Money and trading
/money-and-trading
Money and trading: prices, traders, orders and Likes
How bronze, silver and gold add up, how much a trader can pay, and what resets on Pride.
Mechanics
Graveyard Keeper 2 counts money in bronze, silver and gold: 100 bronze make a silver and 100 silver make a gold. A new game starts with 50 bronze. Money comes from burial certificates, selling to traders, sermons and town orders.
Town orders can only be accepted on Pride, and completing them rewards Likes and money. The weekly cap on the Likes each trader gives for special goods also resets every Pride.
Prices, purses and restocks
- Prices move
- The more of an item a merchant holds, the lower its price.
- Special goods
- Every merchant has its own goods to buy and sell, some of them special to that merchant.
- Restocks
- Merchant stocks refresh over time. Upgrading a merchant expands its inventory.
- The Likes bar
- Selling items marked with the Likes label fills a progress bar at that trader; each time it reaches 100% the Keeper gains one Like. Only a limited number of each item counts toward the bar each week.
Every trader also has a purse, which starts at a fixed amount. At the end of every day the trader adds its daily income, which rises with its tier, then sells off part of any stock above its usual amount and buys back part of any shortfall, both at base price and out of the same purse. A trader cannot pay more than its purse holds.
Trader purses
- TrademasterStarts with 50 silver, +5 silver a day at Tier I
- HermStarts with 15 silver, +1 silver / 2 silver / 3 silver a day at Tiers I / II / III
- JanuariusStarts with 10 silver, +75 bronze / 1 silver / 2 silver a day at Tiers I / II / III
- GunterStarts with 10 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- AlchemistStarts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- ApothecaryStarts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- BakerStarts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- BreweryStarts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- BuilderStarts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- Fish StandStarts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- Furniture MakerStarts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- JewelerStarts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- SmithyStarts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- TailorStarts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- TavernStarts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- Vegetable StandStarts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- JackStarts with 1 silver
The Town's other currency
Likes come from Town Gratitude, trading special items and completing town orders. Restored shops unlock new merchants and town orders and raise village reputation. A sermon spends Likes: the number of parishioners who come is the lower of Likes and church quality, and each parishioner costs one Like.
The most Likes each Town shop gives for special goods per week, by tier. It resets every Pride.
| Trader | Tier I | Tier II | Tier III |
|---|---|---|---|
| Herm | 2 | 15 | 20 |
| Januarius | 10 | 15 | 20 |
| Alchemist | 8 | 16 | 25 |
| Apothecary | 8 | 16 | 25 |
| Baker | 8 | 16 | 25 |
| Brewery | 8 | 16 | 25 |
| Builder | 8 | 16 | 25 |
| Fish Stand | 8 | 16 | 25 |
| Furniture Maker | 8 | 16 | 25 |
| Jeweler | 8 | 16 | 25 |
| Smithy | 8 | 16 | 25 |
| Tailor | 8 | 16 | 25 |
| Tavern | 8 | 16 | 25 |
| Vegetable Stand | 8 | 16 | 25 |
- Likes limit
- Houses give Green Scrolls. Linda takes them every Lust ("Attract 1 new person", "Attract 5 new people" or "Attract 10 new people"), raising Town quality and with it the maximum Likes limit.
- Urgent orders
- Urgent orders must be completed in full within one week.
- Delivering orders
- Orders are completed by delivering the required goods to the Town Warehouse. Extra goods delivered there are sold for money.
- Order rewards
- 10 to 80 Likes per order, more with the Happy supplier perk
Where money comes from
- Burial Certificate IPaid for each burial - worth 1 silver. Januarius buys them.
- Burial Certificate IIPaid for each burial - worth 2 silver 50 bronze. Januarius buys them.
- Burial Certificate IIIPaid for each burial - worth 5 silver. Januarius buys them.
- Mass on WrathDonations per parishioner, plus up to 60 bronze per point of graveyard quality when the sermon succeeds.
- Town ordersAccepted on Pride, delivered to the Town Warehouse. They pay money and Likes.
- Selling to tradersA trader buys the goods on its own list.
Money questions
How much is 1 gold worth?
10,000 bronze, or 100 silver. Prices in the game show gold, silver and bronze side by side.
When does a trader not buy an item?
When it does not deal in that item, or when the deal costs more than its purse holds. At the end of every day the purse gets the trader's daily income, which grows with its tier.
What does a burial pay?
A Burial Certificate, worth 1 silver to 5 silver depending on the corpse. Januarius buys them.
Related pages
- The six-day weekGluttony to Wrath: the event tied to each day and the quest that unlocks each day's wheel picture.
- Graveyard qualityHow skulls and wreaths score a grave, every headstone and decoration, and what the score pays.
- ZombiesHow zombies look, resurrection on Envy, collars, masteries, perks, jobs and the zombie limit.
- Energy and insanityWhat costs energy, what causes insanity, and every food and drink with its values.
- Tech pointsRed, green and blue points: what the tree costs and where each colour comes from.
- FAQShort answers with exact numbers: days, recipes, saving, zombies and fast travel.
- Pre-order bonusWhere the Sauna and the platform outfit are, and what they do.









