatomy mastery +1
Perk
Ash at the Crematorium I: 10 instead of 5; Salt at the Crematorium I: 2 instead of 1; Ash at the Crematorium II: 14 instead of 7; Salt at the Crematorium II: 4 instead of 2.
1 Anatomy inspiration point
Requires: Anatomy mastery +1, Grave Builder
Perk
You go deeper and explore the essence of things. Studying items may uncover stories or yield extra points.
1 Anatomy inspiration point
Requires: Anatomy mastery +1
Tier 5
Perk
A 40%, 50%, 60% or 80% chance (set per recipe) of 1 extra item on 27 recipes.
1 Anatomy inspiration point
Requires: Formula one
Perk
+4 Anatomy mastery when working at an Autopsy Table.
1 Anatomy inspiration point
Requires: Surgeon


