Game mechanics
/guides
Graveyard Keeper 2 game mechanics
The week, the graveyard, zombies, energy, money and tech points - the rules and the exact numbers.
- 6
- Days in a week
- 206
- Technologies to research
- 373
- Items to study
Battles only happen on Sloth, Mass only on Wrath and town orders only open on Pride. Zombies rise on Envy, or on any day while God of the storms lasts. Each of these events comes round again six days later.
The six-day week
Gluttony to Wrath: the event tied to each day and the quest that unlocks each day's wheel picture.
Graveyard quality
How skulls and laurels score a grave, every headstone and decoration, and what the score pays.
Zombies
Resurrection on Envy, collars and red skulls, tools, squads and the zombie limit.
Energy and insanity
What costs energy, what causes insanity, and every food and drink with its values.
Money and trading
Coins, trader purses, town orders on Pride, Likes caps and the sources of income.
Tech points
Red, green and blue points: what the tree costs and where each colour comes from.
FAQ
Short answers with exact numbers: days, recipes, saving, zombies and fast travel.
Pre-order bonus
Where the Sauna and the platform outfit are, and what they do.
Browse the wiki
Items
Every item with its price, recipe and source
Crafting
Recipes and the stations that make them
Tech tree
All five branches and their costs
Perk tree
Talents and perks for the five masteries
Characters
Who they are and where they are found
Traders
What each shop buys and sells
The Town
Shops and houses, their costs and rewards
Quests
Objectives and rewards
World map
Every area of the world
Locations
The graveyard, the Town and beyond
Fishing
Fish, spots and bait
Alchemy
Runes, formulas and potions
Church and sermons
Mass, Faith and prayers
Battles
Defense power, squads and rewards
Corpses and autopsy
Skulls, organs and burial
Achievements
All achievements and their conditions