Crafting
/crafting
Crafting in Graveyard Keeper 2
How a craft works, what mastery does, and every station sorted by the mastery it uses.
Crafting
Stations by mastery
29 recipes · Factory · mastery 2-9
24 recipes · Yard · mastery 1-15
21 recipes · Factory · mastery 2-7
16 recipes · Yard · mastery 3-11
15 recipes · Yard · mastery 1-6
9 recipes · Factory · mastery 2-5
4 recipes · Yard · mastery 3-6
3 recipes · Yard · mastery 2-3
3 recipes · Yard · mastery 5-8
2 recipes · Yard · mastery 1
2 recipes · Yard · mastery 2-5
1 recipe · Yard · mastery 3
1 recipe · Quarry · mastery 2
1 recipe · Quarry · mastery 4
1 recipe · Sawmill · mastery 1
1 recipe · Old Mine · mastery 1
1 recipe
47 recipes · Yard · mastery 1-15
30 recipes · Yard · mastery 1-8
15 recipes · Yard · mastery 1-5
14 recipes · Writing Basement · mastery 3-14
11 recipes · Factory · mastery 2-7
10 recipes · Yard · mastery 1-12
7 recipes · Yard · mastery 1-5
6 recipes · Factory · mastery 2-4
2 recipes · Alchemy Lab · mastery 1
1 recipe · Yard · mastery 2
1 recipe · Yard · mastery 1
1 recipe · Yard · mastery 1
36 recipes · Home · mastery 2-8
36 recipes · Home · mastery 2-8
32 recipes · Home · mastery 1-10
31 recipes · Home · mastery 1-6
27 recipes · Factory · mastery 3-8
21 recipes · Factory · mastery 3-6
9 recipes · Home · mastery 2
6 recipes · Vineyard Basement · mastery 3-14
3 recipes · Vineyard Basement · mastery 4-6
3 recipes · Vineyard Basement · mastery 5-8
3 recipes · Vineyard Basement · mastery 10-14
1 recipe · Factory · mastery 1
1 recipe · Yard · mastery 3
1 recipe · Yard · mastery 5
1 recipe · Riverside · mastery 1
1 recipe · Riverside · mastery 1
1 recipe · Garden · mastery 1
1 recipe · Garden · mastery 1
36 recipes · Alchemy Lab · mastery 1-8
18 recipes · Morgue · mastery 1-13
18 recipes · Morgue · mastery 1-13
12 recipes · Morgue · mastery 1
12 recipes · Morgue · mastery 1
9 recipes · Alchemy Lab · mastery 1-3
5 recipes · Resurrection Lab · mastery 1
5 recipes · Resurrection Lab · mastery 1
4 recipes · Resurrection Lab · mastery 1
3 recipes · Resurrection Lab · mastery 1
2 recipes · Resurrection Lab · mastery 1
1 recipe · Morgue · mastery 1
1 recipe · Morgue · mastery 1
0 recipes · Morgue
Crafting tools
Search 416 recipes by item, ingredient or station.
Every raw material behind an item or building.
All 84 stations with build costs and tiers.
Every object on the blueprint desks.
Headstones, fences and decor with their quality.
Crafting questions
Where does mastery come from?
Talents and perks (listed on the talents page), tools and temporary buffs. Progress per tick is mastery divided by the requirement, rounded down and at most 3: a recipe takes half its ticks at twice its required mastery and a third at three times it.
Why does the same recipe show different amounts?
Perks linked to a recipe change its amounts: Blacksmith adds nails, Cook adds dishes, Heat Saver cuts the Fuel a recipe burns. Recipe cards show the base amount, then the amount with the perk, for example 6 Bronze Nails, 8 with Blacksmith.
Is there a limit on the number of stations?
Only the graveyard plots have one: each Grave Area (I to IV), Walkway Area I, each Columbarium Area (I and II) and each Mixed Area (I to III) can be built twice at most. Upgrades such as Kitchen Oven II replace the station they improve rather than adding a second one.
Where does a craft take its ingredients from?
From the crafter's inventory and from every chest, stockpile, well, firewood shed and Flask shelf in the station's area, so Fuel in a Firewood shed counts for every station in that area.
How it works
Graveyard Keeper 2 has 84 crafting stations - workbenches, furnaces, tables, factory benches and beds - with 416 recipes between them. A recipe needs its ingredients, a station and enough mastery, and 355 of them also need a technology. Every tick of work costs energy, 403 recipes pay tech points when finished, and two or three times the required mastery cuts the ticks to a half or a third.
Each tick adds the crafter's mastery divided by the recipe's required mastery, rounded down and capped at 3. A recipe that needs mastery 3 moves 1 step per tick at mastery 3 to 5, 2 steps at 6 to 8 and 3 steps from 9. Fewer ticks also means less energy, because energy is paid per tick.
Ticks, mastery, quality and extensions
Ticks and energy
Every recipe has a length in ticks. Each tick worked costs the recipe's energy per tick, so the energy for a whole craft is the energy per tick times the ticks actually spent.
Required mastery
Every station except the Beehive uses one of the five masteries: Building, Smithing, Farming, Book writing or Anatomy. A recipe lists the mastery level it needs. Below that level a normal recipe cannot be worked at all ("Not enough mastery"). At or above it, each tick adds the crafter's mastery divided by the required level, rounded down and capped at 3, to the progress bar.
Star crafts and quality
Star crafts (prayers, stories, newspapers, embalming solutions and injections, planting seeds and two dishes, Vegetable salad and Bowl of sauerkraut) and autopsy work can be started below the required mastery. Each tick then succeeds with a chance that grows with the crafter's mastery against the requirement; a failed tick still uses up a tick of the craft. The result's quality depends on how many ticks succeeded: the recipe card lists how many successful ticks give silver and gold.
Tech points
Finished crafts pay out red, green or blue tech points, shown on every recipe card. Tech points buy technologies, and technologies unlock 355 of the 416 recipes and 176 of the 194 buildings. The tech points page lists every other source.
Extensions
75 recipes need an extension built next to the station: a Tool Rack or Fine Tool Rack beside the woodworking and stonemason benches, a Hardening Bucket beside the anvils, Bellows or a Casting Table beside the furnaces, and the attachments of the factory benches. Without it those recipes cannot be crafted; each station page lists which recipes need which extension.
Stations that work on their own
Furnaces, the Kiln, the Kitchen Ovens, the Distillation Cube, the barrels, the Compost Piles, the Bioreactor and the Crematoriums craft over time once a recipe is started, and a planted bed grows on its own. Fuel is an ingredient on every Kiln, Kitchen Oven and Distillation Cube recipe, on most Furnace recipes, on the Brewing Stand's and on Chocolate at Kitchen Table II; a Firewood shed in the same area turns every 2 Firewood into 20 Fuel.
Zombies and the factory
Zombies can be put to work at 46 of the 84 stations and start a normal recipe only when their own mastery reaches its requirement. Factory benches (Assembly benches, Smithies, Kitchens) need a zombie to work and must be linked by conveyor belts; they make supplies and kits. The zombies page covers zombie workers in full.




























































