Crafting
/crafting
Crafting in Graveyard Keeper 2
How a craft works, what mastery does, and every station sorted by the mastery it uses.
Crafting
Stations by mastery
Assembly bench IIIBuilding factory workstation
Woodworking Workbench IIBuilding workbench
Assembly bench IIBuilding factory workstation
Stonemason's WorkbenchBuilding workbench
Woodworking Workbench IBuilding workbench
Assembly bench IBuilding factory workstation
Circular SawBuilding workbench
Chopping SpotBuilding workbench
Sewing TableBuilding workbench
SawhorseBuilding workbench
Potter's WheelBuilding workbench
Vineyard BridgeBuilding repair
KilnBuilding auto-crafter
Zombie Stone QuarryBuilding zombie workstation
Zombie Marble QuarryBuilding zombie workstation
Lumberjack standBuilding zombie workstation
Zombie MinerBuilding zombie workstation
Corpse Dumping PointBuilding repair
Assembly benchBuilding factory workstation
Locked hatchBuilding repair
Locked doorBuilding repair
Old doorBuilding repair
Resurrection deviceBuilding repair
Underground wellBuilding repair
Steel AnvilSmithing workbench
Iron AnvilSmithing workbench
Wooden AnvilSmithing workbench
Jewelry TableSmithing workbench
Smithy IISmithing factory workstation
Furnace IISmithing auto-crafter
Furnace ISmithing auto-crafter
Smithy ISmithing factory workstation
Flask shelfSmithing store
Sluice BoxSmithing workbench
Firewood shed ISmithing store
Firewood shed IISmithing store
Kitchen OvenFarming auto-crafter
Kitchen Oven IIFarming auto-crafter
Kitchen Table IIFarming workbench
Kitchen TableFarming workbench
Kitchen IIFarming factory workstation
Kitchen IFarming factory workstation
Garden BedFarming station
Vine TrellisFarming station
MillstoneFarming workbench
Vine PressFarming workbench
Brewing StandFarming workbench
Fermentation BarrelFarming auto-crafter
Wine BarrelFarming auto-crafter
Cabbage BedFarming station
Onion BedFarming station
Pumpkin BedFarming station
Grapes BedFarming station
BioreactorFarming factory workstation
Spinning WheelFarming workbench
Weaving LoomFarming workbench
Clay Digger StandFarming zombie workstation
Sand Digger StandFarming zombie workstation
Compost PileFarming auto-crafter
Compost Pile IIFarming auto-crafter
Formulation BenchAnatomy workbench
Autopsy Table IAnatomy morgue station
Autopsy Table IIAnatomy morgue station
Embalming Table IAnatomy morgue station
Embalming Table IIAnatomy morgue station
Distillation CubeAnatomy auto-crafter
PR Machine IVAnatomy morgue station
PR Machine VAnatomy morgue station
PR Machine IIIAnatomy morgue station
PR Machine IIAnatomy morgue station
PR Machine IAnatomy morgue station
Crematorium IAnatomy morgue station
Crematorium IIAnatomy morgue station
Resurrection Table IAnatomy morgue stationCrafting tools
Search 416 recipes by item, ingredient or station.
Every raw material behind an item or building.
All 84 stations with build costs and tiers.
Every object on the blueprint desks.
Headstones, fences and decor with their quality.
Crafting questions
Where does mastery come from?
Talents and perks (listed on the talents page), tools and temporary buffs. Progress per tick is mastery divided by the requirement, rounded down and at most 3: a recipe takes half its ticks at twice its required mastery and a third at three times it.
Why does the same recipe show different amounts?
Perks linked to a recipe change its amounts: Blacksmith adds nails, Cook adds dishes, Heat Saver cuts the Fuel a recipe burns. Recipe cards show the base amount, then the amount with the perk, for example 6 Bronze Nails, 8 with Blacksmith.
Is there a limit on the number of stations?
Only the graveyard plots have one: each Grave Area (I to IV), Walkway Area I, each Columbarium Area (I and II) and each Mixed Area (I to III) can be built twice at most. Upgrades such as Kitchen Oven II replace the station they improve rather than adding a second one.
Where does a craft take its ingredients from?
From the crafter's inventory, the station itself, the Keeper's inventory while the Keeper is in the station's area, and every chest, stockpile, well, firewood shed, Flask shelf, Scroll Cabinet and Study Table in that area. Fuel in a Firewood shed therefore counts for every station in that area.
How it works
Graveyard Keeper 2 has 84 crafting stations - workbenches, furnaces, tables, factory benches and beds - with 416 recipes between them. A recipe needs its ingredients, a station and enough mastery, and 355 of them also need a technology. Every tick of work costs energy, 403 recipes pay tech points when finished, and two or three times the required mastery cuts the ticks to a half or a third.
Each tick adds the crafter's mastery divided by the recipe's required mastery, rounded down and capped at 3. A recipe that needs mastery 3 moves 1 step per tick at mastery 3 to 5, 2 steps at 6 to 8 and 3 steps from 9. Fewer ticks also means less energy, because energy is paid per tick.
Ticks, mastery, quality and extensions
Ticks and energy
Every recipe has a length in ticks. Each tick worked costs the recipe's energy per tick, so the energy for a whole craft is the energy per tick times the ticks actually spent.
Required mastery
Every station except the Beehive uses one of the five masteries: Building, Smithing, Farming, Book writing or Anatomy. A recipe lists the mastery level it needs. Below that level a normal recipe cannot be worked at all ("Not enough mastery"). At or above it, each tick adds the crafter's mastery divided by the required level, rounded down and capped at 3, to the progress bar.
Star crafts and quality
Star crafts (prayers, stories, newspapers, embalming solutions and injections, planting seeds and two dishes, Vegetable salad and Bowl of sauerkraut) and autopsy work can be started below the required mastery. Each tick then succeeds with a chance that grows with the crafter's mastery against the requirement; a failed tick still uses up a tick of the craft. The result's quality depends on how many ticks succeeded: the recipe card lists how many successful ticks give silver and gold.
Tech points
Finished crafts pay out red, green or blue tech points, shown on every recipe card. Tech points buy technologies, and technologies unlock 355 of the 416 recipes and 176 of the 194 buildings. The tech points page lists every other source.
Extensions
75 recipes need an extension built next to the station: a Tool Rack or Fine Tool Rack beside the woodworking and stonemason benches, a Hardening Bucket beside the anvils, Bellows or a Casting Table beside the furnaces, and the attachments of the factory benches. Without it those recipes cannot be crafted; each station page lists which recipes need which extension.
Stations that work on their own
Furnaces, the Kiln, the Kitchen Ovens, the Distillation Cube, the barrels, the Compost Piles, the Bioreactor, the Crematoriums, the Embalming Tables and the PR Machines craft over time once a recipe is started, and a planted bed grows on its own. Fuel is an ingredient on every Kiln, Kitchen Oven and Distillation Cube recipe, on most Furnace recipes, on the Brewing Stand's and on Chocolate at Kitchen Table II; a Firewood shed in the same area turns every 2 Firewood into 20 Fuel.
Zombies and the factory
Zombies can be put to work at 46 of the 84 stations and start a normal recipe only when their own mastery reaches its requirement. Factory benches (Assembly benches, Smithies, Kitchens) need a zombie to work and must be linked by conveyor belts; they make supplies and kits. The zombies page covers zombie workers in full.








